Levergord the Hellspawn Disciple
Ranged Intelligence based hero, exceptional at dealing high amounts of magic damage and quickly burst fragile opponents.
Base Stats: 12 Agility; 23 Intelligence; 14 Strength.
Stats gained per level up: 1.8 Agility; 3 Intelligence; 2 Strength.
---background story---
Passing through the 7 levels of Hell was not an easy task for Levergord but soon after reaching the final challenge, he gained the power of controlling the flames that almost killed him before. Risen from blazing depths, Levergord plans to drown the entire Kalimdor in flames.
Abilities:
Twin Flames (innate-passive) - Levergord has 20% chance to fully block 40 points of physical damage either from attacks or spells. His demonic powers are also amplified by 10% whenever they are used in a disciplined order: Thunderous Hell -> Animated Fire -> Wheels of Hell -> Fear Conflagration.
- Wheels of Hell - Conjures a burning wheel (+1 per level upgraded), behind Levergord, which immediately rushes towards a random visible enemy within 1000 radius, dealing 90 area magic damage within 300 radius. If no enemies are detected during cast, the wheels break.
- Animated Fire - Levergord stuns the targeted enemy for 1 second and lets loose a fiery spirit towards it. The spirit attacks every second, dealing irreducible area damage within 450 radius.
- Thunderous Hell - Calls down a fierce fire thunder, dealing magic damage and stunning enemies for 1 second. Affected targets will lose 7 armor up to 4 seconds. Enemies affected by the armor reduction take an additional 10% damage from the Animated Fire' attacks.
- Fear Conflagration - Fires a devastating ray of energy into the targeted enemy, dealing base magic damage + 30 bonus damage per heroes killed by Levergord. The damaged enemy is also forced to move towards Levergord' position.
Blaire the Forest Sentinel
Ranged hero based on Agility, with long ranged damaging abilities and powerful attack potential.
Base Stats: 17 Agility; 17 Intelligence; 17 Strength.
Stats gained per level up: 2.8 Agility; 1.9 Intelligence; 1.6 Strength.
---background story---
Descendant of a royal family, Blaire gave up on her ancient heritage and fled into the wilderness, isolating herself from humanity. Learning how to command the forest and the wind to guard her against any evil, turned her into a ferocious guardian of those who seek to harm the wilds.
Abilities:
Sentinel Scout (innate-active) - Summons an untargetable owl at the targeted location, providing 800 radial vision over the area during both the day and the night for the next 20 seconds.
- Dustbuster Arrow - Shoots a powerful arrow in the targeted direction, dealing multiple instances of magic damage to enemies it passes through and slowing them by 30% for 2 seconds. After 2 seconds, the arrow breaks and heals Blaire for 100 health points.
- Splinter Strike (passive) - Each arrow shot has 15% chance to split, unleashing 6 other arrows towards enemies within 550 radius, dealing 75 magic damage each.
- Gemini Arrows - A pair of magical arrows hit the targeted opponent, first one dealing magic damage and interrupting current order while the second one is dealing additional magic damage and applying 1.50 seconds of stun. The second arrow has infinite range and will always fire even if the target goes outside of Blaire's cast range.
- Gale Force - Strong winds rouse around the Forest Sentinel, slowing enemies by 30% for 3 seconds and increasing Blaire' attack speed by 60%. Blaire gains constant maximum movement during Gale Force and she cannot be slowed.
Blacksmith the Forge Keeper
Melee Strength based hero, exceptional at melee combat and withstanding stronger opponents.
Base Stats: 13 Agility; 15 Intelligence; 22 Strength .
Stats gained per level up: 1.2 Agility; 1.6 Intelligence; 2.7 Strength.
---background story---
The Dwarves were never interested in this war until the Undead ravaged their city and slew their king. Forced by the circumstances, Blacksmith headed towards Nadrex, looking for the leader of the Undead, and he will not draw back from the fight until his vengeance is achieved.
Abilities:
Sunbathed (innate-active) - Cleansing flames dispel Blacksmith and turn him magic immune for 1.60 seconds, also dealing area magic damage between 60 - 85 damage within his attack radius. Blacksmith cannot cast any other ability during this time.
