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📗 Agility Heroes - have the strongest attack capabilities and dish out the most damage in combat.

Nixie the Starlight Ranger

Ranged hero based on Agility, able to assault enemies and deal strong damage to crowded enemies.
Base Stats: 21 Agility; 16 Intelligence; 16 Strength.
Stats gained per level up: 2.8 Agility; 2.3 Intelligence; 1.8 Strength.
---background story---
Refusing her prideful clan that almost forced her to become their Moon Queen, Nixie fled off from Jashville so that she could forge her own path. She found the perfect start in the Temple of Nadrex but first she has to get rid of these pesky undead standing in her way.
Abilities:
Moon Bolt (innate-active)
- Nixie can shoot an enemy from 1500 range, dealing 120 magic damage on impact and interrupting its currently issued order.
⌛Cooldown: 15 seconds 
Casting range: 1500 

  1. Lunar Quiver (toggled attack-change) - Performs an attack with bonus magical damage and applies 25% movement slow for 2 seconds. The enhanced attack will consume 25 mana.
    Level 1 - Adds +50 magic damage. 
    Level 2 - Adds +60 magic damage. 
    Level 3 - Adds +70 magic damage. 
    Level 4 - Adds +80 magic damage.
  2. Voidmoon Presence (passive) - Enemies within 900 radius will constantly have their reduced armor for the next 2 seconds. Goes through magic immunity and increases Nixie's damage from spells despite them dealing magic damage.
    Level 1 - 3 armor reduced. 
    Level 2 - 4 armor reduced. 
    Level 3 - 5 armor reduced. 
    Level 4 - 6 armor reduced.
  3. Energy Birds (active) - Surrounds the targeted area with a ring of spirit birds that attack enemies within 600 radius, dealing 20 magic damage per hit. The Energy Birds deal 15% more damage to enemies affected by Voidmoon Presence.
    Level 1 - Lasts 4 seconds. 
    Level 2 - Lasts 5 seconds. 
    Level 3 - Lasts 6 seconds. 
    Level 4 - Lasts 7 seconds. 
    ⌛ Cooldown time: 35 seconds   
    Casting range: 700 
  4. Starlight Buster (active) - Unleashes an incredible assault of energy stars towards all enemies within 850 radius to the initial cast point. Every 0.50 seconds, 8 enemies are hit for 40 irreducible damage. Starlight Buster cannot be disjointed or blocked by spell immunity. Grants radial vision within 1000 radius.
    Level 1 - Lasts 3 seconds. 
    Level 2 - Lasts 4 seconds. 
    Level 3 - Lasts 5 seconds. 
    ⌛ Cooldown time: 70 seconds   
    Casting range: instant 

Forbo the Tribe Trasher

Ranged hero based on Agility, able to dish out enormous amounts of both physical and magical damage.
Base Stats: 21 Agility; 16 Intelligence; 16 Strength.
Stats gained per level up: 2.3 Agility; 1.5 Intelligence; 2.4 Strength.
---background story---
Despite his arrogance, Forbo proves to be a reliable ally when it comes to a fight, yet facing him as an opponent might be your last thing. Launching deadly barrages of ice and keeping the cold upon his enemies, the Tribe Trasher is not an easy prey for his seekers.
Abilities:
Frost Carrier (innate-passive)
- Enemies within 600 to Forbo, will have their current attack speed reduced by 30% for the next 2.5 seconds. Breaks through magic immunity.

  1. Bone Chiller (active) - Reduces the target's internal temperature, causing it to miss 30% of its attacks for 6 seconds. 5 instances of ice blasts will occur on it, each dealing magic damage and mini-stunning the target.
    Level 1 - 40 magic damage per instance. 
    Level 2 - 60 magic damage per instance. 
    Level 3 - 80 magic damage per instance. 
    Level 4 - 100 magic damage per instance.  
    ⌛ Cooldown time: 16 seconds   
    Casting range: 700 
  2. Ice-Tipped Axes (passive) - Grants 15% on each attack to freeze the hit opponent, stunning it for 0.20 seconds and applying bonus magic damage to it. Fully stacks with the freezing debuff applied by Bone Chiller.
    Level 1 - Deals 140 magic damage. 
    Level 2 - Deals 180 magic damage. 
    Level 3 - Deals 220 magic damage. 
    Level 4 - Deals 260 magic damage.
  3. Cold Shot (active) - Targets an area, launching an ice-tipped arrow towards each detected enemy. The arrows deal magic damage and stun for 1 second upon impact.
    Level 1 - Deals 130 magic damage. 
    Level 2 - Deals 160 magic damage. 
    Level 3 - Deals 190 magic damage. 
    Level 4 - Deals 220 magic damage. 
    ⌛ Cooldown time: 10 seconds   
    Casting range: 700 
  4. Permafrost Rage (active) - Freezes the Tribe Trasher in place but grants him a giant surge of attack speed and causes each attack to unleash icy explosions on the target, dealing 100 AoE magic damage.  The damage can be blocked by magic immunity state. 
    Level 1 - Lasts 4 seconds. 
    Level 2 - Lasts 5 seconds. 
    Level 3 - Lasts 6 seconds.  
    ⌛ Cooldown time: 70 seconds  
    Casting range: instant 

Glixio the Experiment K-211

Melee hero based on Agility, good at creating chaos in combat and ambushing foes.
Base Stats: 24 Agility; 12 Intelligence; 17 Strength.
Stats gained per level up:
2.45 Agility; 1.68 Intelligence; 1.9 Strength.
---background story---
Neither human nor alien, Glixio is a wanted creature in its dimension. They forced him as a test subject for cruel experiments that twisted his sanity. After managing to escape from their grasp, he used a transporter that warped him into our world. It seems to be safe here...for now.
Abilities:
Mutant Reflexes (innate-passive)
- Provides 30% chance to fully avoid an incoming instance of physical damage from attacks. Does not stack with Evasion based items.

  1. Rotten Reactor (active) - Glixio taps his mutant reactor ejecting an alien egg to a random enemy within 600 radius, dealing magic damage and mini-stunning it. A 25% bonus movement speed is applied to him for 2 seconds. Rotten Reactor can be activated during any issued order without interrupting Glixio. 
    Level 1 - Deals 30 magic damage. 
    Level 2 - Deals 50 magic damage. 
    Level 3 - Deals 70 magic damage. 
    Level 4 - Deals 90 magic damage. 
    ⌛ Cooldown time: 1.5 seconds  
    Casting range: instant 
  2. Corroding Transfusion (active) - Injects alien blood into the target, reducing its armor by 7 and dealing irreducible damage to it. Magic immunity will still block the damage.
    Level 1 - 75 initial damage; debuff lasts 5 seconds. 
    Level 2 - 150 initial damage; debuff lasts 7 seconds. 
    Level 3 - 225 initial damage; debuff lasts 9 seconds.
    Level 4 - 300 initial damage; debuff lasts 11 seconds. 
    ⌛ Cooldown time: 14 seconds   
    Casting range: 600 
  3. Toxin Mace (active) - Strikes an enemy at closed range, dealing magic damage and mini-stunning it. If the target is affected by Corroding Transfusion, Glixio will release poison spores that deal 60 magic DPS for 3 seconds.
    Level 1 - Deals 90 magic damage. 
    Level 2 - Deals 150 magic damage. 
    Level 3 - Deals 210 magic damage. 
    Level 4 - Deals 270 magic damage. 
    ⌛ Cooldown time: 8 seconds   
    Casting range: melee 
  4. Planetary Devastation (active) - Glixio calls down a giant meteor from the sky, stunning enemies hit for 1 second and dealing magic damage to them. Glixio dispels all negative buffs on cast.
    Level 1 - Deals 250 magic damage. 
    Level 2 - Deals 350 magic damage. 
    Level 3 - Deals 450 magic damage. 
    ⌛ Cooldown time: 80 seconds  
    Casting range: 700 

