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📘 Intelligence Heroes - have the strongest magical potency and nuking power-house.

Brocker the Retired Tinker

Melee hero based on Intelligence, manipulating unstable energy and mechanical gadgets.
Base Stats: 16 Agility; 18 Intelligence; 16 Strength.
Stats gained per level up: 2 Agility; 2.5 Intelligence; 2 Strength.
---background story---
Retirement can be very boring for someone like Brocker, a complete genius during his youth and a dedicated warfare engineer. Turning penguins into explosive rockets and enslaving an entire army of robots to do his bidding, his legend still carries on.
Abilities:
Mechanostrider (innate-passive) -
Brocker starts with +2 bonus armor compared to the other heroes. Upon gaining a level, he receives +1 bonus armor. This effect cannot be negated.

  1. Penguin Rocket (active) - Fires off a giant penguin rocket towards the target, exploding upon impact, dealing area magic damage and reducing the armor of affected enemies by 5 points for 4 seconds. At level 4, applies a maximum movement slow for 1 second to all damaged targets.
    Level 1 - Deals 90 area magic damage. 
    Level 2 - Deals 150 area magic damage. 
    Level 3 - Deals 210 area magic damage. 
    Level 4 - Deals 270 area magic damage.  
    ⌛Cooldown time: 10 seconds   
    Casting range: 675 
  2. Robo Army (active) - Targets a location, unleashing dozens of marching robots that explode upon contact with enemies, dealing 90 magic damage per explosion. Has an effect radius of 850.
    Level 1 - Lasts 3 seconds. 
    Level 2 - Lasts 4 seconds. 
    Level 3 - Lasts 5 seconds. 
    Level 4 - Lasts 6 seconds. 
    ⌛Cooldown time: 24 seconds   
    Casting range: 600 
  3. Particles Blast (active) - Blasts the targeted area, dealing magic damage to enemies hit and stunning them for 2 seconds. After the initial damage, enemies currently affected by Penguin Rocket will take 140 additional magic damage and lose all beneficial buffs.
    Level 1 - Deals 140 area magic damage. 
    Level 2 - Deals 180 area magic damage. 
    Level 3 - Deals 220 area magic damage. 
    Level 4 - Deals 260 area magic damage. 
    ⌛Cooldown time: 14 seconds  
    Casting range: 600 
  4. Magnet Flare (active) - Fires off a highly concentrated flare towards a random visible enemy hero within 1000 radius, dealing 200 magic damage to it and then jumping to 2 additional targets within half of the radius, dealing the same amount of damage. Applies an additional 20% magic damage if enemies hit are debuffed by Penguin Rocket.
    Level 1 - Fires 1 Magnet Flare. 
    Level 2 - Fires 2 Magnet Flares. 
    Level 3 - Fires 3 Magnet Flares. 
    ⌛Cooldown time: 60 seconds  
    Casting range: instant 

Kynezis the Arch Sage

Ranged hero based on Intelligence, armed with a disruptive and damaging arsenal of spells.
Base Stats: 17 Agility; 22 Intelligence; 15 Strength.
Stats gained per level up: 2.1 Agility; 2.3 Intelligence; 2 Strength.
---background story---
Last wizard of the Kirin Tor, Kynezis found a new home in the mystical Temple of Nadrex. Ready to defeat the forces of evil once again, his telekinetic abilities lay waste to his adversaries.
Abilities:
Energy Burn (innate-active) -
Flares the targeted enemy, dealing 90 magic damage and burning 90 points of its mana.
⌛Cooldown: 14 seconds 
Casting range: 570 

  1. Orbital Mana Blade (active) - Psychic energy strikes the targeted foe, dealing 65 base magic damage + a percentage of Kynezis's maximum mana as universal damage. Applies Disrupt on the affected target, instantly stopping its currently issued order.
    Level 1 - 24% of Kynezis's maximum mana as universal damage. 
    Level 2 - 25% of Kynezis's maximum mana as universal damage. 
    Level 3 - 26% of Kynezis's maximum mana as universal damage. 
    Level 4 - 27% of Kynezis's maximum mana as universal damage. 
    ⌛Cooldown time: 10 seconds   
    Casting range: 600 
  2. Energy Control (passive) - Enhances Kynezis's mana regeneration and empowers Orbital Mana Blade. 10% of Kynezis's current mana is dealt as bonus universal damage whenever Orbital Mana Blade is cast.
    Level 1 - +2 mana per second. 
    Level 2 - +4 mana per second. 
    Level 3 - +6 mana per second. 
    Level 4 - +8 mana per second. 
  3. Tornado Shuttle (active) - All enemies detected in the target area will be sent into the air for a brief moment. When they return on the ground, they take damage based on Kynezis's Intelligence. Affected enemies cannot act over the duration.
    Level 1 - Deals 2.3x Intelligence as damage. 
    Level 2 - Deals 2.5x Intelligence as damage. 
    Level 3 - Deals 2.7x Intelligence as damage. 
    Level 4 - Deals 2.9x Intelligence as damage.  
    ⌛Cooldown time: 14 seconds   
    Casting range: 600 
  4. Polarity Sphere (active) - Kynezis gathers energy from the surroundings, summoning a negatively charged coil that shoots energy beams every 1.20 seconds to an enemy hero within 750 radius.
    Every beam will deal 100 magic damage to 2 enemies and knockback only the primary hit opponent.
    Level 1 - Lasts 5 seconds. 
    Level 2 - Lasts 7 seconds. 
    Level 3 - Lasts 9 seconds. 
    ⌛Cooldown time: 75 seconds   
    Casting range: 575 