- Nemesis Flare - Solar energy flares within 620 radius to Blacksmith, dealing area magic damage to enemies hit. Grants +40 health regeneration to Blacksmith for 3 seconds.
- Solar Binding - A solar beams massively slows down the target' attack speed up to 2 seconds, reduces its armor by 40 points and deals magic damage based on 3.1x Blacksmith' Strength. Luminosity' unique attack will deal 20% bonus damage to an affected opponent.
- Luminosity (non-stacking attack morpher) - Next ordered attack (forced right-click), deals bonus magic damage and stuns the target in place. Passively provides permanent bonus attack damage to Blacksmith on each level.
- Ironforge Strength - Blacksmith drains the solar energy, restoring health based on his Strength and causing his attacks to be felt by all enemies in a 750 cone-shaped facing radius. Ironforge Strength' attacks will only apply bonus damage dealt by Critical Strikes.
Onni and Oggi the Crimson Magi
Melee Strength based hero, able to quickly initiate and burst fragile targets using magic damage.
Base Stats: 7 Agility; 15 Intelligence; 22 Strength .
Stats gained per level up: 0.5 Agility; 3 Intelligence; 3.2 Strength.
---background story---
Stonemaul Magi are usually blue and primitive when it comes to wizardry. Onni and Oggi are a special breed of Ogre Magi, long forgotten specie that was believed they may never be born. Splashing fire and cursing the ground with deadly enchantments, these brutal magical wielders are not to be trifled with.
Abilities:
Bloodlust (innate-active) - Surges energy into the allied target, granting +20% movement and attack speed for the next 10 seconds.
- The Gauntler - A blazing hook is fired towards the targeted location, dragging the first enemy hit back to the Maulers' position. The enemy is also damaged when hit. Enemies within 260 radius to the Gauntler are slowed by 30% and take 45 magic DPS. Can drag enemies through walls, allies or any environment object.
- Crimson Bomb - Places a detonating vial that spreads fire once its timer is reached, dealing area magic damage. The damage also applies a 30% movement slow to enemies hit.
- Magi Runa - Places a crimson enchantment upon the targeted location, granting True Sight within 750 radius to it and zapping any visible enemy on the map that casts a spell. The damage dealt is equal to the amount of mana points spent to cast the spell.
- Magi' Wrath - Heavily burns the targeted opponent in melee range, dealing magic damage to it based on Onni and Oggi's Intelligence. The strike knockbacks the affected opponent and renders it unable to act for a brief moment.
Jackson the Justice Admiral
Melee Strength based hero, able to quickly initiate and maneuver combats, while dealing large amounts of area magic damage.
Base Stats: 23 Agility; 23 Intelligence; 23 Strength .
Stats gained per level up: 2.1 Agility; 2.1 Intelligence; 3 Strength.
---background story---
A mere survivor of sea maelstrom, Jackson swore to avenge the deaths of his cadets and bring down the evil that lurks inside the nearby seas. Able to infuse water magic into his attacks, while unleashing the fury of his ships upon the enemies, the Justice Admiral shows no remorse in his bloodlust.
Abilities:
Tidal Connection (innate-passive) - Whenever Jackson attacks, his blade has 25% chance to splash water upon all enemies within 420 radius, dealing 30 irreducible damage. Stacks with any attack morphers.
- Torrent Blade - Attacks the targeted enemy at closed range, dealing area magic damage to it and surrounding enemies, and applying a 40% movement and attack slow for 2.5 seconds. The slow gradually decreases over the 2.5 seconds duration.
- Sea Striker - Jackson slows the movement and attack speeds of all enemies detected in the targeted area by 60% for 2 seconds and impacts the area, dealing magic damage to enemies hit upon arrival. Jackson is invulnerable during the charge.
- Admiral Onboard - Targets a location up to 1300 range, causing Jackson to travel hidden inside his Ghostship, dealing area magic damage to enemies hit. If a shorter distance is targeted, the Ghostship continues to travel and damage enemies until it reaches 1300 range.
- Ancestral Pact - Jackson calls upon the aid of the Tidal Ancestors, refreshing all of his spells and active items but becoming more vulnerable to incoming damage. Lasts 5 seconds and takes amplified damage from any type of damage source.