Brannz the Sky Stormer

Ranged Agility based hero, exceptional at ranged combat and dealing high amounts of magic damage from long distances.
Base Stats: 23 Agility; 16 Intelligence; 17 Strength.
Stats gained per level up: 2.8 Agility; 1.4 Intelligence; 2.2 Strength.
---background story---
With his homeland invaded by the spreading forces of the Underground, Brannz gave up on the fights and fled to the Temple of Nadrex, allying with the Heaven against the source of the evil. IT'S HAMMER TIME!
Abilities:
Cleanse (innate-active) -
Instantly dispels Brannz and restores 70 of his mana points.
⌛Cooldown: 25 seconds 
Casting range: instant 

  1. Arts of Lightning (active) - Targets a location in the faced direction, electrifying all enemies within 450 radius over a straight distance for the next 5 seconds, dealing magic DPS to them and causing them to damage themselves for 90 magic damage if they cast a spell. The radius increases to 650 towards the end of the distance.
    Level 1 - 45 magic DPS. 
    Level 2 - 55 magic DPS. 
    Level 3 - 65 magic DPS. 
    Level 4 - 75 magic DPS. 
    ⌛ Cooldown time: 10 seconds  
    Casting range: based on level 
  2. Storm Cloud (active) - Energy gathers into a cloud that fires off a Chain Lightning towards the closest enemy affected by Arts of Lightning, dealing magic damage and jumping to 5 other enemies, amplifying the damage by 15% per each jump. All allies within 750 radius to the Storm Cloud will move and attack faster by 30% for 3 seconds. The bonus speed lasts for an additional 3 seconds if an already buffed ally is within 750 radius to the Storm Cloud when it disappears.
    Level 1 - 100 starting magic damage. 
    Level 2 - 120 starting magic damage. 
    Level 3 - 140 starting magic damage. 
    Level 4 - 160 starting magic damage.  
    ⌛ Cooldown time: 14 seconds   
    Casting range: instant 
  3. Hammer of Khaz Modan (active) - Launches an electrified hammer towards the targeted location, applying an area Thunder Clap multiple times, each dealing 80 magic damage and slowing enemies hit by 30% for 2 seconds. Damage instances are applied every half a second. 
    Level 1 - Applies 1 Thunder Clap. 
    Level 2 - Applies 2 Thunder Claps. 
    Level 3 - Applies 3 Thunder Claps. 
    Level 4 - Applies 4 Thunder Claps.  
    ⌛ Cooldown time: 8 seconds  
    Casting range: 800 
  4. Storm Bash (passive) - Brannz's attacks have 15% chance to call down lightning bolts, dealing bonus magic damage and stunning the target for 0.50 seconds. The bonus magic damage cannot be reduced by Magic Resistance.
    Level 1 - 60 bonus magic damage. 
    Level 2 - 75 bonus magic damage. 
    Level 3 - 90 bonus magic damage.

Jinshao the Smolder Barbarian

Melee hero based on Agility, able to assassinate his opponents in the blink of an eye and always brings the element of surprise.
Base Stats: 23 Agility; 17 Intelligence; 15 Strength.
Stats gained per level up: 2.65 Agility; 1.45 Intelligence; 2 Strength.
---background story---
Loyal to the Codex of the Vigil Samurai, Jinshao honors each of his combats and fights with intense fury to ensure that he always wins. Calling upon the help of his spiritual brother and unleashing devastating tornadoes of fire, there is little that can withstand the rage of the Fire Samurai.
Abilities:
Firesnap (innate-active)
- Smites the target enemy, reducing its armor by 10 for 3 seconds. Jinshao deals 12% bonus damage with Ember Turmoil to an enemy affected by Firesnap.  
⌛Cooldown time: 25 seconds  
Casting range: melee 

  1. Burning Brotherhood (active) - Jinshao's brother spins a straight path in the targeted direction, dealing magic damage every 0.40 seconds and applying a 30% movement slow for 3 seconds to all enemies hit. The sub-ability, Sacrifice [D], can be used to take place of the brother but kill him prematurely. Jinshao gains 45% movement bonus for 4 seconds if Sacrifice is used.
    Level 1 - 40 magic damage per interval. 
    Level 2 - 60 magic damage per interval. 
    Level 3 - 80 magic damage per interval.
    Level 4 - 100 magic damage per interval. 
    ⌛ Cooldown time: 18 seconds   
    Casting range: 2000 
  2. Dance of the Axe (active) - Jinshao spins with his axe in the faced direction, unleashing firebolts every 0.20 seconds towards all enemies within 550 radius, each dealing magic damage. Jinshao continuously removes all negative buffs while performing Dance of the Axe.
    Level 1 - 25 magic damage per firebolt. 
    Level 2 - 45 magic damage per firebolt. 
    Level 3 - 65 magic damage per firebolt. 
    Level 4 - 85 magic damage per firebolt.  
    ⌛ Cooldown time: 14 seconds  
    Casting range: instant 
  3. Ember Turmoil (passive) - Jinshao's mastery with the axe grants him 17% chance on each attack to unleash a stream of flames, dealing area irreducible damage within 500 radius.
    Breaks through magic immunity states.
    Level 1 - Deals 65 irreducible damage. 
    Level 2 - Deals 85 irreducible damage. 
    Level 3 - Deals 105 irreducible damage. 
    Level 4 - Deals 125 irreducible damage. 
  4. Ultra Instinct (active) - Grants a single instant teleportation on the currently issued order or manual right click. Jinshao gains bonus armor before the teleportation is used. If no orders are issued in less than 3 seconds, the Ultra instinct is lost. 
    Level 1 - 25 bonus armor. 
    Level 2 - 50 bonus armor. 
    Level 3 - 75 bonus armor. 
    ⌛ Cooldown time: 30 seconds  
    Casting range: instant 

Caliro the Void Templar

Melee Agility based hero, able to dive through enemies and unleash powerful magic attacks.
Base Stats: 23 Agility; 13 Intelligence; 20 Strength .
Stats gained per level up: 2.6 Agility; 1.9 Intelligence; 1.8 Strength.
---background story---
The Byrum Citadel was always under protection thanks to Caliro, even during the worst ages, this guardian fought fearlessly. Diving through his opponents, crippling them and annihilating them with voidal claps, Caliro brings forth the true meaning of fear.
Abilities:
Void Struck (innate-active)
- Reduces the target's magic resistance by 15% and causes the next instance of magic damage to deal +120 damage. Lasts 8 seconds or until the bonus damage is dealt.
⌛Cooldown: 22 seconds 
Casting range: 580 

