📒 Universal Heroes - have the most adaptive roles and are based on one of the 3 previous attributes.
Kazegeen the Brawl Monk
Melee hero based on Strength, able to manipulate combat and nuke multiple enemies with intense magic damage.
Base Stats: 20 Agility; 12 Intelligence; 25 Strength.
Stats gained per level up: 2.7 Agility; 1.4 Intelligence; 2.9 Strength.
---background story---
Completing the monk training in Pandaria, Kazegeen now resides within the Nadrex Temple, guarding the Jade Hall. A place that protects the most potent brews and secrets of the pandarens.
Abilities:
Way of the Monk (innate-passive) - Kazegeen's renowned combat experience grants him 12% chance to either evade an attack or to deal 50 bonus physical damage with his attack. The evasion chance does not stack with other sources of evasion.
- Hidden Chi-Attack (active) - Kazegeen performs a taijutsu attack at closed range on the targeted enemy, dealing 100 base magic damage + additional physical damage to it based on his Strength, stunning it for 1 second, while draining mana points from it, if it has any. Removes all negative buffs from Kazegeen upon cast.
Level 1 - 3.1x Strength as physical damage; 50 mana points drained.
Level 2 - 3.2x Strength as physical damage; 100 mana points drained.
Level 3 - 3.3x Strength as physical damage; 150 mana points drained.
Level 4 - 3.4x Strength as physical damage; 200 mana points drained.
⌛Cooldown time: 17 seconds
Casting range: melee - Barrel Blast (active) - Throws his barrel towards the targeted location, detonating unstable chi upon impact, dealing area magic damage and reducing armor of hit enemies by 6 points for 3 seconds. Debuffed enemies hit by Hidden Chi-Attack, take an additional 20% bonus damage.
Level 1 - Deals 90 area magic damage.
Level 2 - Deals 180 area magic damage.
Level 3 - Deals 270 area magic damage.
Level 4 - Deals 360 area magic damage.
⌛Cooldown time: 9 seconds
Casting range: 600 - Jade Breaker (active) - Volatile jade energy sparks the targeted area, dealing magic damage to enemies hit and interrupting their current order. Has a 450 radius of effect and destroys trees.
Level 1 - Deals 140 area magic damage.
Level 2 - Deals 180 area magic damage.
Level 3 - Deals 220 area magic damage.
Level 4 - Deals 260 area magic damage.
⌛Cooldown time: 9 seconds
Casting range: 600 - Chi Release (active) - Unlocks the potent energy within all allies detected in the targeted area, increasing their current attack speed and movement to an almost constant maximum speed. Affected allies cannot be slowed while Chi Release is active. Kazegeen is always buffed even if he is not in the targeted area.
Level 1 - Lasts 3 seconds.
Level 2 - Lasts 4 seconds.
Level 3 - Lasts 5 seconds.
⌛Cooldown time: 60 seconds
Casting range: 700
Yiglax the Soul Shaman
Ranged hero based on Intelligence, able to nuke multiple enemies simultaneously and heavily reduce their fighting capacity.
Base Stats: 18 Agility; 18 Intelligence; 18 Strength.
Stats gained per level up: 1.4 Agility; 2.85 Intelligence; 2.15 Strength.
---background story---
Breaking through the protective barrier of the well and entering the living world, Yiglax' lust for souls became more and more amplified. Legends say that this mythical creature is able to consume his prey in the blink of an eye.
Abilities:
Forced Cleansing (innate-active) - Removes all buffs from an enemy target and destroys 150 of its mana points.
⌛Cooldown: 14 seconds
Casting range: 585
- Ascending Spirit (active) - Elevates into the sky and unleashes a barrage of flames towards all enemies within 750 radius, dealing magic damage to each. Yiglax slightly levitates in the faced direction, allowing him to ignore terrain.
Level 1 - Deals 120 magic damage.
Level 2 - Deals 160 magic damage.
Level 3 - Deals 200 magic damage.
Level 4 - Deals 240 magic damage.
⌛Cooldown time: 8 seconds
Casting range: instant - The Soulnado (active) - Unleashes a tornado infused with souls, dealing area magic DPS to enemies touched and slowing them by 30% for 3 seconds. The Soulnado returns back to Yiglax once it reaches the targeted point. Grants a 3 seconds 8% health and movement speed boost to allies near it. The Soulnado destroys trees and terrain buildings, and provides vision as it travels.
Level 1 - Deals 40 area magic DPS.
Level 2 - Deals 60 area magic DPS.
Level 3 - Deals 80 area magic DPS.
Level 4 - Deals 100 area magic DPS.
⌛Cooldown time: 18 seconds
Casting range: 1500 - Bond Breaker (active) - Enhances Yiglax' attacks for a set amount of time, causing him to reduce 5 armor for 5 seconds on each hit. The armor reduction cannot be stacked but the duration is refreshed upon landing a hit.
Level 1 - Lasts 6 seconds.
Level 2 - Lasts 7 seconds.
Level 3 - Lasts 8 seconds.
Level 4 - Lasts 9 seconds.
⌛Cooldown time: 20 seconds
Casting range: instant - Spiritual Downpour (active) - Calls down a wall of energy that slows enemies touched by 30% for 2 seconds, deals 90 magic DPS to them and debuffs them with Bond Breaker. Enemies already debuffed by the regular Bond Breaker will lose 5 additional armor.
Level 1 - Lasts 4 seconds.
Level 2 - Lasts 5 seconds.
Level 3 - Lasts 6 seconds.
⌛Cooldown time: 75 seconds
Casting range: 700
Dwarg the Outworld Beast
Melee hero based on Strength, able to heavily withstand physical damage, especially from melee sources, and nuke enemies at closed range.
Base Stats: 10 Agility; 19 Intelligence; 19 Strength.
Stats gained per level up: 1.5 Agility; 2.5 Intelligence; 3.2 Strength.
---background story---
Created to serve as an ultimate protector for the Void Dimension, Dwarg's purpose quickly changed once the Nadrex Temple was invaded by the Underground Alliance. Though he may not speak many words, his actions surely show his pure intentions of maintaining balance.
Abilities:
Rift Guardian (innate-passive) - Whenever Dwarg uses an ability or an item, he restores 15 health and mana. Rift Guardian's effects cannot be negated.
- Fabric Rupture (active) - Targets a location, opening a rifthole that slows enemies by 30% for 2 seconds and deals magic damage to them. The slow cannot be dispelled.
Level 1 - 90 area magic damage.
Level 2 - 180 area magic damage.
Level 3 - 270 area magic damage.
Level 4 - 360 area magic damage.
⌛Cooldown time: 12 seconds
Casting range: 600 - Void Crush (active) - Blasts the target and its nearby allies within 200 radius with void energy, dealing magic damage and slowing them by 30% for 3 seconds. If Fabric Rupture is cast during this interval, all debuffed enemies are instantly warped into its center.
Level 1 - Deals 90 magic damage.
