A forgotten night elf civilization that inhabits the Nadrex Temple, joined a tiresome war against the invading undead force that intends to destroy the temple and absorb its energies.
Side either with the forces of the Heaven and defend the temple or with the dire forces of the Underground to control it. The heroes are ready to fight till the very end.
A completely new and different approach to the AoS / Moba genre in Warcraft 3. Easy to learn and full of unique features!
Two factions are constantly spawning their warriors (called creeps), in order to push into the enemy base and kill their principal structure. Each player will have control over 1 hero for the entire match. Kill enemy creeps to gain gold, get items to empower your hero, gain experience to unlock the full potential of your hero and fight against the enemy.
Each player can choose only 1 hero. They are the core of the game. Heroes gain experience and gold by killing creeps, structures or other heroes. Whenever they level up, additional spells can be unlocked. Most heroes have 4 skills, but there are some that possess 5 or 6 through subabilities.
The heroes are classified as:
Supports - Heroes that rely on their spells to guard and help allied heroes. Their spells are mostly based on strong lockdowns, healing abilities and augmenting buffs.
Carries - Heroes that possess strong DPS capacity either from their spells or normal attacks.
Nukers - Semi-carry heroes who are mostly based on high damaging spells. They can take down opponents really fast but are fragile in the same way.
Tanks - Heroes with increased innate durability or those that possess spells to augment it. They are able to absorb damage in fights and initiate combats with ease.
Map Wanderers - Mostly supportive heroes but they possess strong abilities that can be used in combination with other heroes to get kills in the early stages of the game.
Assassins - Related to the carry role, these heroes have the capacity to quickly take down an enemy hero. They don't put up a good match against multiple foes.
Nadrexian Abilities
All heroes that fight in the Nadrex Temple have a deep connection with the magical energies within it, which grants them 2 innate abilities and 1 unlockable one.
Character Innate Ability
Each hero has an unique innate ability, either an active one, or a passive one. The ability is available from the start and it can be used in combination with the hero' regular abilities.
Most of these abilities cannot be stopped by magic immunity states or silence, and if used wisely, they can play a very important part in your road to victory!
Recall
Your hero channels energy 5 seconds then instantly returns to the allied base camp.
Keep in mind that stuns and knockbacks will cancel the Recall.
The Recall does not have any cooldown and it's a good way to quickly retreat when needed or in danger.
Crystal Connection
Each time your hero casts a spell, it will restore 2 health and mana points. The amount is multiplied by the current number of Crystals you have.
Crystals are the second resources used in Nadrex, allowing heroes to empower the Crystal Connection passive ability. They can be obtained by destroying the lane towers and Faction Creeps Generating Structures or by killing certain Jungle Creeps that guard them.
Arcane Amplification - First Heroic Trait
Grants 14% chance when your hero casts a single targeted spell or an item under the same condition, to apply 0.75x Agility + Strength + Intelligence as bonus magic damage
Magic resistance will affect damage dealt by Arcane Thruster.
Goes through magic immunity!
Barrier Formation - Second Heroic Trait
Grants 14% chance when your hero is targeted by an enemy spell, to form a protective barrier for 5 seconds, increasing health regeneration by 6%, attack damage by 25% and armor by 8 points.
The bonuses cannot be stacked by multiple sources but the duration will be refreshed when it is reapplied.
Untapped Nadrexian Power
When your hero reaches level 15, it can unlock a permanent passive bonus that grants:
+4 Strength points
+4 Agility points
+4 Intelligence points
+4 Armor points
+15% Attack Speed
The ability will not occupy any of the hero abilities slots.
Nadrex Overlord
At the top of the map, lies a dormant Overlord, that has 5000 health, 15 health regeneration, 50 armor, 450 Chaos type attack damage. Killing the Overlord, grants 750 gold and 10 Crystals to the killer and to all of its allied players but only on his first death.
Once the Overlord is killed, it can respawn exactly as the other Jungle Creeps.
Crystal Pylons
Above each Hero Base, lies a dormant Crystal Pylon, that has 1500 health, 10 health regeneration, 45 armor, 125 Chaos type attack damage. Killing a Crystal Pylon, grants 10 Crystals to the killer and to all of its allied players whenever it is destroyed.
Once a Crystal Pylon is killed, it can respawn exactly as the other Jungle Creeps.
Mystical Gems
Throughout the middle and the top section of the map, 7 mystical gems can be found, each granting a special power.
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Gold PowerUp - Grants +250 gold when picked up.
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Diamond of Wisdom - Grants +2 permanent points to Agility; Strength and Intelligence when picked up.
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Malachite of Nourishment - Restores 300 health and 150 mana to all nearby allies of the picking hero.
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Jade of Speed - Grants double movement speed for 20 seconds.
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Ruby of Health - Grants +150 permanent health when picked.
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Emerald of Damage - Grants +50% attack damage for 20 seconds.
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Opal of Summoning - Once picked up, it creates a Jungle Sidekick for the respective hero. Has 500 health, 27-33 Hero type attack damage and 10 Hero type armor. Lasts 30 seconds.
All Gems have 2 minutes respawning time after being picked up.
The Buffer Tower
Located in the base, this enchanted tower provides up to 12 various buffs at the cost of gold and Crystals.
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Agility Buff - Grants +2 permanent Agility for your hero.
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Intelligence Buff - Grants +2 permanent Intelligence for your hero.
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Strength Buff - Grants +2 permanent Strength for your hero.
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Attack Speed Buff - Grants 45% attack speed until you die or it's dispelled from you. Cannot be stacked with itself!
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Damage Buff (Team Buff) - Grants 45% attack damage to you and the entire team. The buff per each target until it dies or the buff it's dispelled from it. Cannot be stacked with itself!
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Movement Speed Buff - Grants 50% movement speed until you die or it's dispelled from you. Cannot be stacked with itself!
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Ghost Buff - Turns your hero into a ghost for 40 seconds or until the buff it's dispelled. The hero is unable to attack or be attacked in this form and moves faster by 25%.
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Invisibility Buff - Grants invisibility to your hero until you attack or cast a spell.
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Magic Barrier Buff - Grants a 250 magic absorption shield until you die or it's dispelled from you. Cannot be stacked with itself!
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Union Buff (Team Buff) - Links your hero to all allied heroes on the map until only one remains alive or the buff gets dispelled, distributing 50% of incoming damage between all linked heroes. Cannot be stacked with itself!
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Vampiric Buff - Grants 45% lifesteal to your attacks until you die or it's dispelled from you. Fully stacks with any attack morpher! Cannot be stacked with itself!
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Mirror Image Buff - Replicates your hero into a Mirror Image that lasts 90 seconds. Created image takes double damage and deals 20% of the source' attack damage. Restocks in 20 seconds after being used.