Rinnen the Moon Adept
Ranged Agility based hero, able to release continuous waves of damage and counter Intelligence heroes with ease.
Base Stats: 22 Agility; 15 Intelligence; 14 Strength.
Stats gained per level up: 2.8 Agility; 1.8 Intelligence; 1.6 Strength.
---background story---
Out of the blue, this mysterious lady appeared few days ago in the forests of Nadrex, looking for trouble. Turning idiotic men into her own pets and forcing them to cry to death, Rinnen strikes fear just by looking at her opponents.
Abilities:
Orbital Aura (innate-passive) - Every 6 seconds, the moon energy blasts all enemies within 550 radius, dealing 60 magic damage. Damages only visible enemies.
- Seduction Drain - Elven charisma beguiles the targeted foe, causing it to randomly move around with maximum speed for a brief moment and take physical damage based on Rinnen' Agility. The damage dealt restores Rinnen' health.
- Moon Stream - Rinnen unleashes a devastating wave of moon energy, dealing magic damage and mini-stunning enemies hit for half a second. Moon Stream instantly applies the damage to all targets hit and affects hidden or invisible opponents.
- Attunement (passive) - The moon' endless energy sustains her life every second, increasing her health regeneration. Counters enemy spellcasters with a blast that deals physical damage based on 3.2x her Agility.
-
Violent Glaive Dance - A massive glaive orbits around Rinnen up to 4 seconds, rapidly striking enemies around. Rinnen gains +30% attack speed during this time. The damage is gradually applied until it reaches the level threshold. Can be used during Recall.
Sylas the Monkey Monk
Ranged Intelligence based hero, good at trapping multiple enemies and augmenting his allies in combat.
Base Stats: 15 Agility; 24 Intelligence; 13 Strength.
Stats gained per level up: 1.6 Agility; 2.3 Intelligence; 1.3 Strength.
---background story---
Guarding the very balance of the forests, Sylas joins his allies in battle, using cunning contraptions made of vines and stones. Should an ally or foe fall in battle, he can use their essence to summon natural defenders under his command.
Abilities:
Entangle (innate-active) - Roots an enemy target in throny vines up to 2 seconds if it's a hero, or 4 seconds if it's a non-hero target, dealing 45 magic DPS.
- Hallowed Wisps - Summons an untargetable and uncontrollable Hallowed Wisp for 15 seconds that attacks nearby enemies within 550 range, dealing magic damage and marking them for 8 seconds. When a marked enemy dies, a weaker Hallowed Wisp appears for 10 seconds but is unable to multiply further.
- Grove Claw - A bolt of energy that detonates upon impact and deals area magic damage.
- Monarch Pulse - A natural energy pulse heals the targeted ally (base heal + 40% bonus per missing health), and damages enemies around it. The damaged targets take only half of the base amount of heal.
- Animated Contraption - Invisible trap of vines that springs upon contact with enemies, rooting them in place and dealing magic DPS to them. The vines can be attacked and destroyed by enemies. Trapped enemies will lose 7 armor points for the next 5 seconds and incoming magic attacks from the Hallowed Wisp are amplified by 20%.
Reelvo the Goblin Maniac
Melee hero based on Strength, able to absorb high amounts of damage and fight strong enemies.
Base Stats: 11 Agility; 15 Intelligence; 30 Strength.
Stats gained per level up: 1.80 Agility; 1.90 Intelligence; 2.50 Strength.
---background story---
A demon to many, a savior to few, Reelvo' true nature lies with the goblins, yet his former appearance strikes fear into the heart of his enemies. Tormenting everyone with his mechanized arcane gear, Reelvo never runs away when it's time to fight.
Abilities:
Repair Shock (innate-active) - Zaps the allied targeted structure, restoring 100 hit points to it.
- Overdrive Charges - Unstable energy shocks the target, removing all of its beneficial buffs and forcibly launches it into the air for a brief moment, then deals area magic damage. Nearby enemies are slowed by 30%.
- Arcane Chainsaw - Knocksback the target, silences it, reduces its attack accuracy and slows it for 3 seconds. Cannot be disjointed. Applies magic damage if Engine Upgrade is active.