Level 2 - Deals 150 magic damage.
Level 3 - Deals 210 magic damage.
Level 4 - Deals 270 magic damage.
⌛Cooldown time: 12 seconds
Casting range: 620 - Void Melee Core (passive) - Increases the armor of the Outworld Beast and reflects a percentage of incoming melee damage back to the source. Each melee damage instance received is also reduced.
Level 1 - 3 bonus armor; 15% melee damage reflected; 10% melee damage reduced.
Level 2 - 6 bonus armor; 20% melee damage reflected; 15% melee damage reduced.
Level 3 - 9 bonus armor; 25% melee damage reflected; 20% melee damage reduced.
Level 4 - 12 bonus armor; 30% melee damage reflected; 25% melee damage reduced.
The melee damage reflection also reflects physical damage from spells if the caster is a melee hero. - Wormhole (active) - Conjures a low gravity wormhole 250 range in front of the Outworld Beast, massively slowing enemies for 3 seconds. After 1 second, the wormhole explodes, dealing area magic damage to enemies within 275 radius.
The slow cannot be dispelled.
Level 1 - 120 area magic damage.
Level 2 - 240 area magic damage.
Level 3 - 360 area magic damage.
⌛Cooldown time: 35 seconds
Casting range: instant
Jogga the Oathbound Runic
Ranged Intelligence based hero, able to deal strong area of effect magic damage and control combat.
Base Stats: 19 Agility; 19 Intelligence; 14 Strength.
Stats gained per level up: 2.1 Agility; 2.8 Intelligence; 1.6 Strength.
---background story---
Playing with fire or with snakes can never be healthy, especially if you are a troll and your fingers are set aflame. There are, of course, ways to get the flames out of you, like the wards used to pin helpless victims or to scorch them alive. Jogga's bag of tricks is always full of surprises.
Abilities:
Hex (innate-active) - Transforms the target into a chicken, disabling it and reducing its movement to 100. Lasts 1.5 seconds.
⌛Cooldown: 25 seconds
Casting range: 580
- Spark Snakes (active) - Unstable electric snakes randomly jump upon enemies detected in the targeted area, dealing magic damage per each jump. Deals twice the amount of damage if only 2 enemies are detected and hit. Destroys trees and initially interrupts affected enemies' current orders.
Level 1 - Lasts 1.5 seconds, deals up to 75 magic damage / target, distributed evenly to enemies detected.
Level 2 - Lasts 2.5 seconds, deals up to 125 magic damage / target, distributed evenly to enemies detected.
Level 3 - Lasts 3.5 seconds, deals up to 175 magic damage / target, distributed evenly to enemies detected.
Level 4 - Lasts 4.5 seconds, deals up to 225 magic damage / target, distributed evenly to enemies detected.
⌛Cooldown time: 10 seconds
Casting range: 600 - Breath of Fire (active) - Breathes fire in the targeted direction, burning all enemies within 175 radius over a straight distance for the next 3 seconds, dealing base magic damage + magic DPS to them. The radius increases to 240 towards the end of the distance.
Level 1 - 60 base magic damage; 15 magic DPS.
Level 2 - 100 base magic damage; 30 magic DPS.
Level 3 - 140 base magic damage; 45 magic DPS.
Level 4 - 180 base magic damage; 60 magic DPS.
Cooldown time: 10 seconds
Casting range: 650 - Ward Bound (active) - Jogga pins ritual wards in the target's body, silencing it, reducing its total attack damage by twice of its original amount, and dealing magic damage to it initially and again after 1 second. The target regains its attack damage once it takes the second magic damage instance.
Level 1 - Deals up to 140 magic damage.
Level 2 - Deals up to 180 magic damage.
Level 3 - Deals up to 220 magic damage.
Level 4 - Deals up to 260 magic damage.
⌛Cooldown time: 10 seconds.
Casting range: 650 - Snake of Flames (active) - Places a massive serpent ward that breathes fire towards 5 enemies within 750 radius, dealing 100 magic damage / target. The ward is untargetable.
Level 1 - Lasts 3 seconds.
Level 2 - Lasts 4 seconds.
Level 3 - Lasts 5 seconds.
⌛Cooldown time: 50 seconds
Casting range: 600
Oris the Resonance Apparition
Ranged Intelligence based hero, able to both sustain her allies and torture her enemies with strong magic damage and curses.
Base Stats: 14 Agility; 19 Intelligence; 17 Strength.
Stats gained per level up: 1.6 Agility; 3 Intelligence; 1.5 Strength.
---background story---
Bestowed with ghostly powers by death itself, Oris calls upon the aid of fallen warriors, empowering allies while turning her enemies into fresh spirits for later use. Her power beyond the grave echoes through the battlefield, causing foes to cry in agony.
Abilities:
Blind Resonance (innate-active) - Flashes the eyes of the targeted enemy, causing it to miss all attacks for 2 seconds.
⌛Cooldown time: 18 seconds
Casting range: 600
- Winter Resonance (passive) - Each physical attack that successfully damages an enemy, will call upon icy ghosts to enemies nearby, dealing irreducible damage to each. The currently hit enemy is also affected by Winter Resonance.
Level 1 - 15 irreducible damage per target, 550 radius.
Level 2 - 25 irreducible damage per target, 650 radius.
Level 3 - 35 irreducible damage per target, 750 radius.
Level 4 - 45 irreducible damage per target, 850 radius. - Ghost Resonance (active) - Oris calls forth multiple ghosts that orbit around the initial cast location, dealing 60 magic DPS to enemies caught inside the ring, while healing allies for 60 points of damage as well. The first magic DPS or healing amount is instantly applied upon entering the orbit.
Level 1 - Lasts 3 seconds.
Level 2 - Lasts 4 seconds.
Level 3 - Lasts 5 seconds.
Level 4 - Lasts 6 seconds.
⌛Cooldown time: 13 seconds
Casting range: instant - Power Resonance (toggled attack-change) - Converts Oris's mana points into magical attacks, enhancing the damage dealt by her regular attacks. These attacks have 25% bonus projectile speed. Arcane Amplification cannot be triggered by manual casting.
Level 1 - 30 mana points into +30 magic attack damage.
Level 2 - 40 mana points into +40 magic attack damage.
Level 3 - 50 mana points into +50 magic attack damage.
Level 4 - 60 mana points into +60 magic attack damage. - Sorrow Resonance (active) - Oris calls down the rain around her, reducing the armor and attack damage of all surrounding enemies for 6 seconds and repeatedly applying a non-stacking 30% slow for 2 seconds while under the rain. Attacks enhanced by Power Resonance deal an additional 20% bonus magic damage against affected targets.
Level 1 - 50% reduced attack damage; 5 reduced armor.
Level 2 - 60% reduced attack damage; 6 reduced armor.
Level 3 - 70% reduced attack damage; 7 reduced armor.
⌛Cooldown time: 45 seconds
Casting range: instant
Shivergon the Dimensiomancer
Ranged Intelligence based hero, with strong crowd controlling abilities and nuking capacity.