Demonrage the Warlock

Ranged Intelligence based hero, able to channel waves of intense magic damage and sustain himself in combat by either sacrificing his own health into mana or draining health from his enemies.
Base Stats: 14 Agility; 18 Intelligence; 18 Strength.
Stats gained per level up: 1.3 Agility; 2.3 Intelligence; 2.3 Strength.
---background story---
Binding demons to do his works never interested Demonrage. After stealing the scrolls of forbidden foul magic from the greatest warlock alive, Demonrage was about to take his place but fell miserably once his own incantations broke and cursed him forever to sate his hunger.
Abilities:
Life Tap (innate-active) -
Sacrifices 100 health for 100 mana points.
⌛Cooldown: 9 seconds 
Casting range: instant 

  1. Rain of Fire (active) - CHANNELED - Demonrage channels fire from the sky up to 2 seconds, unleashing 3 waves of meteors upon all enemies in the targeted area, dealing magic damage per wave. If Demonrage is interrupted, the damage stops prematurely.
    Level 1 - 80 magic damage per wave. 
    Level 2 - 120 magic damage per wave. 
    Level 3 - 160 magic damage per wave. 
    Level 4 - 200 magic damage per wave. 
    ⌛Cooldown time: 11 seconds  
    Casting range: 630 
  2. Exudoconvergence (active) - Targets a non-hero enemy, sacrificing its life in order to unleash fiery blasts to nearby random enemies, dealing magic DPS for 4 seconds. The fire blasts activate upon enemies within 650 radius of the sacrificed target or to those that enter after in less than 4 seconds. 
    Level 1 - 50 magic damage per fireblast. 
    Level 2 - 100 magic damage per fireblast. 
    Level 3 - 150 magic damage per fireblast. 
    Level 4 - 200 magic damage per fireblast. 
    ⌛Cooldown time: 20 seconds  
    Casting range: 600 
  3. Drain Life (active) - CHANNELED - Links the Warlock and the target for 4 seconds, transferring health points from the target to the Warlock each second. If Demonrage is interrupted or the target moves too far away, the link is broken. 
    Level 1 - 25 health points drained per second. 
    Level 2 - 45 health points drained per second. 
    Level 3 - 65 health points drained per second. 
    Level 4 - 85 health points drained per second.  
    ⌛Cooldown time: 15 seconds  
    Casting range: 600 
  4. Shadow Clone (active) - Demonrage summons an imperfect untargetable replica of himself, attacking enemies for 75 magic damage per hit and replicating Drain Life of its maximum level + 40% more damage whenever Demonrage casts the regular Drain Life. The Drain Life replica of the Shadow Clone has no cast range limit.
    Level 1 - Lasts 10 seconds. 
    Level 2 - Lasts 14 seconds. 
    Level 3 - Lasts 16 seconds.  
    ⌛Cooldown time: 80 seconds   
    Casting range: instant 

Fedora the Solar Valkyrie

Melee hero based on Intelligence, very good at supporting her allies and debuffing enemies.
Base Stats: 18 Agility; 20 Intelligence; 18 Strength.
Stats gained per level up: 1.8 Agility; 2.8 Intelligence; 1.8 Strength.
---background story---
Fedora is an eternal priestess that rose back from the dead in order to complete her goal, the extermination of any undead that lurks in the world. Blessed with the pure light of the Sun, she is able to spark blinding light even in the darkest soul. Her fiery will keeps her allies alive and ensures her foes are silenced permanently.
Abilities:
Valkyrie's Flare (innate-active) -
Calls down a beam of light upon the targeted foe, dealing 90 magic damage, and another one to a random second nearby enemy, dealing +80% more damage.
⌛Cooldown: 12 seconds 
Casting range: 570 

