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A forgotten night elf civilization that inhabits the Rune City, joined a tiresome war against the invading undead force that intends to conquer the city and empower their race with its magical energies.

Side either with the forces of Heaven and defend the Rune City, or with the dire forces of Underground to control it. The heroes are ready to fight till the very end.

A completely new and different approach to the AoS / Moba genre in Warcraft 3. Easy to learn and full of unique features!

Two factions are constantly spawning their warriors (called creeps), in order to push into the enemy base and kill their principal structure. Each player will have control over 1 hero for the entire match. Kill enemy creeps to gain gold, get items to empower your hero, gain experience to unlock the full potential of your hero and fight against the enemy.

Each player can choose only 1 hero. They are the core of the game. Heroes gain experience and gold by killing creeps, structures or other heroes. Whenever they level up, additional spells can be unlocked. Most heroes have 4 skills, but there are some that possess 5 or 6 through subabilities.


The heroes are classified as:

Supports  - Heroes that rely on their spells to guard and help allied heroes. Their spells are mostly based on strong lockdowns, healing abilities and augmenting buffs.
Carries - Heroes that possess strong DPS capacity either from their spells or normal attacks.
Nukers - Semi-carry heroes who are mostly based on high damaging spells. They can take down opponents really fast but are fragile in the same way.
Tanks - Heroes with increased innate durability or those that possess spells to augment it. They are able to absorb damage in fights and initiate combats with ease.
Map Wanderers - Mostly supportive heroes but they possess strong abilities that can be used in combination with other heroes to get kills in the early stages of the game.
Assassins - Related to the carry role, these heroes have the capacity to quickly take down an enemy hero. They don't put up a good match against multiple foes.

Nadrexian Abilities

All heroes that fight in the Nadrex Forests have a deep connection with the land, which grants them 2 innate abilities and 1 unlockable one.

Crystal Connection

Each time your hero casts a spell, it will restore 4 health and mana points. The amount is multiplied by the current number of Crystals you have.

Crystals are the second resources used in Nadrex, allowing heroes to empower the Crystal Connection passive ability. They can be obtained by destroying the lane towers and Faction Creeps Generating Structures or by killing certain Jungle Creeps that guard them.

Recall

Your hero channels energy 5 seconds then instantly returns to the allied base camp. 

Keep in mind that stuns and knockbacks will cancel the Recall.


The Recall does not have any cooldown and it's a good way to quickly retreat when needed or in danger.

Untapped Nadrexian Power

When your hero reaches level 15, it can unlock a permanent passive bonus that grants:

+4 Strength points
+4 Agility points
+4 Intelligence points
+4 Armor points
+15% Attack Speed

The ability will not occupy any of the hero abilities slots.

Arcane Thruster - First Heroic Trait

Grants 14% chance when your hero casts a single targeted spell or an item under the same condition, to apply 0.75x Agility + Strength + Intelligence as bonus magic damage and knockback the target.

Magic resistance will affect damage dealt by Arcane Thruster.

Goes through magic immunity!

Barrier Formation - Second Heroic Trait

Grants 14% chance when your hero is targeted by an enemy spell, to form a protective barrier for 5 seconds, increasing health regeneration by 6%, attack damage by 25% and armor by 8 points.

The bonuses cannot be stacked by multiple sources but the duration will be refreshed when it is reapplied.

Nadrex Overlord

At the top of the map, lies a dormant Overlord, that has 5000 health, 15 health regeneration, 50 armor, 450 Chaos type attack damage. Killing the Overlord, grants 750 gold and 10 Crystals to the killer and to all of its allied players but only on his first death.

Once the Overlord is killed, it can respawn exactly as the other Jungle Creeps.

Mystical Gems

7 mystical gems can be found on the map, 3 on the top side of the jungle and 4 on the bottom side of the jungle.


  • Gold PowerUp - Grants +250 gold when picked up.

  • Diamond of Wisdom - Grants +2 permanent points to Agility; Strength and Intelligence when picked up.

  • Malachite of Nourishment - Restores 300 health and 150 mana to all nearby allies of the picking hero.

  • Jade of Speed - Grants double movement speed for 20 seconds.

  • Ruby of Health - Grants +150 permanent health when picked.

  • Emerald of Damage - Grants +50% attack damage for 20 seconds.

  • Opal of Summoning - Once picked up, it creates a Jungle Sidekick for the respective hero. Has 500 health, 27-33 Hero type attack damage and 10 Hero type armor. Lasts 30 seconds.


All Gems have 2 minutes respawning time after being picked up.