- Engine Upgrade (passive) - Increases current armor and causes Arcane Chainsaw to deal an initial magic damage that cannot be negated. The amount is based on Reelvo' Strength.
- Loop Furnance - Releases a continuous stream of flames around Reelvo, dealing up to 100 area magic damage per flame released. Lasts 4 seconds and has a 600 radius of effect.
Roah the Son of Midas
Ranged hero based on Intelligence, good at torturing his enemies.
Base Stats: 13 Agility; 18 Intelligence; 18 Strength.
Stats gained per level up: 1.5 Agility; 2.4 Intelligence; 2.4 Strength.
---background story---
Unaware of his potential, Roah found himself turning the people who loved the most into piles of gold once he sold his soul to the Lich King. Forgetting about his father's last wish, he is now the Underground's most vicious spellcaster and enjoys tearing his enemies apart.
Abilities:
Disperse (innate-active) - Roah disperses into gold coins, avoiding incoming damage, dispelling himself of any buff and debuffs, and becoming untargetable up to 1.3 seconds.
- Hep Theft - A curse of greed that steals minor gold from the foe and deals magic damage, silences and disarms it afterwards.
- Golden Salvo - Launches an enchanted vial of gold that releases multiple coin blasts upon impacting the target point. Each blast deals magic damage and slows enemies hit.
- Shared Fate - Links up multiple allies around the targeted one, reducing incoming damage by distributing it across other linked units.
- Chains of the Greed - Binds the targeted enemy in place, deals magic DPS to it and dispels all beneficial buffs from it.
Stanford the Dwarven Commando
Ranged hero based on Agility, able to reposition quickly and kill crowded enemies.
Base Stats: 18 Agility; 15 Intelligence; 19 Strength.
Stats gained per level up: 3.2 Agility; 1.6 Intelligence; 2.4 Strength.
---background story---
Boom, boom, boom -- that's all you gotta hear once Stanford spreads his chaotic warfare upon the battlefield. Shooting enemies into their hearts and deploying massive energy bombs, he ventures along the danger and embraces it.
Abilities:
Headshot (innate-passive) - Stanford' attacks have 10% to stun the hit target for 1.50 seconds. Stacks with any attack morphers.
- Blast Gun - Rapidly shoots the targeted opponent, dealing 2 types of damage based on his Agility and Strength. The Agility amount is dealt as physical damage and the Strength amount is dealt as magical damage.
- Pocket Gravity Bomb - An unstable orb of energy that charges up to 2 seconds then quickly detonates, pulling all surrounding enemies towards its center and dealing magic damage to them.
- Silver Bullet - A bullet that disarms and silences the hit foe and turns Stanford invisible for 3 seconds.
- Mechanized Zapper - Stanford surrounds himself in electricity for a set amount of time, granting an allied 60% bonus movement aura for 2 seconds and dealing 90 magic damage to enemies around per each jolt. Has a 650 radius of effect and every jolt triggers after 0.80 seconds off the previous one triggered.
Miss Darkblade the Chromadark Warden
Melee hero based on Agility, able to quickly enter and leave fights, deal tons of magic damage at closed range and has great carry potential.
Base Stats: 25 Agility; 12 Intelligence; 18 Strength.
Stats gained per level up: 2.75 Agility; 1.65 Intelligence; 2.4 Strength.
---background story---
One of the last warden that once guarded Illidan's underground prison, she became insane after hearing about the deaths of her sisters. Void and spectre taking control of her mind and body, she is now a sole killing machine with no purpose in mind but pure vengeance.
Abilities:
Chromacripple (innate-active) - A severe curse reduces the target' attack speed, movement and attack damage by 90% for 1.50 seconds.
- Spectral Split - Stuns the foe in place for 1 second while a mirage of the warden accelerates towards it and deals magic damage to it upon impact. Enemies touched along the way and back will be slowed by 30% for 2 seconds.
- Chroma Flames (passive) - The flames of the void are summoned every 4 seconds, dealing area magic damage around Miss Darkblade. Spectral Split has 70% chance to apply the effects of the current level if Chroma Flames is learned.
- Visage Warp - Allows in and out targeted teleportation which can be used to dodge certain projectiled spells or attacks.