  1. Byrum Bolt (active) - Caliro launches pure void energy towards the targeted area, dealing magic damage to enemies hit and stunning them for 0.70 seconds. The closer the distance to the targeted location, the slower will the bolt move.
    Level 1 - Deals 130 magic damage. 
    Level 2 - Deals 160 magic damage. 
    Level 3 - Deals 190 magic damage. 
    Level 4 - Deals 210 magic damage. 
    ⌛ Cooldown time: 6 seconds   
    Casting range: 1000 
  2. Void Acceleration (active) - Caliro charges forward in the faced direction, dealing universal damage to enemies hit and slowing them by 30% for 2 seconds. Gains a 40% movement speed boost for 3 seconds right after. Destroys trees and terrain buildings hit. 
    Level 1 - Deals 90 magic damage. 
    Level 2 - Deals 180 magic damage. 
    Level 3 - Deals 270 magic damage. 
    Level 4 - Deals 360 magic damage. 
    ⌛ Cooldown time: 9 seconds  
    Casting range: instant 
  3. Force Breaker (passive) - Whenever an opponent touches Caliro or it's attacked by him, the opponent's total attack damage is reduced for 2 seconds. Enemy towers and Crystal Pylons are also affected under the same conditions.
    Level 1 - 20% reduced attack damage. 
    Level 2 - 25% reduced attack damage. 
    Level 3 - 30% reduced attack damage. 
    Level 4 - 35% reduced attack damage.
  4. Voidal Pyroclasm (active) - Dark matter explodes upon the targeted area, dealing magic damage to enemies hit.  Enemies detected have their movement speed reduced by 45% for 3 seconds before and during the impact.
    Level 1 - 200 area magic damage. 
    Level 2 - 250 area magic damage. 
    Level 3 - 300 area magic damage.  
    ⌛ Cooldown time: 60 seconds  
    Casting range: 570 

Kredgor the Arcanamancer

Melee hero based on Agility, has strong carry potential and can manipulate battles with ease.
Base Stats: 23 Agility; 17 Intelligence; 15 Strength.
Stats gained per level up: 2.90 Agility; 2 Intelligence; 2 Strength.
---background story---
Thrown into the Rift Prison during his youth, Kredgor mastered the bending arts, allowing him to manipulate space and time, weaving Rift Holes with his mere thought. Channeling a last hole, he accidentally teleported into the Nadrex Temple, the perfect place to practice his powers.
Abilities:
Arcanamancer Field (innate-passive)
- Kredgor applies 20 area magic damage to enemies within his attack radius every second. Goes through magic immunity and even invulnerability states.

  1. Rift Breaker (active) - Tears a rift in the dimension, summoning a vortex that propels Kredgor in the faced direction, slows nearby enemies by 30% and deals magic DPS to them.After 2 seconds, the vortex explodes, sucking all enemies within 350 radius towards its center.
    Level 1 - Deals 80 magic DPS. 
    Level 2 - Deals 100 magic DPS. 
    Level 3 - Deals 120 magic DPS. 
    Level 4 - Deals 140 magic DPS.  
    ⌛ Cooldown time: 11 seconds   
    Casting range: instant 
  2. Azzder Slicers (active) - Kredgor marks a target area and throws his twinblades towards it.Each blade slows enemies hit by 30% and deals magic damage to them. If an enemy is hit by both blades, the damage is amplified by 15%. Azzder Slicers will cut any tree or terrain building collided with.
    Level 1 - 100 damage per blade. 
    Level 2 - 120 damage per blade. 
    Level 3 - 140 damage per blade. 
    Level 4 - 160 damage per blade.  
    ⌛ Cooldown time: 11 seconds   
    Casting range: 1000 .
  3. Blades of the Rift (passive) - Kredgor's blades send void vibrations towards  enemies within 450 radius in an arc cone facing him, dealing a percentage of his damage dealt per each attack to them. Does not affect structures.
    Level 1 - 30% damage distributed.
    Level 2 - 40% damage distributed.
    Level 3 - 50% damage distributed.
    Level 4 - 60% damage distributed. 
  4. Vex Mantra (active) - Sends a mirage of Kredgor towards the targeted location, summoning a Void Rift upon arrival. Nearby enemies take 140 area magic DPS once the Void Rift appears. Every half of a second, the Void Rift instantly pulls in enemies in its range.
    Level 1 - Lasts 3 seconds. 
    Level 2 - Lasts 4 seconds. 
    Level 3 - Lasts 5 seconds.  
    ⌛ Cooldown time: 45 seconds  
    Casting range: 700 

Phineas the Sky Juggernaut

Ranged hero based on Agility, adept at dealing high amounts of damage and easily initiating combats.
Base Stats: 23 Agility; 21 Intelligence; 14 Strength.
Stats gained per level up: 2.85 Agility; 2.35 Intelligence; 1.9 Strength.
---background story---
Following the insane scientist, Dr. Graves, through the entire Nadrex land, Phineas lost him from his sights. Shouldn't be that much of an issue as our hero came fully prepared. Armed with melting auto-cannons and unlimited rockets that cut through the wind, the Sky Juggernaut carries on.
Abilities:
Explosive Powder (innate-passive)
- Grants 17% chance for each attack to deal +40 physical damage. Stacks with any attack morphers.

  1. Armament Boost (active) - Enhances Phineas's flying machine, granting him bonus attack speed, damage and movement for a set amount of time. Armament Boost's effects cannot be dispelled.
    Level 1 - Grants 25% bonus speed and damage. 
    Level 2 - Grants 28% bonus speed and damage. 
    Level 3 - Grants 31% bonus speed and damage. 
    Level 4 - Grants 34% bonus speed and damage.  
    ⌛ Cooldown time: 11 seconds  
    Casting range: instant 
  2. Target Marker (active) - Marks an enemy and slows it by 30% for a set amount of time. Whenever Phineas attacks the marked target, he deals 80 AoE magic damage at the target's location.
    Level 1 - Debuff lasts 3 seconds. 
    Level 2 - Debuff lasts 4 seconds. 
    Level 3 - Debuff lasts 5 seconds. 
    Level 4 - Debuff lasts 6 seconds. 
    ⌛ Cooldown time: 8 seconds   
    Casting range: 700 
  3. Conducted Lightning (active) - Redirects an unstable energy cone to the targeted enemy, slowing it down by 80% for a brief moment. When the slow is lifted, the target takes magic damage.Conducted Lightning ignores the target's magic immunity state and dispels Phineas of all negative buffs when cast.
    Level 1 - Deals 120 magic damage. 
    Level 2 - Deals 150 magic damage. 
    Level 3 - Deals 180 magic damage. 
    Level 4 - Deals 210 magic damage. 
    ⌛ Cooldown time: 12 seconds  
    Casting range: 600 
  4. Heat-Seeking Interceptors (active) - Continuously releases rockets towards visible enemies within 1000 radius, dealing 80 magic damage each. The maximum level of Armament Boost is applied or prolonged during Heat-Seeking Interceptors.
    Level 1 - Lasts 4 seconds. 
    Level 2 - Lasts 5 seconds. 
    Level 3 - Lasts 6 seconds. 
    ⌛ Cooldown time: 45 seconds  
    Casting range: instant 