Base Stats: 19 Agility; 19 Intelligence; 19 Strength.
Stats gained per level up: 2.3 Agility; 2.3 Intelligence; 2.3 Strength.
---background story---
Cursed to wander the dimensions alone and suffer for his crimes, Shivergon still loves to tear up foolish mortals and siphon their life. Few would stand against his shifting enchantments known for always surprising his foes.
Abilities:
Outworld Gift (innate-passive) - Upon levelling up, Shivergon restores 150 health and mana. Cannot be negated.
- Traumazine (active) - Traumatizes enemies detected in the targeted area for a short amount of time, applying 25% movement slow and miss chance to them. Traumazine Detonator [D], can be activated to deal universal damage to all debuffed enemies, based on 1.5x Shivergon's attributes. Detonation has no range limit.
Level 1 - Lasts 3 seconds.
Level 2 - Lasts 4 seconds.
Level 3 - Lasts 5 seconds.
Level 4 - Lasts 6 seconds.
⌛Cooldown time: 20 seconds
Casting range: 700 - Reverberating Blasts (active) - Targets an enemy, continuously blasting it every second for the next 5 seconds, dealing universal damage based on Shivergon's Agility + Intelligence + Strength per each blast. If the initial target dies before the duration runs out, a nearby random enemy will be blasted instead. The damage is stopped prematurely if Shivergon dies during this time.
Level 1 - 1.6x Agility, Intelligence and Strength as universal damage.
Level 2 - 1.7x Agility, Intelligence and Strength as universal damage.
Level 3 - 1.8x Agility, Intelligence and Strength as universal damage.
Level 4 - 1.9x Agility, Intelligence and Strength as universal damage.
⌛Cooldown time: 23 seconds
Casting range: 600 - Shivergon's Ray (active) - Connects Shivergon to the target, either ally or enemy, restoring health and mana for allies or damaging and burning mana for enemies. Shivergon's Ray pierces magic immunity.
Level 1 - Restores/burns 120 mana and heals/damages for 60 health.
Level 2 - Restores/burns 170 mana and heals/damages for 85 health.
Level 3 - Restores/burns 220 mana and heals/damages for 110 health.
Level 4 - Restores/burns 270 mana and heals/damages for 135 health.
⌛Cooldown time: 17 seconds
Casting range: 700 - Shapeshifting Field (active) - CHANNELED - An outworld portal mark is summoned upon the targeted location, periodically teleporting in and out enemies and dealing 180 magic DPS to them. Enemies within 300 radius of the center will take 280 magic DPS. Teleported targets are untargetable and invulnerable during the transition between dimensions.
Level 1 - Lasts 4 seconds.
Level 2 - Lasts 5 seconds.
Level 3 - Lasts 6 seconds.
⌛Cooldown time: 140 seconds
Casting range: 650
Cobalt the Walrus Warrior
Melee hero based on Strength, able to deal tremendous amounts of physical damage at closed range and heavily reduce enemy's defenses.
Base Stats: 16 Agility; 13 Intelligence; 21 Strength.
Stats gained per level up: 2 Agility; 2 Intelligence; 2.8 Strength.
---background story---
Losing his pride after Jeensi won the Trial of the Ice, Cobalt thought of getting a rematch, thus went to look for his enemy. Surrounded by the vile undead in the Nadrex Temple, he joined the ranks of the Heaven Alliance, fighting alongside Jeensi as a double frost duo.
Abilities:
Trance (innate-active) - Empowers all allies in the targeted area for 3 seconds, increasing their attack speed by 75%. Cobalt is always buffed even if he is not in the targeted area.
⌛Cooldown: 25 seconds
Casting range: 570
- Icepierce (active) - Hits and chills the target enemy at closed range, slowing its movement and attack speed for 5 seconds by 25% and dealing 100 base magic damage. If Icepierce is cast again on an already affected target, it deals physical damage based on Cobalt's Strength.
Level 1 - 2.2x Strength as physical damage on the second cast.
Level 2 - 2.3x Strength as physical damage on the second cast.
Level 3 - 2.4x Strength as physical damage on the second cast.
Level 4 - 2.5x Strength as physical damage on the second cast.
⌛Cooldown time: 2.5 seconds
Does not trigger effects from Voidfire Urn, Tidal Spirit, Water Diadem, Lightning Talisman or Ancestral Staff.
Casting range: melee - Frost Quake (active) - Cobalt unleashes a violent quake of ice, dealing area magic damage and reducing armor by 6 for 5 seconds.
The damage varies depending on the position of the enemies, highest amount being dealt within 350 radius.
Level 1 - Deals 120 area magic damage within 350 radius and 60 within 700 radius.
Level 2 - Deals 240 area magic damage within 350 radius and 120 within 700 radius.
Level 3 - Deals 360 area magic damage within 350 radius and 180 within 700 radius.
Level 4 - Deals 480 area magic damage within 350 radius and 240 within 700 radius.
⌛Cooldown time: 15 seconds
Casting range: instant - Hardened Cold (passive) - Brittle ice strengthens the armor of the Walrus Warrior and allows him to share the bonus for 3 seconds with any other ally touched by him. Cannot be dispelled.
Level 1 - 4 bonus armor.
Level 2 - 6 bonus armor.
Level 3 - 8 bonus armor.
Level 4 - 10 bonus armor. - Critical Icepiercer (active) - Cobalt hits and chills the target enemy at closed range, applying the maxed level of Icepiercer, followed by bonus physical damage, reduced armor and 2 seconds of stun. Both the slow and the damage can be stacked with the regular Icepiercer.
Level 1 - 100 bonus physical damage dealt.
Level 2 - 200 bonus physical damage dealt.
Level 3 - 300 bonus physical damage dealt.
⌛Cooldown time: 30 seconds
Casting range: melee
Vonnah the Mana Zealot
Melee Intelligence based hero, exceptional at nuking his opponents and crippling enemy spellcasters.
Base Stats: 18 Agility; 18 Intelligence; 14 Strength .
Stats gained per level up: 1.4 Agility; 2.4 Intelligence; 2.1 Strength.
---background story---
In the deep caverns under the Nadrex Temple, lies a beacon of powerful deities known as Mana Zealots. These insectoid warriors crush foul magic throughout the dimension and always hunt down their prey. Magic is a complete buffet for their unending hunger and no matter the amount, they are never sated enough.
Abilities:
Mind Flare (innate-passive) - Vonnah deals 80 bonus magic damage with his unit targeted spells or active items against enemies with mana percentage under 40%. Mind Flare's effects cannot be negated.
- Crushing Zeal (active) - Disrupts the targeted area with arcane energy, dealing magic damage and stunning enemies hit for 1 second. Applies a magic hunger on enemies with mana, causing them to lose 35 mana points per second, up to 4 seconds. The curse cannot be dispelled and fully breaks through immunity states.