- Overloaded Chromadark - Takes up to 1 second after activation to fully charge and release a void mantra that deals area magic damage and slows enemies around, while Miss Darkblade gains constant maximum movement speed and complete immunity to slowing debuffs.
Slicser the Hive Master
Ranged hero based on Agility, able to maneuver battles and quickly take down both isolated and crowded enemies.
Base Stats: 22 Agility; 22 Intelligence; 22 Strength.
Stats gained per level up: 1.9 Agility; 1.9 Intelligence; 1.9 Strength.
---background story---
After freeing himself from the Lich King's influence, Slicser gathered his remaining brood and fled towards the enchanted lands of Nadrex in order to build a new Hive there. Of course, before that can happen, Slicser must destroy all other races from the land.
Abilities:
Hive Host (innate-passive) - Every 6 seconds, a locust emerges from Slicser towards a random enemy within his attack range, dealing 80 magic damage. Does not break through magic immunity!
- Infestation Party - Releases a group of angry insects that move towards the targeted area. Any enemy coming in contact with the swarm will take 45 magic and continuous damage if they stay nearby. Can be cast from 1500 range and the swarm may die before it reaches the point.
- Anabolic Synthesis (passive) - Enhances internal evolution, granting permanent bonus Agility and Strength.
- Swarm Nest - Launches a parasite that inhabits the targeted location for a set amount of time, randomly swarming enemies within 650 radius. Each swarm jumps on 3 enemies, dealing 60 base magic damage to the first target and 20% less to others.
- Carrion Spiral - Devastating bats spring out of the Hive Master, dealing strong physical damage to enemies initially hit and continuously launching waves at enemies within 850 radius, dealing 60 magic damage per wave. All enemies around the Carrion Spiral will lose 70% of their attack damage and 7 of their armor for 8 seconds. Debuffed enemies take 30% more damage from Infestation Party and Swarm Nest.
Yiglax the Soul Shaman
Ranged hero based on Intelligence, able to nuke multiple enemies simultaneously and heavily reduce their fighting capacity.
Base Stats: 18 Agility; 18 Intelligence; 18 Strength.
Stats gained per level up: 1.4 Agility; 2.85 Intelligence; 2.15 Strength.
---background story---
Breaking through the protective barrier of the well and entering the living world, Yiglax' lust for souls became more and more amplified. Legends say that this mythical creature is able to consume his prey in the blink of an eye.
Abilities:
Forced Cleansing (innate-active) - Removes all buffs from an enemy target and destroys 150 of its mana points.
- Ascending Spirit - Elevates into the sky and unleashes a barrage of flames towards all enemies within 750 radius, dealing magic damage to each. Yiglax slightly levitates in the faced direction, allowing him to ignore terrain.
- The Soulnado - Unleashes a tornado infused with souls, dealing area magic DPS to enemies touched and slowing them by 30% for 3 seconds. The Soulnado returns back to Yiglax once it reaches the targeted point. Grants a 3 seconds 8% health and movement speed boost to allies near it. The Soulnado destroys trees and provides vision as it travels.
- Bond Breaker - Enhances Yiglax' attacks for a set amount of time, causing him to reduce 5 armor for 5 seconds on each hit. Enemies debuffed by Bond Breaker will take 25% bonus damage from Soulnado.
- Spiritual Downpour - Calls down a wall of energy that slows enemies touched by 30% for 2 seconds, deals 90 magic DPS to them and debuffs them with Bond Breaker. Enemies already debuffed by the regular Bond Breaker will lose 5 additional armor and take twice the damage from the Soulnado.
Kredgor the Arcanamancer
Melee hero based on Agility, has strong carry potential and can manipulate battles with ease.
Base Stats: 23 Agility; 17 Intelligence; 15 Strength.
Stats gained per level up: 2.90 Agility; 2 Intelligence; 2 Strength.
---background story---
Thrown into the Rift Prison during his youth, Kredgor mastered the bending arts, allowing him to manipulate space and time, weaving Rift Holes with his mere thought. Channeling a last hole, he accidentally teleported into the Nadrex Forests, the perfect place to practice his powers.