Miss Darkblade the Chromadark Warden

Melee hero based on Agility, able to quickly enter and leave fights, deal tons of magic damage at closed range and has great carry potential.
Base Stats: 25 Agility; 12 Intelligence; 18 Strength.
Stats gained per level up: 2.75 Agility; 1.65 Intelligence; 2.4 Strength.
---background story---
One of the last warden that once guarded Illidan's underground prison, she became insane after hearing about the deaths of her sisters. Void and spectre taking control of her mind and body, she is now a sole killing machine with no purpose in mind but pure vengeance.
Abilities:
Chromacripple (innate-active)
- A severe curse reduces the target's attack speed, movement and attack damage by 90% for 1.50 seconds.
⌛Cooldown: 15 seconds 
Casting range: 570 

  1. Spectral Split (active) - Stuns the foe in place for 1 second while a haunting image of Darkblade accelerates towards it. The image deals magic damage upon reaching the target and returns back into Darkblade's body. All enemies touched along the way and back are slowed by 30% for 2 seconds.
    Level 1 - Deals 105 magic damage. 
    Level 2 - Deals 185 magic damage. 
    Level 3 - Deals 265 magic damage. 
    Level 4 - Deals 345 magic damage. 
    ⌛ Cooldown time: 9 seconds   
    Casting range: 900 
  2. Chroma Flames (passive) - The fiery soul of the Chromadark Warden, brings the flames of the null void upon her foes. Enemies within 350 radius will take area magic damage every 4 seconds. Spectral Split's image has 70% chance to apply the current level damage when it's summoned.
    Level 1 - 60 area magic damage. 
    Level 2 - 70 area magic damage. 
    Level 3 - 80 area magic damage. 
    Level 4 - 90 area magic damage. 
    Will instantly apply the damage when it's learned for the first time. 
  3. Visage Warp (active) - Allows the Chromadark Warden to teleport in and out of combat at a set distance per level. Certain projectile spells and attacks can be dodged by Visage Warp.
    Level 1 - 650 range teleportation. 
    Level 2 - 750 range teleportation. 
    Level 3 - 850 range teleportation. 
    Level 4 - 950 range teleportation. 
    ⌛ Cooldown time: 8 seconds  
    Casting range: based on level 
  4. Overloaded Chromadark - Envelopes with the Chromadark Mantra for a few seconds that deals 100 area magic DPS, slows enemies hit by 30% for 2 seconds and grants Miss Darkblade constant maximum movement speed during it.  Gains slow immunity in this state and allows Darkblade to jump on the target when she casts Spectral Split. 
    Level 1 - Lasts 6 seconds. 
    Level 2 - Lasts 7 seconds. 
    Level 3 - Lasts 8 seconds.  
    ⌛ Cooldown time: 40 seconds  
    Casting range: instant 

Sauvaroh the Demonorger

Melee hero based on Agility, armed with strong area magic damage capabilities and counters against spellcasters.
Base Stats: 19 Agility; 12 Intelligence; 17 Strength.
Stats gained per level up: 2.7 Agility; 1.4 Intelligence; 2.3 Strength.
---background story---
Merely a bounty hunter that came to Nadrex, looking for Vonnah, one of the last Mana Zealots. Gaining his bounty will not be an easy task thanks to the war in the temple, yet Sauvaroh is always up to a fight when it comes to money.
Abilities:
Caster Sentence (innate-passive)
- Enemies that target Sauvaroh with spells will consume 30 additional mana per cast. This effect cannot be negated and pierces magic immunity states.

  1. Maledict Blade (toggled attack-change) -Passively causes attacks to mark non-hero enemies for 5 seconds, releasing void flames upon death that deal 100 magic damage within 750 radius and increase Sauvaroh's attack speed by 30% for 3 seconds. Toggle the ability on auto-cast in order to increase the physical damage dealt per attack by consuming mana. Bonus damage works on heroes. 
    Level 1 - 15 mana into +20 physical damage.
    Level 2 - 20 mana into +30 physical damage.
    Level 3 - 25 mana into +40 physical damage.
    Level 4 - 30 mana into +50 physical damage. 
  2. Demonic Haste (active) - Grants constant maximum movement and 15 bonus armor for a few seconds. Creates a mirror image of Sauvaroh for 7 seconds that deals 40% of his attack damage and can apply Maledict's Blade effects but not the bonus damage. Demonic Haste is also applied to the mirror image and it cannot be dispelled. The mirror image takes double damage from any source.
    Level 1 - Lasts 2 seconds. 
    Level 2 - Lasts 3 seconds. 
    Level 3 - Lasts 4 seconds. 
    Level 4 - Lasts 5 seconds.  
    ⌛ Cooldown time: 16 seconds  
    Casting range: instant 
  3. Energy Sword (active) - Attacks an enemy target in melee range, dealing magic damage and burning its mana if it has any. Energy Sword costs no mana and restores Sauvaroh's mana based on the damage level of the ability.
    Level 1 - 75 magic damage and mana burn. 
    Level 2 - 150 magic damage and mana burn. 
    Level 3 - 225 magic damage and mana burn. 
    Level 4 - 300 magic damage and mana burn. 
    ⌛ Cooldown time: 11 seconds  
    Casting range: melee 
  4. Razor Void (active) Targets an opponent at closed range, dealing base magic damage and an additional amount on each mana point missing of the target. Nearby enemies and structures within 600 radius will also take the additional magic damage from the primary target. Applies 1 second of stun upon cast to the targeted enemy.
    Level 1 - 150 base magic damage + 0.35 additional magic damage per each missing mana point.
    Level 2 - 250 base magic damage + 0.70 additional magic damage per each missing mana point. 
    Level 3 - 350 base magic damage + 1.05 additional magic damage per each missing mana point. 
    ⌛ Cooldown time: 40 seconds   
    Casting range: melee 

Nathan the Revenant Ranger

Ranged hero based on Agility, able to deal strong amounts of damage and attack ethereal enemies.
Base Stats: 20 Agility; 20 Intelligence; 17 Strength.
Stats gained per level up: 2.4 Agility; 2.1 Intelligence; 1.6 Strength.
---background story---
Straight as an arrow and eternal as a ghost, Nathan scouts the Temple of Nadrex, eliminating his adversaries in the blink of an eye. Once this war ends, he will retire to the nearby graveyards.
Abilities:
Trueshot Aura (innate-passive)
- Nathan gains +14% bonus to both his base attack damage and bonus attack damage. The boost is applied to all ranged allied units and heroes within 650 radius.

