Ownership: Microsoft (formerly Activision Blizzard; Blizzard Entertainment)

Ownership: Microsoft (formerly Activision Blizzard; Blizzard Entertainment)

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🏞️ Welcome into the Nadrex Temple 🏞️

🗃️ Download latest version v2.28 - requires latest W3 patch

📊 Update log v2.28:

  • base health of the Faction Siege Creeps has been increased from 430 to 650.
  • base health of the Faction Melee Creeps has been increased from 425 to 600.
  • base health of the Faction Ranged Creeps has been increased from 300 to 550.
  • base armor of the Faction Siege Creeps has been decreased from 15 to 5.
  • base armor of the Faction Melee Creeps has been decreased from 5 to 1.
  • base armor of the Faction Ranged Creeps has been decreased from 5 to 1.
  • the avatar hero icon frame has been repositioned from the top left corner of the screen to the bottom left part above the HUD, near the Circle of Power button.
  • rescaled the gold bounty received for killing Faction Creeps from 50 / 70 / 100 to 50 (melee) / 60 (ranged) / 70 (siege).
  • fixed a bug causing players to be able to pick the same hero as the AI controlled ones in certain scenarios.
  • improved the default difficulty of the AI.
  • removed the long view-blocking messages during hero kills; creep upgrades, etc. Now only the announcing ones appearing under the top HUD will remain + the killing player name and the bounty received right under it; Crystals gained from Jungle Creeps killed is still displayed as well as from the Crystal Pylon destruction.
  • hero kills announcing has been updated, now it displays the hero icons from the battle with two swords between them, first hero icon representing the killer and the second one the killed hero + the bounty award under them.
  • the scoreboard was reworked as a separate part of the UI instead of a multiboard.
  • the death timers of all heroes now appear right on the icon HUD for each hero, becoming grayed out with the counting timer displayed on them.
  • greatly improved the entire lighting, contrast and color of the environment, terrain structures and vegetation display.
  • added an UI integrated button to convert 2 Crystals into 200 gold for quicker access instead of manually using it from the Shop as before; Crystals can now be converted even while outside of the base.
  • removed the conversion of Gold into Crystals.
  • removed the long display hero kill (nature and necron) due to the new announcer based on frames.
  • removed the long display tower destroyed (nature and necron) and added the information above the upgraded stats announcer of the Faction Creeps.
  • removed the long display Crystal Pylon destroyed and added the added the information above the rewards announcer.
  • the First Blood kill does not grant additional gold or Crystals anymore.

📚 Lore

  • Nadrex is not merely a temple.
    It is a living monument, grown from stone, root, and ancient magic. At its heart stands the Core Pylon, a primordial focus where Nature’s raw essence was bound to reality. From this nexus flows power capable of reshaping flesh, land, and fate itself. 
    Long ago, a forgotten night elf civilization rose within Nadrex. They did not rule the temple—they served it. Chosen by the will of Nature, they became its hands, its eyes, and its blades, shaping forests into cities and magic into life. When their age ended, they did not vanish… they were absorbed, their spirits entwined with Nadrex’s living defenses.

  • When the Necron arrived, the temple awakened.
    From the dead realms marched the Necron Force, an undead legion driven by conquest and consumption. Their masters sought the Core Pylon to drain its essence, believing that Nature’s power—once corrupted—could fuel an empire beyond death. As their invasion tore through Nadrex’s outer sanctums, fallen guardians were raised again as twisted mockeries of life. 

  • Nature answered with fury.
    The temple reshaped itself into a battlefield. Roots crushed bone, ancient beasts stirred from slumber, and spectral night elf echoes emerged—no longer mortal, but manifestations of Nature’s will. Nadrex would defend its heart at any cost.


👾 Game Mechanics

  • Two factions are constantly spawning their warriors (called creeps), in order to push into the enemy base and kill their principal structure. Each player will have control over 1 hero for the entire match. Kill enemy creeps to gain gold, get items to empower your hero, gain experience to unlock the full potential of your hero and fight against the enemy.

  • Each player can choose only 1 hero. They are the core of the game. Heroes gain experience and gold by killing creeps, structures or other heroes. Whenever they level up, additional spells can be unlocked. Most heroes have 4 skills, but there are some that possess 5 or 6 through sub-abilities.

🦸‍♂️ Hero Roles

  • 🤍 Supports - Heroes that rely on their spells to guard and help allied heroes. Their spells are mostly based on strong lockdowns, healing abilities and augmenting buffs.

  • 🗡️ Carries - Heroes that possess strong DPS capacity either from their spells or normal attacks.
  • 💥 Nukers - Semi-carry heroes who are mostly based on high damaging spells. They can take down opponents really fast but are fragile in the same way.

  • 💪 Tanks - Heroes with increased innate durability or those that possess spells to augment it. They are able to absorb damage in fights and initiate combats with ease.

  • 🗾 Map Wanderers - Mostly supportive heroes but they possess strong abilities that can be used in combination with other heroes to get kills in the early stages of the game.

  • 🔪 Assassins - Related to the carry role, these heroes have the capacity to quickly take down an enemy hero. They don't put up a good match against multiple foes.

🔮 Nadrexian Abilities

All heroes that fight in the Nadrex Temple have a deep connection with the magical energies within it, which grants them 6 innate abilities, them being active and passives.

  • 🧝 Character Innate Ability (active or passive) -  Each hero has an unique innate ability, either an active one, or a passive one. The ability is available from the start and it can be used in combination with the hero' regular abilities. Most of these abilities cannot be stopped by magic immunity states or silence, and if used wisely, they can play a very important part in your road to victory!

  • 🧿 Recall (active) -  Your hero channels energy 5 seconds then instantly returns to the allied base camp. Keep in mind that stuns and knockbacks will cancel the Recall. It does not have any cooldown and it's a good way to quickly retreat when needed or in danger.

  • 💎 Crystal Connection (passive) -  Each time your hero casts a spell, it will restore 2-4 mana points. The amount is multiplied by the current number of Crystals you have. Crystals are the second resources used in Nadrex, allowing heroes to empower the Crystal Connection passive ability. They can be obtained by destroying the Defensive Towers, Generating Structures (creeps spawn), killing certain Jungle Creeps that guard them and by killing enemy heroes.

  • ✨ Arcane Amplification (passive) -  Grants 14% chance when your hero casts a single targeted spell or an item under the same condition, to apply 0.75x Agility + Strength + Intelligence as bonus magic damage. Magic resistance will affect damage dealt by Arcane Amplification. Goes through magic immunity!

  • 🛡️ Barrier Formation (passive) -  Grants 14% chance when your hero is targeted by an enemy spell, to form a protective barrier for 5 seconds, increasing health regeneration by 6%, attack damage by 25% and armor by 8 points. The bonuses cannot be stacked by multiple sources but the duration will be refreshed when it is reapplied.

  • 🪬 Untapped Nadrexian Power (passive) -  When your hero reaches level 15, it can unlock a permanent passive bonus that grants +4 Strength; +4 Agility; +4 Intelligence; +4 Armor and +15% Attack Speed. The ability will not occupy any of the hero abilities slots.

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