Level 1 - Deals 140 area magic damage.
Level 2 - Deals 190 area magic damage.
Level 3 - Deals 240 area magic damage.
Level 4 - Deals 290 area magic damage.
⌛Cooldown time: 18 seconds
Casting range: 600 - Link of the Silent (active) - Vonnah connects himself to the target up to 4 seconds, reducing the target's movement by 35%, destroying 100 of its mana points and turning it unable to cast spells. Deals magic damage. Cast range is greatly increased per level upgraded.
Level 1 - 700 cast range; 90 magic damage.
Level 2 - 1000 cast range; 120 magic damage.
Level 3 - 1300 cast range; 150 magic damage.
Level 4 - 1600 cast range; 180 magic damage.
⌛Cooldown time: 20 seconds
Casting range: based on level - Bounce Breaker (active) - Vonnah discharges volatile energy bolts that randomly bounce upon enemies within 1000 radius, dealing magic damage. Bounce Breaker has 40% chance to detonate prematurely, dealing 15% bonus magic damage. Cannot bounce on magic immune opponents and will instead search for another target.
Level 1 - Up to 70 magic damage per bounce.
Level 2 - Up to 110 magic damage per bounce.
Level 3 - Up to 150 magic damage per bounce.
Level 4 - Up to 190 magic damage per bounce.
⌛Cooldown time: 15 seconds
Casting range: instant - Void Bomb (active) - Vonnah launches a massive bolt of energy towards the targeted enemy, detonating upon impact, dealing area magic damage. Has a 350 detonation radius and gains global casting range at maximum level.
Level 1 - Deals 210 area magic damage.
Level 2 - Deals 310 area magic damage.
Level 3 - Deals 410 area magic damage; gains global casting range.
⌛Cooldown time: 40 seconds
Casting range: 700
Vralkren the Banetropher
Melee Agility based hero, able to overcome enemy heroes in melee combats and heavily cripple them down.
Base Stats: 22 Agility; 10 Intelligence; 22 Strength .
Stats gained per level up: 2.4 Agility; 1 Intelligence; 1.4 Strength.
---background story---
With his castle burned down and his family ravaged, Vralkren had no reason to remain in Krovikania and was forced to enroll in the war of Nadrex, aiding the Underground Force's cause.
Abilities:
Primal Instinct (innate-passive) - Vralkren's base attack speed is faster by 15% compared to the rest of the heroes. This effect cannot be negated.
- Blood Hunger (active) - Vralkren sharpens his claws, gaining 30% bonus attack speed and 30% lifesteal for a set amount of time. The bonuses cannot be dispelled. The lifesteal stacks with other lifesteal sources.
Level 1 - Lasts 5 seconds.
Level 2 - Lasts 6 seconds.
Level 3 - Lasts 7 seconds.
Level 4 - Lasts 8 seconds.
⌛Cooldown time: 12 seconds
Casting range: instant - Fear Strike (active) - Vralkren wounds the target at closed range, dealing physical damage based on his Strength and causing the target to tremble in fear for a brief moment, disabling it. If Blood Hunger is active, Vralkren deals 75 additional physical damage.
Level 1 - 3.2x Strength as physical damage.
Level 2 - 3.3x Strength as physical damage.
Level 3 - 3.4x Strength as physical damage.
Level 4 - 3.5x Strength as physical damage.
⌛Cooldown time: 8 seconds
Casting range: melee - Mana Disease (passive) - Enemies that are physically touched or attacked by Vralkren, will be diseased for 3 seconds, losing mana points each second. Mana Disease cannot be dispelled and it cannot be stacked multiple times, only refreshed.
Level 1 - 10 mana points lost per second.
Level 2 - 15 mana points lost per second.
Level 3 - 20 mana points lost per second.
Level 4 - 25 mana points lost per second. - Poisonous Disease (passive attack-change) - Enhances Vralkren' attacks with deadly poison, slowing enemies hit by 30% for 2 seconds and dealing magic DPS. On non-hero enemies, the duration is doubled.
Level 1 - 45 magic DPS.
Level 2 - 65 magic DPS.
Level 3 - 85 magic DPS.
Woora the Earth Sage
Melee hero based on Strength, armed with intense area magic damage and strong crowd control spells.
Base Stats: 11 Agility; 15 Intelligence; 17 Strength.
Stats gained per level up: 0.8 Agility; 2.8 Intelligence; 2.8 Strength.
---background story---
Descendant of the Earth Tribunal in Mulgore, Woora was granted a single purpose once the war in the Nadrex Temple started -- annihilating the entire Underground Alliance and crushing their base into the depths of the earth. Commanding the force of earth itself, Woora slams dozens of foes in the blink of an eye.
Abilities:
Ground Slam (innate-active) - Woora slams the ground, dealing 90 area magic damage within 250 radius.
⌛Cooldown: 20 seconds
Casting range: instant
- Magnitude Totem (active) - Empowers Woora's totem with energy, increasing his attack damage for 7 seconds and causing each attack to stun for 0.20 seconds. Cannot proc against evasion or if Woora misses the attack.
Level 1 - 30% bonus attack damage.
Level 2 - 40% bonus attack damage.
Level 3 - 50% bonus attack damage.
Level 4 - 60% bonus attack damage.
⌛Cooldown time: 17 seconds
Casting range: instant - Seismic Rupture (active) - Slams the targeted area, stunning enemies for 1 second and dealing magic damage to each. Has a 300 radius of effect and destroys trees.
Level 1 - Deals 140 area magic damage.
Level 2 - Deals 180 area magic damage.
Level 3 - Deals 220 area magic damage.
Level 4 - Deals 260 area magic damage.
⌛Cooldown time: 10 seconds
Casting range: 650 - Ground Shudder (passive) - Increases Woora's current movement speed and each time he casts one of his spells, he unleashes shockwaves towards all enemies within 800 radius, dealing 100 magic damage to each. Does not hit invisible or hidden enemies.
Level 1 - 14% bonus movement.
Level 2 - 18% bonus movement.
Level 3 - 22% bonus movement.
Level 4 - 26% bonus movement. - Violent Disturbance (active) - Woora heavily slams the earth, unleashing multiple instances of Ground Shudder every second around the initial cast location. Does not hit invisible or hidden enemies.
Level 1 - 3 Ground Shudder instances.
Level 2 - 4 Ground Shudder instances.
Level 3 - 5 Ground Shudder instances.
⌛Cooldown time: 60 seconds
Casting range: instant
Ophelia the Banewitch
Ranged Intelligence based hero, exceptional at dealing high amounts of magic damage to multiple opponents simultaneously.
Base Stats: 16 Agility; 15 Intelligence; 14 Strength.
Stats gained per level up: 2.4 Agility; 2.6 Intelligence; 2.2 Strength.
---background story---
Banewitches are a group of expelled casters who corrupted the seas of Kalimdor, infusing dark magic into them. Though most of the banewitches were purged by the druids, one named Ophelia escaped and swore revenge upon the night elves.