  1. Drawned Projection - A mirror projection reduces the target's armor for the next 5 seconds and emits a group of additional projections towards the closest 7 enemies within 800 radius, dealing random magic damage each. The damage dealt varies from 80 to 120.
    Level 1 - Armor reduced by 6. 
    Level 2 - Armor reduced by 8. 
    Level 3 - Armor reduced by 10. 
    Level 4 - Armor reduced by 12. 
    ⌛ Cooldown time: 13 seconds  
    Casting range: 650 
  2. Ghost Mantra - Deals 140 physical damage and turns the target into a ghost state, disarming it and slowing it for a short amount of time. Over the duration, physical attacks do not work on the affected target but any magic damage applied on it will be amplified by 40%.
    Level 1 - Lasts 1.5 seconds, slows by 30%. 
    Level 2 - Lasts 1.7 seconds, slows by 35%. 
    Level 3 - Lasts 1.9 seconds, slows by 40%. 
    Level 4 - Lasts 2.1 seconds, slows by 45%. 
    ⌛ Cooldown time: 15 seconds  
    Casting range: 550 
  3. Revenant Singularity (passive) - Nathan's attack speed increases every time he fights an opponent. The bonus is applied before he attacks and lasts 8 seconds individually for each stack. Can be stacked up 10 times. The duration is reset after each attack.
    Level 1 - 5% bonus attack speed per instance. 
    Level 2 - 7% bonus attack speed per instance. 
    Level 3 - 9% bonus attack speed per instance. 
    Level 4 - 11% bonus attack speed per instance.
  4. Sanity Bonds - Deals irreducible damage to the target based on Nathan's Agility and stuns it for 1 second. If the target survives, all enemies on the map will be linked for 20 seconds, causing 90% of the incoming damage received by one linked target to be felt by the rest as well.
    Level 1 - 6.4x Agility as irreducible damage.
    Level 2 - 6.5x Agility as irreducible damage. 
    Level 3 - 6.6x Agility as irreducible damage. 
    ⌛ Cooldown time: 35 seconds   
    Casting range: 575 

Rinnen the Moon Adept

Ranged Agility based hero, able to release continuous waves of damage and counter Intelligence heroes with ease.
Base Stats: 22 Agility; 15 Intelligence; 14 Strength.
Stats gained per level up: 2.8 Agility; 1.8 Intelligence; 1.6 Strength.
---background story---
Out of the blue, this mysterious lady appeared few days ago in the Temple of Nadrex, looking for trouble. Turning idiotic men into her own pets and forcing them to cry to death, Rinnen strikes fear just by looking at her opponents.
Abilities:
Moon Glaives (innate-attack change) -
Rinnen's attacks will bounce 2 times to enemies within 400 radius, dealing 10% less damage per bounce. This passive is permanent and the attack-change cannot be toggled off.

  1. Seduction Drain (active) - Elven charisma beguiles the targeted foe, causing it to randomly move around with maximum speed for a brief moment and take physical damage based on Rinnen's Agility. The damage dealt restores Rinnen's health.
    Level 1 - 4.5x Agility as physical damage. 
    Level 2 - 4.6x Agility as physical damage. 
    Level 3 - 4.7x Agility as physical damage. 
    Level 4 - 4.8x Agility as physical damage.  
    ⌛ Cooldown time: 8 seconds   
    Casting range: 700 
  2. Moon Stream (active) - Rinnen unleashes a devastating wave of moon energy, dealing magic damage and mini-stunning enemies hit for half a second. Moon Stream instantly applies the damage to all targets hit and affects hidden or invisible opponents. 
    Level 1 - 120 magic damage. 
    Level 2 - 180 magic damage. 
    Level 3 - 240 magic damage. 
    Level 4 - 300 magic damage.  
    ⌛ Cooldown time: 9 seconds   
    Casting range: 800 
  3. Attunement (passive) - The moon's endless energy sustains her life every second, increasing her health regeneration. Counters enemy spellcasters with a blast that deals physical damage based on 3.2x her Agility.
    Level 1 - Increases health regeneration by 2. 
    Level 2 - Increases health regeneration by 4. 
    Level 3 - Increases health regeneration by 6. 
    Level 4 - Increases health regeneration by 8.
  4. Violent Glaive Dance (active) - A massive glaive orbits around Rinnen up to 4 seconds, rapidly striking enemies around. Rinnen gains +30% attack speed during this time. The damage is gradually applied until it reaches the level threshold. Can be used during Recall. 
    Level 1 - 300 magic damage threshold 
    Level 2 - 350 magic damage threshold. 
    Level 3 - 400 magic damage threshold. 
    ⌛ Cooldown time: 50 seconds  
    Casting range: instant 

Sharken the Malvanian Pirate

Melee hero based on Agility, armed with extreme assassination potency and high mobility.
Base Stats: 23 Agility; 11 Intelligence; 15 Strength.
Stats gained per level up:
3.1 Agility; 1.2 Intelligence; 1.9 Strength.
---background story---
While the islands near the Nadrex Temple are usually peaceful, one of them is inhabited by this ferocious pirate who was cursed by the Malvanian Seas to live his life as a 2 legged-shark freak. Few slices of his sword and everyone cries.
Abilities:
Hide and Seek (innate-passive) -
Whenever Sharken hides inside a Cloak Bush, he regains 75 health and dispels all debuffs currently applied on him. This effect cannot be negated.

  1. Bubble Blopper (active) - Sharken slices the target at closed range, dealing physical damage based on his Agility and restoring his health based on the amount. A prison of water will root the damaged target in place for 2 seconds.
    Level 1 - 4.5x Agility as physical damage. 
    Level 2 - 4.6x Agility as physical damage. 
    Level 3 - 4.7x Agility as physical damage. 
    Level 4 - 4.8x Agility as physical damage.  
    ⌛ Cooldown time: 9 seconds  
    Casting range: melee 
  2. Velocity Trickster (active) - Jumps on the target, dealing physical damage based on Sharken's movement and leaves a trail of bubbles behind him, reducing armor of nearby enemies by 7 points for 3 seconds. The target's current order is interrupted upon cast. 
    Level 1 - 15% of movement as physical damage. 
    Level 2 - 30% of movement as physical damage. 
    Level 3 - 45% of movement as physical damage. 
    Level 4 - 60% of movement as physical damage. 
    ⌛ Cooldown time: 10 seconds   
    Casting range: 1000 
  3. Battle Flag (active) - Drops an inspiring flag behind Sharken, applying 45% bonus attack speed for 3 seconds to any ally within 450 radius to it, as well as 45% lifesteal for melee units and heroes only. Bonuses granted by Battle Flag cannot be dispelled or negated.
    Level 1 - Flag lasts 3 seconds. 
    Level 2 - Flag lasts 4 seconds. 
    Level 3 - Flag lasts 5 seconds. 
    Level 4 - Flag lasts 6 seconds.  
    ⌛ Cooldown time: 15 seconds  
    Casting range: instant 
  4. Malvanian Mark (active) - Strikes an enemy at closed range and marks it for a short amount of time, reducing its attack speed by 60% and armor by 20 points for the duration. Bubble Blopper and Velocity Trickster will deal 150 additional physical damage on a marked enemy.
    Level 1 - Lasts 4 seconds. 
    Level 2 - Lasts 5 seconds. 
    Level 3 - Lasts 6 seconds.  
    ⌛ Cooldown time: 45 seconds   
    Casting range: melee 

Slicser the Hive Master

Ranged hero based on Agility, able to maneuver battles and quickly take down both isolated and crowded enemies.
Base Stats: 22 Agility; 22 Intelligence; 22 Strength.
Stats gained per level up: 1.9 Agility; 1.9 Intelligence; 1.9 Strength.
---background story---
After freeing himself from the Lich King's influence, Slicser gathered his remaining brood and fled towards the enchanted Nadrex Temple in order to build a new Hive there. Of course, before that can happen, Slicser must destroy all other races in it.
Abilities:
Hive Host (innate-passive) -
Every 6 seconds, a locust emerges from Slicser towards a random enemy within his attack range, dealing 80 magic damage. Does not break through magic immunity!