Abilities:
Arcanamancer Field (innate-passive) - Kredgor applies 20 area magic damage to enemies within his attack radius every second. Goes through magic immunity and even invulnerability states.
- Rift Breaker - Tears a rift in the dimension, summoning a vortex that propels Kredgor in the faced direction, slows nearby enemies by 30% and deals magic DPS to them. After 2 seconds, the vortex explodes, sucking all enemies within 350 radius towards its center.
- Azzder Slicers - Kredgor marks a target area and throws his twinblades towards it. Each blade slows enemies hit by 30% and deals magic damage to them. If an enemy is hit by both blades, the damage is amplified by 15%. Azzder Slicers will cut any tree collided with.
- Blades of the Rift (stacking attack morpher) - Kredgor' blades send void vibrations towards nearby enemies within 450 radius, dealing a percentage of his damage dealt per each attack to them. Does not affect structures.
- Vex Mantra - Sends a mirage of Kredgor towards the targeted location, summoning a Void Rift upon arrival. Nearby enemies take 140 area magic DPS once the Void Rift appears. Every half of a second, the Void Rift instantly pulls in enemies in its range.
Veesray the Karma Ranger
Ranged hero based on Agility, perfect at killing enemies from long distances and ambushing her foes.
Base Stats: 18 Agility; 17 Intelligence; 16 Strength.
Stats gained per level up: 2.75 Agility; 2.35 Intelligence; 1.7 Strength.
---background story---
Striking a pact with a faerie is never wise, neither with a dark one, but that didn't stop Veesray, going on and on with childish requests until she had nothing left to offer and the evil faerie took her sanity and young body, aging her in the process and becoming pure darkness herself.
Abilities:
Clear Sight (innate-passive) - Veesray can normally see invisible enemies and wards within her attack range. Clear Sight works even if Veesray is silenced or if the enemy is magic immune.
- Blindsided Shot - Shoots an enemy with an invisible arrow that deals varying damage based on the distance between Veesray and the target. Renders the target stunned in place for 0.75 seconds.
- Sonar Cone - A strong wave of sound travels in the targeted direction, exploding upon the first enemy hit, dealing physical damage to it. Provides true sight and vision as it travels and has 10% chance to spread the damage to nearby enemies.
- Dark Fae - Attaches a maleficent faerie on the targeted location, which emits an armor reduction debuff to all nearby enemies and slows their movement. Affected enemies take 25% bonus damage from Blindsided Shot, Sonar Cone and Silence of the Grave.
- Silence of the Grave - Silences and disarms all enemies in the targeted area, deals physical damage to the them based on Veesray' Agility and dispels all negative buffs from her upon cast. The damage is instantly applied and it cannot be blocked or reduced.
Kerrogx the Dark Cavalier
Melee hero based on Strength, very good at surprising enemies and lasting in hand-to-hand combat.
Base Stats: 20 Agility; 13 Intelligence; 20 Strength.
Stats gained per level up: 2.5 Agility; 1.35 Intelligence; 2.8 Strength.
---background story---
Enslaved by the Scourge to serve their powerful leader and command his frontline armada, Kerrogx fears no one in combat and is always ready to surprise unwary adversaries. He was sent into the Rune City in order to steal the core pylon.
Abilities:
Phantasmal Curse (innate-active) -
Kerrogx disarms all enemies in the targeted area for up to 2 seconds. Shuts down the effects of any attack morpher during this time and also stops Nathan from attacking ghosted targets.
- Phantasma - Kerrogx' horse starts charging towards the targeted enemy with intense speed, massively slowing surrounding enemies in place for 2 seconds and dealing magic damage based on Kerrogx' Strength to the target upon impact. Has global casting range.
- Energy Burner (non-stacking attack morpher) - Causes each attack to burn mana and deal bonus magic damage based on the amount burned. Does not affect Magic Immune opponents.
- Warpstrike - Jumps on the target, silences it and deals magic damage based on Strength. Instantly applies Energy Burner to the target.
- Hyperbasher of Death - Grants a strong surge of attack speed and each attack under this state will deal bonus magic damage and mini-stun the hit enemy.
Stitches the Darkshire Terror
Melee hero based on Strength, good at controlling battles and torturing enemies with insane magic damage.