Abilities:
Banewitch Presence (innate-passive) - Enemies within 650 range to Ophelia deal 23% less physical damage. The debuff cannot be dispelled.
- Aquatic Metamorpher (active) - Ophelia switches to Magic Attack with 20 bonus damage and 40% bonus attack speed for a set amount of time. Applies a strong dispel on cast.
Level 1 - Lasts 10 seconds.
Level 2 - Lasts 12 seconds.
Level 3 - Lasts 14 seconds.
Level 4 - Lasts 16 seconds.
⌛Cooldown time: 40 seconds
Casting range: instant - Tidal Spear (active) - Water bursts in a straight targeted path, dealing magic damage to enemies per each burst and interrupting current actions. Each water burst has a radius of 160.
Level 1 - Deals 90 magic damage.
Level 2 - Deals 150 magic damage.
Level 3 - Deals 210 magic damage.
Level 4 - Deals 270 magic damage.
⌛Cooldown time: 10 seconds.
Casting range: 700 - Bane Curse (active) - Curses the target's soul, reducing its attack damage by 50%, silencing it over the duration and dealing magic DPS. Instantly cancels channeling states or recalls.
Level 1 - Deals 45 magic DPS.
Level 2 - Deals 55 magic DPS.
Level 3 - Deals 65 magic DPS.
Level 4 - Deals 75 magic DPS.
⌛Cooldown time: 23 seconds.
Casting range: 650 - Hydrojets (active) - Ophelia enchants her body, moving at constant maximum movement speed and unable to be slowed for the next 4 seconds, while enemies within her attack range are constantly barraged by water, building up magic damage continuously. Each hydro source deals 25 starting magic damage and amplifies the more it damages an enemy. The bonus movement speed last for 2 additional seconds after the spell ends.
Level 1 - 2 Hydrojets damage sources.
Level 2 - 3 Hydrojets damage sources.
Level 3 - 4 Hydrojets damage sources.
⌛Cooldown time: 70 seconds
Casting range: instant
Master Shoo the Apex Prodigy
Ranged Intelligence based hero, able to focus and maintain strong magic damage upon his enemies using both his attacks and abilities.
Base Stats: 19 Agility; 22 Intelligence; 15 Strength.
Stats gained per level up: 2.4 Agility; 3.2 Intelligence; 1.9 Strength.
---background story---
Volatile and deadly as the flames he uses to scorch his enemies, Master Shoo, joins the battle in the Nadrex Temple, ready to teach his fellow allies the true meaning of might and magic. He will offer some barbecue after this battle.
Abilities:
Spirit Form (innate-active) - Turns Master Shoo into his spirit form for 3 seconds, unable to attack but moving at constant maximum movement speed. Physical attacks do not work on him under this state.
⌛Cooldown: 40 seconds
Casting range: instant
- Lava Shredder (active) - A violent shredder circles around Master Shoo up to 4 seconds, randomly launching firebolts to enemies it passes through and slowing them by 30% for 2 seconds. Each bolt deals magic damage and an instance is applied every half a second. When the shredder explodes, it deals 100 additional area magic damage.
Level 1 - Deals 40 magic damage per bolt.
Level 2 - Deals 60 magic damage per bolt.
Level 3 - Deals 80 magic damage per bolt.
Level 4 - Deals 100 magic damage per bolt.
⌛Cooldown time: 12 seconds
Casting range: instant - Apex Flames (active) - Rapidly scorches an enemy with flames, dealing magic damage to it and marking it for 10 seconds. If the marked enemy is hit by Apex Flames again, it will be mini-stunned and additionally damaged based on 2x Master Shoo's Intelligence.
Level 1 - Deals 50 magic damage.
Level 2 - Deals 90 magic damage.
Level 3 - Deals 130 magic damage.
Level 4 - Deals 170 magic damage.
⌛Cooldown time: 7 seconds
Casting range: 700 - Flame Control (passive attack-change) - Next attack, when off cooldown, applies a weaker form of Apex Flames, dealing magic damage to it and marking it for 5 seconds, reducing its armor. Flame Control does not trigger the bonus damage and mini-stun effect.
Level 1 - 20 magic damage; 3 reduced armor.
Level 2 - 30 magic damage; 4 reduced armor.
Level 3 - 40 magic damage; 5 reduced armor.
Level 4 - 50 magic damage; 6 reduced armor.
⌛Cooldown time: 7 seconds - Unstoppable Apex (active) - Master Shoo performs a 3 steps teleportation technique in the faced direction, creating a Lava Shredder at each location, attacking enemies within 750 radius for 200 magic damage once per each shredder. On each teleport, Master Shoo is healed. Enemies around the Lava Shredders are slowed for 4 seconds by 30%.
Level 1 - 80 health restored per teleportation.
Level 2 - 160 health restored per teleportation.
Level 3 - 240 health restored per teleportation.
⌛Cooldown time: 75 seconds
Casting range: instant
Filson the Ratling Gunner
Ranged Agility based hero, manipulating severe poison and dealing extreme damage to multiple targets.
Base Stats: 19 Agility; 15 Intelligence; 17 Strength.
Stats gained per level up: 2.9 Agility; 1.5 Intelligence; 1.8 Strength.
---background story---
No one remembers when the sewers beneath the temple first began to whisper, but they all remember when people started dying with green veins crawling up their skin. Filson was born in the underways, where alchemists dumped failed experiments and guilds buried secrets too toxic to surface. Rats there did not live long, unless they learned to adapt.
Abilities:
Gauss Rifle (innate-passive) - Filson' attacks are instantly applied on the target without launching any projectile. Does not pierce Evasion!
Works with Attack Change items.
- Radium Rifle (toggled) - Activate Radium Rifle to apply bonus physical damage on attacks based on Filson's Agility and restore his health based on the amount dealt. Radium Rifle can be toggled on and off even while channeling or casting another ability.
Level 1 - 1.1x Agility as bonus physical damage and health restoration per attack. Filson takes 12 magic DPS.
Level 2 - 1.2x Agility as bonus physical damage and health restoration per attack. Filson takes 16 magic DPS.
Level 3 - 1.3x Agility as bonus physical damage and health restoration per attack. Filson takes 20 magic DPS.
Level 4 - 1.4x Agility as bonus physical damage and health restoration per attack. Filson takes 24 magic DPS.
Deals magic DPS to Filson while it's active!
Casting range: instant - toggled - Venom Artillery (active) - CHANNELED - Filson starts shooting venom bullets at light speed to all enemies within 750 up to 1.5 seconds, dealing magic damage per each bullet. Enemies within 350 radius to him are slowed by 30% up to 4 seconds.
Level 1 - 25 magic damage per bullet.
Level 2 - 45 magic damage per bullet.
Level 3 - 65 magic damage per bullet.
Level 4 - 85 magic damage per bullet.