  1. Infestation Party (active) - Releases a group of angry insects that move towards the targeted area and latches onto the first enemy hit. Any enemy coming in contact with the swarm will take 70 magic and continuous damage if they stay nearby. Can be cast from 1500 range and the swarm may die before it reaches the point.
    Level 1 - Lasts 4 seconds. 
    Level 2 - Lasts 5 seconds. 
    Level 3 - Lasts 6 seconds. 
    Level 4 - Lasts 7 seconds.  
    ⌛Cooldown time: 11 seconds   
    Casting range: 1500 
  2. Tunnel Travel (active) - Quickly digs into the ground, travelling underneath it towards the targeted point. Certain projectiled spells and attacks can be dodged by Tunnel Travel.
    Level 1 - 650 range. 
    Level 2 - 750 range. 
    Level 3 - 850 range. 
    Level 4 - 950 range. 
    ⌛Cooldown time: 8 seconds  

    Casting range: based on level 

  3. Swarm Nest (active) - Launches a parasite that inhabits the targeted location for a set amount of time, randomly swarming enemies within 650 radius. Each swarm jumps on 3 enemies, dealing 60 base magic damage to the first target and 20% less to others. 
    Level 1 - Lasts 5 seconds. 
    Level 2 - Lasts 6 seconds. 
    Level 3 - Lasts 7 seconds. 
    Level 4 - Lasts 8 seconds.  
    ⌛Cooldown time: 20 seconds   

    Casting range: 800 

  4. Carrion Spiral (active) - Devastating bats spring out of the Hive Master, dealing strong physical damage to enemies initially hit and continuously launching waves at enemies within 850 radius, dealing 60 magic damage per wave. All enemies around the Carrion Spiral will lose 70% of their attack damage and 7 of their armor for 8 seconds.  Debuffed enemies take 30% more damage from Infestation Party and Swarm Nest. 
    Level 1 - Deals 160 physical damage to enemies initially hit. 
    Level 2 - Deals 320 physical damage to enemies initially hit. 
    Level 3 - Deals 480 physical damage to enemies initially hit.  
    ⌛Cooldown time: 45 seconds  

    Casting range: instant 

Shallea the Spectrum Slayer

Ranged Agility based hero, able to enter and escape fights at will and combo abilities for intense magic damage and slowing debuffs.
Base Stats: 20 Agility; 20 Intelligence; 20 Strength.
Stats gained per level up: 3.3 Agility; 1.55 Intelligence; 1.75 Strength.
---background story---
Her sister, Darkblade, was not the only one driven to insanity by vengeance. Embracing the power of the void, Shallea, swore to find her sister and escape from the endless war in Nadrex. Though it might be impossible, she would like to try.
Abilities:
Assassin Sight (innate-passive) -
Shallea has refined efficiency in surprising her enemies, providing her 750 more vision during the night compared to the rest of the heroes. This effect cannot be negated.

  1. Umbral Shards (active) - Targets a location, creating phantasmal shards for 1 second that slow enemies touched by 30% and quickly latch onto the nearest enemy, dealing 80 area physical damage per shard. Multiple instances of slow do not stack.
    Level 1 - Creates 1 shard. 
    Level 2 - Creates 2 shards. 
    Level 3 - Creates 3 shards. 
    Level 4 - Creates 4 shards. 
    ⌛Cooldown time: 5 seconds  
    Casting range: 475 
  2. Shadow Meld (active) - An expanding shadow sphere turns Shallea invisible, until she attacks or casts a spell. Reduces the armor of nearby enemies by 6 points for 4 seconds. Shallea' next attack while invisible deals bonus physical damage and 20% more damage to debuffed enemies. Shadow Meld's armor reduction goes through immunity states.
    Level 1 - 75 bonus physical damage. 
    Level 2 - 150 bonus physical damage. 
    Level 3 - 225 bonus physical damage. 
    Level 4 - 300 bonus physical damage. 
    ⌛Cooldown time: 20 seconds   
    Casting range: instant 
  3. Exhaustion (active) - Punctures all enemies in the targeted area with shadow shards, reducing their current movement speed for 4 seconds and increasing any current slow by an additional 5%. Causes Umbral Shards to apply an initial 60 bonus physical damage each before impact. Enemies debuffed by Shadow Meld take 15% bonus damage from Umbral Shards.
    Level 1 - Applies 15% base movement slow. 
    Level 2 - Applies 20% base movement slow. 
    Level 3 - Applies 25% base movement slow. 
    Level 4 - Applies 30% base movement slow.  
    ⌛Cooldown time: 15 seconds  
    Casting range: 600 
  4. Tunnel of Shadows (active) - Targets an opponent or location, moving undetectable through a shadow tunnel. Enemies caught into the tunnel will have their current order stopped and take magic damage. Can be cast while affected by roots or slows. Applies a starting 30% movement slow to all enemies within 500 radius before going into the tunnel. 
    Level 1 - 1200 range; 275 magic damage. 
    Level 2 - 1500 range; 375 magic damage. 
    Level 3 - 1800 range; 475 magic damage.  
    ⌛Cooldown time: 45 seconds   
    Casting range: based on level 

Wavebreaker the Aquasoul

Ranged Agility based hero, with extreme nuking capacity from far distances and strong battle control.
Base Stats: 24 Agility; 11 Intelligence; 19 Strength.
Stats gained per level up: 2.8 Agility; 1.8 Intelligence; 2.2 Strength.
---background story---
Harnessing the essence of water, an unwary young wizard tried to absorb more than he could handle, resulting into a severe blast that liquified him for eternity. Becoming a monster to his people but a true friend to the seas, the new born creature disappeared into the depths of the seafloor and never looked back until today.
Abilities:
Elemental Connection (innate-passive) -
The Aquasoul has a deep connection with Nadrex, providing him 750 more vision during the day compared to the rest of the heroes. This effect cannot be negated.

  1. Tide Fury (active) - High pressure water is launched at the targeted enemy, blasting it and nearby enemies for magic damage and reducing their attack speed by 50% for 3 seconds.
    Affects nearby enemies within 520 radius to the chosen target.
    Level 1 - Deals 90 area magic damage. 
    Level 2 - Deals 150 area magic damage. 
    Level 3 - Deals 210 area magic damage. 
    Level 4 - Deals 270 area magic damage.  
    ⌛Cooldown time: 8 seconds   
    Casting range: 700 
  2. Torrent Within (active) - Water bursts at the targeted location, slowing enemies within 500 radius by 30% up to 2.5 seconds and unleashing a barrage of tsunamis to all enemies within 630 radius, dealing magic damage.
    Invisible enemies are only affected by the slow but not the damage.
    Level 1 - 120 area magic damage. 
    Level 2 - 160 area magic damage. 
    Level 3 - 200 area magic damage. 
    Level 4 - 240 area magic damage. 
    ⌛Cooldown time: 15 seconds  
    Casting range: 600 
  3. Entrailed (passive) - Enemies within 650 radius to Wavebreaker are periodically slowed for 2 seconds and whenever targeted by Tide Fury, they take bonus universal damage equal to his Agility. Neither the slow nor the bonus damage affect magic immune opponents.
    Level 1 - 10% movement slow. 
    Level 2 - 15% movement slow. 
    Level 3 - 20% movement slow. 
    Level 4 - 25% movement slow.
  4. Empowered Torrent Within (active) - Wavebreaker unleashes tsunamis towards all visible enemies within 2000 radius, dealing magic damage, and applies the current level of Torrent Within 300 range away in his faced direction. The slow effects from multiple Torrent Within instances cannot be stacked.
    Level 1 - Deals 200 magic damage. 
    Level 2 - Deals 300 magic damage. 
    Level 3 - Deals 400 magic damage. 
    ⌛Cooldown time: 70 seconds  
    Casting range: instant 

Veesay the Karma Ranger

Ranged hero based on Agility, perfect at killing enemies from long distances and ambushing her foes.
Base Stats: 18 Agility; 17 Intelligence; 16 Strength.
Stats gained per level up: 2.75 Agility; 2.35 Intelligence; 1.7 Strength.
---background story---
Striking a pact with a faerie is never wise, neither with a dark one, but that didn't stop Veesray, going on and on with childish requests until she had nothing left to offer and the evil faerie took her sanity and young body, aging her in the process and becoming pure darkness herself.
Abilities:
Clear Sight (innate-passive) -
Veesray can normally see invisible enemies and wards within her attack range. Clear Sight works even if Veesray is silenced or if the enemy is magic immune.