Base Stats: 19 Agility; 19 Intelligence; 19 Strength.
Stats gained per level up: 1.85 Agility; 1.85 Intelligence; 2.35 Strength.
---background story---
Haunted by a burning hunger day and night, Stitches wanders around the Kalimdor land, searching for fresh meat. Insatiable and angry, he slams the corpses, tears the limbs of his enemies and eats them alive, only to fuel his cadaver arsenal.
Abilities:
Fresh Meat (innate-active) - Stitches eats a non-hero target, either friend or foe, gaining +1 permanent Strength.
- Noxious Cloud - Releases a corroding gas that applies an armor reduction buff to all enemies caught in it and increases the damage dealt by Ground Blighter by 45%. The armor reduction debuff lasts 2 seconds after each instance. Noxious Cloud' debuff cannot be dispelled.
- Ground Blighter - Propels Stitches at the target' current position, stunning it for 1 seconds and dealing a percentage of Stitches' current movement speed as physical damage to it. Razes the ground behind Stitches, dealing up to 100 magic damage to enemies hit. Enemies affected by Noxious Cloud will take 45% bonus damage.
- The Cleaver - Stitches slices the targeted foe with his giant cleaver, dealing magic damage and massively slowing it for a second. Nearby enemies will be damaged by the Cleaver as well. Has a 250 damage radius around the chosen target.
- Gobble Up - Devours an enemy non-hero target, restoring health based on Strength and storing its corpse inside Stitches until the sub-ability, Spit Splash, is used. Spit Splash deals 300 magic damage and stuns the target for 1 second. Stitches can store up to only 1 corpse per use.
Gwen the Mantra Sorceress
Ranged hero based on Intelligence, able to assault multiple enemies with magic damage from long distances and can maintain her presence over a wide area.
Base Stats: 12 Agility; 20 Intelligence; 14 Strength.
Stats gained per level up: 2 Agility; 2.45 Intelligence; 1.7 Strength.
---background story---
Long did the pylons of the Mantra Realm remained stable until the disruptive battles from Nadrex forced the keeper of the dimension to emerge from it. Gwen commands the gravitational energy and a single thought of her mind can tear enemies no matter where they are.
Abilities:
Mantra Flow (innate-active) - Restores the flow of magic, regenerating 130 mana points to Gwen. Mantra Flow causes the Crystal Connection restoration amount to be doubled during the cast.
- Force Chain - Gwen links herself to an enemy target, forcibly pushing it in the faced direction and dealing irreducible damage. Force Chain pierces magic immunity and cannot be dispelled.
- Blaster Barrage - CHANNELED - Gwen focuses the mantra energy up to 5 seconds, continuously healing herself and barraging all enemies within 750 radius with energy orbs. Blaster Barrage only hits visible enemies and procs every 0.25 seconds.
- Omnipresent Energy (passive) - Gwen's connection with Nadrex grants her permanent bonus movement speed and allows her to drain the vital energies of anyone who dies in battle. Has a 2000 activation radius and restores health and mana whenever someone dies in the area.
- Annihilation Rune - Places a deadly enchantment on the targeted enemy, releasing 6 continuous pulses, each dealing magic damage per instance and leaving the target unable to act over the next 4.5 seconds. Dispels all beneficial buffs each time it procs. Cannot be dispelled.
Jinshao the Fire Samurai
Melee hero based on Agility, able to assassinate his opponents in the blink of an eye and always brings the element of surprise.
Base Stats: 23 Agility; 17 Intelligence; 15 Strength.
Stats gained per level up: 2.65 Agility; 1.45 Intelligence; 2 Strength.
---background story---
Loyal to the Codex of the Vigil Samurai, Jinshao honors each of his combats and fights with intense fury to ensure that he always wins. Calling upon the help of his spiritual brother and unleashing devastating tornadoes of fire, there is little that can withstand the rage of the Fire Samurai.
Abilities:
Firesnap (innate-active) - Smites the target enemy, reducing its armor by 35 for 2 seconds. Jinshao deals 12% bonus damage with Ember Turmoil to an enemy affected by Firesnap.