⌛Cooldown time: 8 seconds
Casting range: instant - channeled - Rat Bile (active) - Radiates the targeted area in venom, applying magic damage after 0.60 seconds to all enemies caught, reducing their armor by 6 and slowing them by 30% for 4 seconds. Breaks channeling states of enemies affected. Rat Bile destroys trees and terrain structures in its radius.
Level 1 - Deals 100 area magic damage.
Level 2 - Deals 150 area magic damage.
Level 3 - Deals 200 area magic damage.
Level 4 - Deals 250 area magic damage.
⌛Cooldown time: 16 seconds
Casting range: 600 - Terminal Injection (passive) - Passively empowers Filson's attacks, causing them to inject lethal venom into his enemies, increasing the overall damage dealt by his attack damage, including enhanced attack effects. The bonus damage bypasses armor and damage block, the rest of the amount is still affected.
Level 1 - 15% damage amplification
Level 2 - 20% damage amplification.
Level 3 - 25% damage amplification.
Terminal Injection's effects cannot be dispelled or negated.
Voshj the Coral Guardian
Melee hero based on Agility, capable of solo-killing and sustaining himself in combat.
Base Stats: 24 Agility; 10 Intelligence; 15 Strength.
Stats gained per level up: 2.8 Agility; 1.2 Intelligence; 2.2 Strength.
---background story---
Unlike the others of his kind, Voshj was not content with scavenging scraps or worshipping sea witches with blind devotion. Learnings the arts of dirty combat and improving his stealth, he is one of the deadliest assassins to ever stalk this land.
Abilities:
Walk Walk (innate-passive) - Voshj's is renowned for being an agile assassin, allowing him to gain 5% bonus movement for any source that grants movement speed. Cannot be dispelled.
- Bigger Better Stronger (active) - Voshj grows gigantic for the next 3 seconds, gaining bonus attack damage, movement and attack speed. Dispels all negative buffs upon cast.
Level 1 - 30% bonus attack damage, movement and attack speed.
Level 2 - 40% bonus attack damage, movement and attack speed.
Level 3 - 50% bonus attack damage, movement and attack speed.
Level 4 - 60% bonus attack damage, movement and attack speed.
⌛Cooldown time: 13 seconds
Casting range: instant - Vanish (active) - Gusts of wind vanish the Coral Guardian for the next 10 seconds or until he initiates an attack or casts a spell. If he breaks the state by attacking, bonus physical damage is dealt with the first attack. Increases current movement by 60% during Vanish.
Level 1 - 100 bonus physical damage.
Level 2 - 150 bonus physical damage.
Level 3 - 200 bonus physical damage.
Level 4 - 250 bonus physical damage.
⌛Cooldown time: 15 seconds
Casting range: instant - Pinned Strike (active) - Strikes the targeted enemy at closed range, dealing magic damage to it, slowing it by 35% and reducing its armor by 6 for 4 seconds. Vanish's empowered attack out of invisibility will deal an additional 15% bonus physical damage.
Level 1 - Deals 90 magic damage.
Level 2 - Deals 150 magic damage.
Level 3 - Deals 210 magic damage.
Level 4 - Deals 270 magic damage.
⌛Cooldown time: 9 seconds
Casting range: melee - Crystal Bite (passive attack-change) - Next attack deals bonus magic damage to the target and magic damage to surrounding enemies. Enemies affected are slowed by 80% up to 2 seconds.
Level 1 - 45 magic damage to attacked target and 20 magic damage to its surrounding enemies.
Level 2 - 85 magic damage to attacked target and 40 magic damage to its surrounding enemies.
Level 3 - 125 magic damage to attacked target and 60 magic damage to its surrounding enemies.
Cooldown time: 6 seconds
Spinewrath the Stinger
Melee Agility based hero, capable of quickly maneuvering through combat and dealing heavy magic damage.
Base Stats: 24 Agility; 10 Intelligence; 24 Strength .
Stats gained per level up: 3 Agility; 1.5 Intelligence; 2.3 Strength.
---background story---
Tunneling for days through the land of Kalimdor until he found the Nadrex Temple, Spinewrath empowered his toxins and spikes after killing dozens of enemies encountered on his journey. Now he is armed up and ready to bring forth victory for the Underground Alliance.
Abilities:
Crawler (innate-passive) - Spinewrath's base movement speed is faster by 15% compared to the rest of the heroes. This effect cannot be negated.
- Venostruck (active) - Quickly injects poison into the targeted enemy, slowing it for 4 seconds by 35% and dealing magic damage to it. Casting Poison Burst, instantly damages the target again for 75 magic damage.
Level 1 - Deals 90 magic damage.
Level 2 - Deals 150 magic damage.
Level 3 - Deals 210 magic damage.
Level 4 - Deals 270 magic damage.
⌛Cooldown time: 9 seconds
Casting range: 575 - Stinger's Bath (active) - Stinger covers 750 radius in magic poison, reducing the enemies movement by 30% and armor by 7 points for 3 seconds and dealing area magic damage after 1 second.
The slow and armor reduction cannot be dispelled.
Level 1 - 75 area magic damage.
Level 2 - 150 area magic damage.
Level 3 - 225 area magic damage.
Level 4 - 300 area magic damage.
⌛Cooldown time: 12 seconds
Casting range: instant - Poison Burst (active) - Stinger splashes poison within 600 radius, dealing magic damage to all enemies hit. Causes the enemy already affected by Venostruck debuff to take 75 additional magic damage and lose all beneficial buffs currently applied on it. Does not affect invisible enemies.
Level 1 - Deals 100 magic damage.
Level 2 - Deals 175 magic damage.
Level 3 - Deals 250 magic damage.
Level 4 - Deals 325 magic damage.
⌛Cooldown time: 9 seconds
Casting range: instant - Lethal Venomous Attack (active) - Targets an opponent at closed range, injecting strong poison that deals heavy magic damage and stuns the target for 2 seconds. If the target's health is below 30% of its maximum value, it is instantly killed, fully ignoring any magic resistance, and Spinewrath gains +2 permanent Agility bonus.
Level 1 - 220 magic damage.
Level 2 - 320 magic damage.
Level 3 - 420 magic damage.
⌛Cooldown time: 40 seconds
Casting range: melee
Sun Wukong the Monkey King
Melee Agility based hero, able to initiate and deal strong damage at close range.
Base Stats: 22 Agility; 14 Intelligence; 17 Strength .
Stats gained per level up: 2.7 Agility; 0.9 Intelligence; 2.5 Strength.
---background story---
On a desperate call to strengthen their defenses, the Nature Force summoned the fiercest warrior from his slumber. Bestowed with light speed attacks and adaptive nature, Sun Wukong breaks through the strongest line of defenses and wreaks havoc once his rage is unleashed.
Abilities:
Wanjin Teachings (innate-passive) - Sun Wukong's severe training enhances his fighting capacity, granting 5% bonus attack speed for every item that grants attack speed bonuses. Cannot be dispelled.