  1. Blindsided Shot (active) - Shoots the targeted enemy, dealing physical damage based on a percentage of the distance. Applies 0.75 seconds of stun.
    Level 1 - 11% of the distance dealt as damage. 
    Level 2 - 22% of the distance dealt as damage. 
    Level 3 - 33% of the distance dealt as damage. 
    Level 4 - 44% of the distance dealt as damage. 
    ⌛Cooldown time: 13 seconds   
    Casting range: 700 
  2. Sonar Cone (active) - A strong wave of sound travels in the targeted direction, exploding upon the first enemy hit, dealing physical damage to it. Provides true sight and vision as it travels and has 10% chance to spread the damage to nearby enemies.
    Level 1 - 90 physical damage. 
    Level 2 - 180 physical damage. 
    Level 3 - 270 physical damage. 
    Level 4 - 360 physical damage.  
    ⌛Cooldown time: 8 seconds   
    Casting range: 900 
  3. Dark Fae (active) - Attaches a maleficent faerie on the targeted location, which emits a 6 armor reduction debuff to all nearby enemies and slows their movement by 30% for 2 seconds. Affected enemies take 25% bonus damage from Blindsided Shot, Sonar Cone and Silence of the Grave.
    Level 1 - Lasts 7 seconds. 
    Level 2 - Lasts 8 seconds. 
    Level 3 - Lasts 9 seconds. 
    Level 4 - Lasts 10 seconds.  
    ⌛Cooldown time: 13 seconds  
    Casting range: 700 
  4. Silence of the Grave (active) - Silences and disarms all enemies in the targeted area for 2 seconds. Deals physical damage to them based on Veesray's Agility.  All negative buffs are dispelled from Veesray upon cast.
    Level 1 - Deals 3.5x Agility as physical damage. 
    Level 2 - Deals 4x Agility as physical damage. 
    Level 3 - Deals 4.5x Agility as physical damage.  
    ⌛Cooldown time: 60 seconds  
    Casting range: 700 

Silver the Magebane

Ranged hero based on Agility, very powerful vs enemy spellcasters and Intelligence heroes.
Base Stats: 21 Agility; 23 Intelligence; 15 Strength.
Stats gained per level up: 2.5 Agility; 2 Intelligence; 1.6 Strength.
---background story---
In the trials of the supreme magus, only the most gifted conjurers could obtain the title. Few would realize that the most potent source of magic can be found where it is not supposed to exist. Shutting down each combatant, Silver absorbed their magic and became the strongest of them all.
Abilities:
Mana Drain (innate-active) -
CHANNELED - Focuses a mana flare between the Magebane and the target, draining 100 of its mana points after 1.5 second channeled. The transfer will be prematurely broken if one source moves away more than 700 range. 
⌛Cooldown time: 8 seconds  
Casting range: 650 

  1. Mana Shield (toggled) - Creates a shield that absorbs incoming damage using Silver's mana + a bonus penalty, completely ignoring his health points as long as he has mana to sustain the damage received. Does not reduce irreducible or lethal damage.
    Level 1 - base incoming damage + 20% penalty. 
    Level 2 - base incoming damage + 15% penalty.
    Level 3 - base incoming damage + 10% penalty.
    Level 4 - base incoming damage + 5% penalty.  
    Casting range: instant - toggled 
  2. Aquatic Mana Storm (active) - Silver enchants the ground around him for a set amount of time, blasting up to 4 enemies that walk on it every second, dealing 60 magic damage. Consumes no mana points and restores Silver's mana by 70 on cast.
    Level 1 - Lasts 4 seconds. 
    Level 2 - Lasts 5 seconds. 
    Level 3 - Lasts 6 seconds. 
    Level 4 - Lasts 7 seconds.  
    ⌛Cooldown time: 14 seconds  
    Casting range: instant 
  3. Sealing Hex (active) - A binding curse slows the target's movement completely for 1.50 seconds and silences it. Silver's combined Agility and Intelligence will be dealt as universal damage to the target.
    Level 1 - 3.2x Agility and Intelligence dealt as universal damage. 
    Level 2 - 3.3x Agility and Intelligence dealt as universal damage. 
    Level 3 - 3.4x Agility and Intelligence dealt as universal damage. 
    Level 4 - 3.5x Agility and Intelligence dealt as universal damage.  
    ⌛Cooldown time: 10 seconds   
    Casting range: 600 
  4. Empower (toggled attack-change) - Allows the Magebane to Empower his attacks with pure mana, dealing bonus universal damage on hit. The bonus damage also burns mana off the hit target for the same amount.
    Level 1 - 5% of current mana as universal damage. 
    Level 2 - 7% of current mana as universal damage. 
    Level 3 - 9% of current mana as universal damage. 

Kex the Woodstrider

Ranged hero based on Agility, armed with self-sustain abilities and long range assaults.
Base Stats: 21 Agility; 21 Intelligence; 21 Strength.
Stats gained per level up: 2.6 Agility; 2.1 Intelligence; 2.1 Strength.
---background story---
Strolling the woods of Nadrex, Kex uses them as his battlefield and most favorite snack. Alongside his companion, Jimmy the Eagle, he ambushes enemies out of nowhere and annihilates their defenses if things get uglier. 
Abilities:
Sapplings Snack (innate-active) -
Eats up all trees within 450 radius, restoring 20 health per each tree consumed.
⌛Cooldown: 40 seconds 
Casting range: instant 