- Burning Brotherhood - Jinshao' samurai brother spins a straight path in the targeted direction, dealing magic DPS and applying a 30% movement slow for 3 seconds to all enemies hit. The sub-ability, Sacrifice, can be used to take place of the brother but kill him prematurely. Sacrifice grants 45% bonus movement for 4 seconds.
- Dance of the Axe - Jinshao spins with his axe in the faced direction, unleashing firebolts every 0.20 seconds towards all enemies within 550 radius, each dealing magic damage. Jinshao continuously removes all negative buffs while performing Dance of the Axe.
- Ember Turmoil (passive) - Jinshao' mastery with the axe grants him 17% on each attack to unleash a stream of flames, dealing area irreducible damage. Breaks through magic immunity states.
- Ultra Instinct - Grants a single instant teleportation on the current issued order or manual right click. Jinshao gains bonus armor before the teleportation is used. If no orders are issued in less than 3 seconds, the Ultra instinct is lost.
Jabbz the Thunder Baron
Ranged hero based on Strength, armed with intense attacking capabilities and crowd controlling.
Base Stats: 15 Agility; 14 Intelligence; 17 Strength.
Stats gained per level up: 2 Agility; 1.8 Intelligence; 2.5 Strength.
---background story---
Baron Jabbz is the leader of the surviving orcish horde which found shelter in the Forest of Nadrex. Controlling the energy of thunder through his enchanted hammer, Jabbz lays waste to his adversaries before they can counter-attack.
Abilities:
Baron' Ray (innate-active) - Shocks an enemy, dealing physical damage to it based on 2.4x Jabbz' Strength.
- Empowered Arsenal - Overwhelms the Thunder Baron with energy, restoring health and allowing him to attack multiple targets outside of his regular range for the next 5 seconds. Empowered Arsenal' attacks cannot be stopped by magic immunity states.
- Storm Rage (passive) - Jabbz' attacks grant 20% chance to discharge an electric jolt upon all enemies within his attack range, dealing irreducible damage to each. Enemies within 225 range will take twice the amount of damage. Storm Rage effect breaks through magic immunity states.
- Thunder Markers - Places an electrical coil upon the target and surrounding enemies, dealing magic DPS to them for the next 6 seconds. Jabbz' Maelstrom (ultimate) can be activated to detonate the markers, dealing 250 magic damage and dispelling all beneficial buffs from the damaged targets.
- Maelstrom - Increases Jabbz' attack damage for 8 seconds and causes all enemies affected by Thunder Markers to instantly take 250 magic damage and lose all beneficial buffs currently applied on them. Maelstrom ends Thunder Markers debuff prematurely.
Galevon the Ultimate Lich
Ranged hero based on Intelligence, able to deal strong area magic damage, initiate well and focus isolated enemies.
Base Stats: 14 Agility; 17 Intelligence; 16 Strength.
Stats gained per level up: 2.35 Agility; 2.85 Intelligence; 2.15 Strength.
---background story---
Through painful rituals and severe traumas can normal liches become Ultimate Liches. Giving up their free will and pledging loyalty to the Burning Legion, these war vessels are able to torture and annihilate their foes with no remorse.
Abilities:
Dire Ice Magic (innate-passive) - Empowers Galevon and all of his allies within 1200 radius with 50 bonus magic damage for all of their single targeted spells or items under the same conditions. Allies buffed retain the effect for more 5 seconds when they are not in Galevon' presence of if he dies.
- Ice Nova - Galevon emits an expanding ring of ice that deals magic damage to all enemies hit. The maximum radius is reached in less than 1 second.
- Winter Star - Targets an enemy, releasing a gigantic pulse of prismatic ice that slows by 80% and deals area magic damage to all enemies hit. Has a 1200 radius and the slow lasts 1 second.
- Cryojets - Galevon elevates into the sky up to 2 seconds, gaining flying movement for the next 8 seconds, bonus health and maximum movement speed. Adds the Dart Freeze passive ability (+80 magic attack damage), and dispels all buffs and debuffs. Cryojets cannot be dispelled.
- Freeze Breeze - Forms a circular area of intense frost at the targeted location. Every second, enemies inside the area or near it will be constantly hit by multiple frost waves, taking 80 irreducible damage from each.