- Vault Leap (active) - Jumps upon an enemy target, dealing universal damage to it and restoring Wukong's health based on his Agility. Grants constant maximum movement for 2 seconds after the jump.
Level 1 - 3.2x Agility as universal damage and health restoration.
Level 2 - 3.3x Agility as universal damage and health restoration.
Level 3 - 3.4x Agility as universal damage and health restoration.
Level 4 - 3.5x Agility as universal damage and health restoration.
⌛Cooldown time: 11 seconds
Casting range: based on level - Wanjin Attack (active) - CHANNELED - Monkey King rapidly strikes the target up to 1 second, performing 7 attacks, each dealing universal damage based on his Agility. Damage is maintained over the duration even if the target gets away from Monkey King.
Level 1 - 1.4x Agility as universal damage per attack.
Level 2 - 1.5x Agility as universal damage per attack.
Level 3 - 1.6x Agility as universal damage per attack.
Level 4 - 1.7x Agility as universal damage per attack.
⌛Cooldown time: 8 seconds
Casting range: melee - Solitude Barrier (passive) - Whenever a ranged enemy unit or hero attacks Wukong or deals physical / universal damage to it with a spell, a light barrier shines upon him, reducing a fixed portion of the damage instance. Activation is applied regardless of the attacker's current range to Wukong.
Level 1 - Reduces 10 points of physical and universal damage from either attacks or spells launched by ranged enemies.
Level 2 - Reduces 20 points of physical and universal damage from either attacks or spells launched by ranged enemies.
Level 3 - Reduces 30 points of physical and universal damage from either attacks or spells launched by ranged enemies.
Level 4 - Reduces 40 points of physical and universal damage from either attacks or spells launched by ranged enemies.
Solitude Barrier reduction cannot be increased by damage blocking items. - Furnance Dance (active) - Monkey King rapidly creates a blazing vortex towards his currently faced direction, gradually dealing area magic damage to enemies within 460 radius and slowing them by 25% for 4 seconds. The damage is rapidly increasing until it reaches a fixed threshold. Trees and terrain buildings are destroyed by Furnance Dance.
Level 1 - Deals up to 300 area magic damage.
Level 2 - Deals up to 350 area magic damage.
Level 3 - Deals up to 400 area magic damage.
⌛Cooldown time: 55 seconds
Casting range: instant
Kadmia the Violet Bard
Ranged Intelligence based hero, resonating with her allies in battle and augmenting them.
Base Stats: 10 Agility; 23 Intelligence; 16 Strength.
Stats gained per level up: 1.7 Agility; 2.6 Intelligence; 2 Strength.
---background story---
When the night sets in and the mystical creatures of the Nadrex Temple rise, Kadmia sings their empowering anthem, leading them into battle against the dire Necron Force. Charming her enemies with her hypnotic songs, they are forced into oblivion as her magical power outshines their evil intentions.
Abilities:
Bard's Demise (innate-passive) - Whenever Kadmia dies in battle, any ally on the map that is currently buffed by any of her abilities, regains 200 health. The amount cannot be stacked from multiple buffs. This effect cannot be negated.
- Battle Tempo (active) - Blasts the targeted area, dealing magic damage to enemies hit and mini-stunning them, while empowering allies with 40% attack speed and 4 bonus armor for 3 seconds. After 1 second, allies buffed will regain 100 health and 150 mana. Has a 300 radius of effect and destroys trees.
Level 1 - Deals 120 area magic damage.
Level 2 - Deals 160 area magic damage.
Level 3 - Deals 200 area magic damage.
Level 4 - Deals 240 area magic damage.
⌛Cooldown time: 12 seconds
Casting range: 650 - Voltaic Dangle (active) - Kadmia dangles her instrument, releasing electricity into the target's body, dragging it towards her attack range, dealing magic damage and stunning the target along the way. Enemies passed through by the dangled target will be slowed by 30% for 2.5 seconds.
Level 1 - 120 magic damage.
Level 2 - 160 magic damage.
Level 3 - 200 magic damage.
Level 4 - 240 magic damage.
⌛Cooldown time: 17 seconds
Casting range: 700 - Mirrorbound Aura (passive) - Applies a debuff that lasts 2 seconds to all melee enemies within 750 radius that causes their attacks to self-harm themselves based on a percentage of the damage dealt. The mirrorbounded damage is always physical and it is amplified by armor reduction. Killed enemies under this effect are counted as suicide but the bonus from hero kills and experience is still granted.
Level 1 - 17% of damage dealt by melee enemies taken as self-damage.
Level 2 - 20% of damage dealt by melee enemies taken as self-damage.
Level 3 - 23% of damage dealt by melee enemies taken as self-damage.
Level 4 - 26% of damage dealt by melee enemies taken as self-damage. - Bard's Zenith (passive) - Increases movement speed and empowers Kadmia for 8 seconds or until next attack that successfully damages an enemy, causing it to deal bonus magic damage based on Kadmia's Intelligence. The enhanced attack will release a restorative stream that increases health regeneration of all allies by 100 and grants constant maximum movement speed for 3 seconds.
Level 1 - 60% self bonus speed; 6x Intelligence as bonus magic damage on next attack.
Level 2 - 70% self bonus speed; 6.1x Intelligence as bonus magic damage on next attack.
Level 3 - 80% self bonus speed; 6.2x Intelligence as bonus magic damage on next attack.
⌛Cooldown time: 40 seconds
Casting range: instant
Skix the Varnisher
Ranged Intelligence based hero, painting enemies their death portraits and animating paint alive.
Base Stats: 20 Agility; 19 Intelligence; 18 Strength.
Stats gained per level up: 2.2 Agility; 2.2 Intelligence; 2.2 Strength.
---background story---
Vandalizing dozens of cities and villages, Skix was a terror painting his enemies' deaths, soon turning them into reality. With a strike of his brush, he marks enemy territories as his own art, weaving mystical scrolls and bringing his paint to life, crushing his foes in the most fashionable way.
Abilities:
Worldwide Artist (innate-passive) - Skix deals 75 irreducible damage to any enemy on the map that is currently stunned, whenever he casts a spell. The damage is applied even if the stun was not applied by Skix himself. This effect cannot be negated.
- Dye Bucket (active) - Skix throws a paint bucket over a straight distance, dealing magic damage to enemies hit. Upon reaching 1000 range travelled, the bucket explodes and increases the area of the damage.
Level 1 - 100 magic damage.
Level 2 - 150 magic damage.
Level 3 - 200 magic damage.
Level 4 - 250 magic damage.
⌛Cooldown time: 9 seconds
Casting range: 1000 - Varnished Grounds (active) - CHANNELED - Skix starts painting the ground in his front, current location and behind him. While painting, he teleports on each color pattern. Each painted ground slows enemies by 30% for 3 seconds and deals 150 magic damage to them. Per each Varnished Ground, Skix restores his health and dispels negative buffs currently affecting him.
Level 1 - Restores 40 health per each Varnished Ground.