  1. Hungry Jimmy (active) - Calls forth his loyal companion at the targeted location for a short amount of time. Whenever Jimmy attacks an enemy, all enemies within 450 radius to it or still slowed, will take physical damage based on a percentage of their maximum health. Over the duration and 2 seconds more after Jimmy dies, affected enemies are slowed by 30%, while Kex attacks faster by 30%.
    Level 1 - Lasts 4 seconds, deals 6% per maximum health of enemy as physical damage. 
    Level 2 - Lasts 5 seconds, deals 7% per maximum health of enemy as physical damage. 
    Level 3 - Lasts 6 seconds, deals 8% per maximum health of enemy as physical damage. 
    Level 4 - Lasts 7 seconds, deals 9% per maximum health of enemy as physical damage. 
    ⌛Cooldown time: 20 seconds   
    Casting range: 600 
  2. Radiant Shield (active) - Grants +7 bonus armor to Kex and restores his health every second by 40 points. Radiant Shield cannot be dispelled and removes all debuffs each time Kex is healed. The bonus armor lasts 2 more seconds after the regular duration is reached.
    Level 1 - Healing and dispel last 4 seconds; bonus armor lasts 6 seconds. 
    Level 2 - Healing and dispel last 5 seconds; bonus armor lasts 7 seconds. 
    Level 3 - Healing and dispel last 6 seconds; bonus armor lasts 8 seconds. 
    Level 4 - Healing and dispel last 7 seconds; bonus armor lasts 9 seconds.  
    ⌛Cooldown time: 13 seconds   
    Casting range: instant 
  3. Green Party (active) - Force of nature blasts the targeted enemy, dealing 35 base magic damage + additional physical damage to it based on Kex's Agility. Stuns the target for 1 second.
    Level 1 - 3.2x Agility as physical damage. 
    Level 2 - 3.3x Agility as physical damage. 
    Level 3 - 3.4x Agility as physical damage. 
    Level 4 - 3.5x Agility as physical damage. 
    ⌛Cooldown time: 14 seconds  
    Casting range: 650 
  4. Barrage Vulture (active) - Launches a fast moving energy vulture in the targeted direction, dealing area magic damage to enemies within 500 radus as it travels, every half of a second, and reducing their armor by 6 points for 3 seconds. Hungry Jimmy will deal 15% bonus physical damage to enemies affected by Barrage Vulture.
    Level 1 - 100 area magic damage per instance. 
    Level 2 - 120 area magic damage per instance. 
    Level 3 - 140 area magic damage per instance.  
    ⌛Cooldown time: 45 seconds  
    Casting range: global 

Stanford the Dwarven Commando

Ranged hero based on Agility, able to reposition quickly and kill crowded enemies.
Base Stats: 18 Agility; 15 Intelligence; 19 Strength.
Stats gained per level up: 3.2 Agility; 1.6 Intelligence; 2.4 Strength.
---background story---
Boom, boom, boom -- that's all you gotta hear once Stanford spreads his chaotic warfare upon the battlefield. Shooting enemies into their hearts and deploying massive energy bombs, he ventures along the danger and embraces it.
Abilities:
Headshot (innate-passive) -
Stanford' attacks have 10% chance to stun the hit target for 1.50 seconds. Stacks with any attack morphers.

  1. Blast Gun (active) - Rapidly shoots the targeted opponent, dealing 2 types of damage based on his Agility and Strength. The Agility amount is dealt as physical damage and the Strength amount is dealt as magical damage.
    Level 1 - 2.4x Agility and Strength as damage values. 
    Level 2 - 2.5x Agility and Strength as damage values. 
    Level 3 - 2.6x Agility and Strength as damage values. 
    Level 4 - 2.7x Agility and Strength as damage values. 
    ⌛Cooldown time: 11 seconds.  
    Casting range: 620 
  2. Pocket Gravity Bomb (active) - Launches a highly unstable packed particle towards the targeted location, expanding upon contact with the ground. After 2 seconds, the expanded particle drags all surrounding enemies near its center and deals 200 magic damage to them.
    Level 1 - Cast range 450. 
    Level 2 - Cast range 650. 
    Level 3 - Cast range 850. 
    Level 4 - Cast range 1050.  
    ⌛Cooldown time: 7 seconds  
    Casting range: based on level 
  3. Silver Bullet (active) - Shoots an enemy using a special bullet that silences and disarms the target for a few seconds and turns Stanford invisible for 3 seconds. Can be used on enemy towers, blocking their attack over the duration.
    Level 1 - Lasts 2 seconds. 
    Level 2 - Lasts 2.5 seconds. 
    Level 3 - Lasts 3 seconds. 
    Level 4 - Lasts 3.5 seconds.  
    ⌛Cooldown time: 13 seconds   
    Casting range: 700 
  4. Mechanized Zapper (active) - Stanford surrounds himself in electricity for a set amount of time, granting an allied 60% bonus movement aura for 2 seconds and dealing 90 magic damage to enemies around per each jolt. Has a 650 radius of effect and every jolt triggers after 0.80 seconds off the previous one triggered.
    Level 1 - Lasts 7 seconds. 
    Level 2 - Lasts 8 seconds. 
    Level 3 - Lasts 9 seconds. 
    ⌛Cooldown time: 60 seconds  
    Casting range: instant 

Blaire the Forest Sentinel

Ranged hero based on Agility, with long ranged damaging abilities and powerful attack potential.
Base Stats: 17 Agility; 17 Intelligence; 17 Strength.
Stats gained per level up: 2.8 Agility; 1.9 Intelligence; 1.6 Strength.
---background story---
Descendant of a royal family, Blaire gave up on her ancient heritage and fled into the wilderness, isolating herself from humanity. Learning how to command the forest and the wind to guard her against any evil, turned her into a ferocious guardian of those who seek to harm the wilds.
Abilities:
Sentinel Scout (innate-active) -
Summons an untargetable owl at the targeted location, providing 800 radial vision over the area during both the day and the night for the next 10 seconds.
⌛Cooldown: 15 seconds 
Casting range: 580 

  1. Dustbuster Arrow (active) - Charges up her bow up to 1 second, then quickly launches a light piercing arrow that deals irreducible damage and slows enemies by 30% for 2 seconds. Damage is reduced by 10% per each target hit before the next one. If the charging up is broken, the arrow will deal 75% of its damage. When the arrow breaks, Blaire's health is restored by 130 points.
    Level 1 - Deals 120 initial irreducible damage. 
    Level 2 - Deals 200 initial irreducible damage. 
    Level 3 - Deals 280 initial irreducible damage. 
    Level 4 - Deals 360 initial irreducible damage.  
    ⌛Cooldown time: 10 seconds.  
    Casting range: 1000 
  2. Splinter Strike (passive) - Each arrow shot has a chance to split, unleashing 2 other arrows towards enemies within 550 radius. Each arrow deals 40 magic damage.
    Level 1 - 15% chance. 
    Level 2 - 30% chance. 
    Level 3 - 45% chance. 
    Level 4 - 60% chance.
  3. Gemini Arrows (active) - A pair of magical arrows hit the targeted opponent, first one dealing magic damage and interrupting current order while the second one is dealing additional magic damage and applying 1.50 seconds of stun. The second arrow has infinite range and will always fire even if the target goes outside of Blaire's cast range.
    Level 1 - Both arrows deal 80 separate magic damage.
    Level 2 - Both arrows deal 100 separate magic damage. 
    Level 3 - Both arrows deal 120 separate magic damage. 
    Level 4 - Both arrows deal 140 separate magic damage. 
    ⌛Cooldown time: 9 seconds  
    Casting range: 700 
  4. Gale Force (active) - Strong winds rouse around the Forest Sentinel, slowing enemies by 30% for 3 seconds and increasing Blaire's attack speed by 60%. Blaire gains constant maximum movement during Gale Force and she cannot be slowed. 
    Level 1 - Lasts 7 seconds. 
    Level 2 - Lasts 8 seconds. 
    Level 3 - Lasts 9 seconds. 
    ⌛Cooldown time: 70 seconds  
    Casting range: instant 
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author: Alexen
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