Level 2 - Restores 80 health per each Varnished Ground.
Level 3 - Restores 120 health per each Varnished Ground.
Level 4 - Restores 160 health per each Varnished Ground.
⌛Cooldown time: 10 seconds
Casting range: channel - instant - Scroll Bomb (active) - A sealing scroll falls upon the targeted area, blasting enemies for magic damage and stunning them for 1 second. Has a 320 radius of effect and destroys trees.
Level 1 - Deals 140 area magic damage.
Level 2 - Deals 180 area magic damage.
Level 3 - Deals 220 area magic damage.
Level 4 - Deals 260 area magic damage.
⌛Cooldown time: 10 seconds
Casting range: 600 - Animated Paint (active) - Skix summons 4 Paint Goblins around him, which attack enemies and burn 20 mana from enemy heroes with each attack, dealing additional damage based on the amount. Paint Goblins last up to 5 seconds.
Level 1 - Paint Goblins deal 35 magic damage per attack.
Level 2 - Paint Goblins deal 40 magic damage per attack.
Level 3 - Paint Goblins deal 45 magic damage per attack.
⌛Cooldown time: 55 seconds
Casting range: instant
Daugma the Grave Lady
Ranged Agility based hero, good at quickly assassinating solo targets and engaging in combat.
Base Stats: 20 Agility; 17 Intelligence; 17 Strength.
Stats gained per level up: 2.8 Agility; 1.9 Intelligence; 1.9 Strength.
---background story---
While this woman used to be young and joyful, the vile schemes of an old necromancer tricked her into binding her spirit within the Death Plane. Sentenced by the dread souls to wander Kalimdor as a damned ghost, Daugma never ceased to defend the land and stood her ground as a formidable guardian, both in life and in death.
Abilities:
Draining Shot (innate-active) - Blasts an enemy target, dealing irreducible damage to it based on 2.4x Daugma's Agility and restoring her health based on the amount.
⌛Cooldown: 25 seconds
Casting range: 580
- Relocate (active) - Launches a coil of death at the targeted location, dealing 140 area magic damage to enemies within 300 range and teleporting Daugma there. Ignores any movement impairing or root debuffs.
Level 1 - 700 cast range.
Level 2 - 800 cast range.
Level 3 - 900 cast range.
Level 4 - 1000 cast range.
⌛Cooldown time: 14 seconds
Casting range: based on level - Dirge of the Gun (active) - CHANNELED - Daugma rapidly shoots the target for the next 1.2 second, maintaining a stun debuff on it and shooting it 4 times, dealing magic damage based on her Agility per each shot. Dirge of the Gun is instantly broken if Daugma is interrupted.
Level 1 - 2.2x Agility as magic damage per shot.
Level 2 - 2.3x Agility as magic damage per shot.
Level 3 - 2.4x Agility as magic damage per shot.
Level 4 - 2.5x Agility as magic damage per shot.
⌛Cooldown time: 14 seconds
Casting range: 620 - Soul Reflection (active) - Breaks the target's spirit, dealing magic damage to it based on Daugma's Agility and creating an illusion of it for a short amount of time. The illusion deals 50% of the source's attack damage and takes twice from incoming attacks or spells.
Level 1 - 4.3x Agility as magic damage; illusion lasts 4 seconds.
Level 2 - 4.4x Agility as magic damage; illusion lasts 5 seconds.
Level 3 - 4.5x Agility as magic damage; illusion lasts 6 seconds.
Level 4 - 4.6x Agility as magic damage; illusion lasts 7 seconds.
⌛Cooldown time: 13 seconds
Casting range: 620 - Daugma's Rage (active) - Daugma taps into her grave magic, gaining 80% bonus attack speed and 75% chance to deal double damage on attack. During this time, the cooldown of Relocate [Q] is zero. The bonus attack speed and critical strike can be dispelled by enemies or by activating Golden Scarab (item).
Level 1 - Lasts 6 seconds.
Level 2 - Lasts 7 seconds.
Level 3 - Lasts 8 seconds.
⌛Cooldown time: 55 seconds
Casting range: instant
Rally the Shadow Warlord
Melee Strength based hero, armed with self-sustain and Strength related abilities.
Base Stats: 15 Agility; 12 Intelligence; 18 Strength .
Stats gained per level up: 2 Agility; 1.9 Intelligence; 2.4 Strength.
---background story---
The Nadrex Temple called to him in whispers of shadow and decay. Ancient legends spoke of weapons that fed on life itself, turning suffering into strength. Rally entered the temple not for glory, but survival.
Abilities:
Gargantuan Physique (innate-passive) - Incoming damage received from Defensive Towers; Crystal Pylons; Tree of Life or Necropolis is reduced by 20 points. This effect cannot be negated.
Gargantuan Physique reduction cannot be increased by damage blocking items.
- Hypersonic Slash (active) - Rally quickly dashes towards the targeted location, repeatedly slashing enemies along the way, dealing magic damage based on his Agility, up to 2-3 times. Items can be used during Hypersonic Slash.
Level 1 - 2.5x Agility as magic damage per slash.
Level 2 - 2.6x Agility as magic damage per slash.
Level 3 - 2.7x Agility as magic damage per slash.
Level 4 - 2.8x Agility as magic damage per slash.
⌛Cooldown time: 15 seconds
Casting range: 1000 - Battlerage Drain (active) - Rally taps on the souls of the nearby enemies, dealing magic damage based on his Strength and restoring his health based on the number of enemies hit. Can be activated during Hypersonic Slasher.
Level 1 - 5x Strength as area magic damage; 8 HP restored per enemy hit.
Level 2 - 5.1x Strength as area magic damage; 16 HP restored per enemy hit.
Level 3 - 5.2x Strength as area magic damage; 24 HP restored per enemy hit.
Level 4 - 5.3x Strength as area magic damage; 32 HP restored per enemy hit.
⌛Cooldown time: 12 seconds
Casting range: instant - Corrosion Counter (passive) - Passively reduces the armor of enemies within Rally's attack range for 2 seconds and grants him 25% chance to counter-attack with Strength based physical damage whenever he is damaged by enemy attacks. Ignores Magic Immunity and the counter-attack only triggers when the enemy is in Rally's attack range, facing him or on the rear sides. Does not trigger on attacks from behind!
Level 1 - 2 armor reduced; 1.5x Strength as counter-damage.
Level 2 - 4 armor reduced; 1.6x Strength as counter-damage.
Level 3 - 6 armor reduced; 1.7x Strength as counter-damage.
Level 4 - 8 armor reduced; 1.8x Strength as counter-damage. - Life-Eating Blades (active) - Smites the enemy target at closed range, dealing base magic damage + additional magic damage based on the target's missing health. 0.5 point of damage per every 1 point of missing health. Stuns for 1 second.
Level 1 - 150 magic damage.
Level 2 - 200 magic damage.
Level 3 - 250 magic damage.
⌛Cooldown time: 65 seconds
Casting range: melee