  1. Birthright Phoenix (active) - Calls upon the aid of her loyal companion, striking the targeted opponent. On impact, the phoenix applies a Burning debuff that reduces movement by 30% and armor by 6, and deals magic DPS to all enemies around the main target.
    Level 1 - Lasts 3 seconds, deals 20 magic DPS. 
    Level 2 - Lasts 4 seconds, deals 30 magic DPS. 
    Level 3 - Lasts 5 seconds, deals 40 magic DPS. 
    Level 4 - Lasts 6 seconds, deals 50 magic DPS. 
    ⌛Cooldown time: 12 seconds   
    Casting range: 700 
  2. Enchanted Rope (active) - CHANNELED - A mystic rope of energy binds the targeted opponent in place for 3 seconds, rendering it useless for the duration and dealing magic DPS to it. Enchanted Rope is instantly broken if Fedora is interrupted.
    Level 1 - Deals 40 magic DPS. 
    Level 2 - Deals 60 magic DPS. 
    Level 3 - Deals 80 magic DPS. 
    Level 4 - Deals 100 magic DPS.  
    ⌛Cooldown time: 10 seconds  
    Casting range: 500 
  3. Ancestral Empowerment (toggled) - Activate Ancestral Empowerment to grant Fedora +25 movement speed; +30 magic damage reduction and heal herself and all allies within 600 radius each second. Consumes mana per second as long as it stays toggled on. Ancestral Empowerment can be toggled on and off even while channeling Enchanted Rope or Recall.
    Level 1 - Consumes 8 mana each second to restore 8 health. 
    Level 2 - Consumes 16 mana each second to restore 16 health. 
    Level 3 - Consumes 24 mana each second to restore 24 health. 
    Level 4 - Consumes 32 mana each second to restore 32 health. 
    ⌛Cooldown: 1 second   
    Casting range: instant - toggled 
  4. Radiant Wrath (active) - Calls down the wrath of the sun upon all enemies detected within 600 radius to the targeted location. Every 0.30 seconds, a burst of solar energy strikes an enemy for 120 magic damage. Deals 20% bonus damage to enemies affected by Birthright Phoenix.
    Level 1 - Lasts 4 seconds. 
    Level 2 - Lasts 5 seconds. 
    Level 3 - Lasts 6 seconds. 
    ⌛Cooldown time: 45 seconds   
    Casting range: 575 

Galevon the Ultimate Lich

Ranged hero based on Intelligence, able to deal strong area magic damage, initiate well and focus isolated enemies.
Base Stats: 14 Agility; 17 Intelligence; 16 Strength.
Stats gained per level up: 2.35 Agility; 2.85 Intelligence; 2.15 Strength.
---background story---
Through painful rituals and severe traumas can normal liches become Ultimate Liches. Giving up their free will and pledging loyalty to the Burning Legion, these war vessels are able to torture and annihilate their foes with no remorse.
Abilities:
Dire Ice Magic (innate-passive) -
Empowers Galevon and all of his allies within 1200 radius with 50 bonus magic damage for all of their single targeted spells or items under the same conditions. Allies buffed retain the effect for 5 more seconds when they are not in Galevon's presence of if he dies.

  1. Ice Nova (active) - Galevon emits an expanding ring of ice that deals magic damage to all enemies hit. The maximum radius is reached in less than 1 second.
    Level 1 - Deals 120 magic damage. 
    Level 2 - Deals 160 magic damage. 
    Level 3 - Deals 200 magic damage. 
    Level 4 - Deals 240 magic damage. 
    ⌛Cooldown time: 8 seconds  
    Casting range: instant 
  2. Winter Star (active) - Targets an enemy, releasing a gigantic pulse of prismatic ice that slows by 80% and deals area magic damage to all enemies hit. Has a 1200 radius and the slow lasts 1 second.
    Level 1 - Deals 120 area magic damage. 
    Level 2 - Deals 160 area magic damage. 
    Level 3 - Deals 200 area magic damage. 
    Level 4 - Deals 240 area magic damage.  
    ⌛Cooldown time: 11 seconds  
    Casting range: 700 
  3. Dart Freezer (active) - Galevon dispels himself, gaining bonus health and maximum movement speed for 8 seconds. Adds the Dart Freeze (attack change), that deals +25 magic damage on hit enemies. Cannot be dispelled.
    Level 1 - Grants +200 health. 
    Level 2 - Grants +250 health. 
    Level 3 - Grants +300 health. 
    Level 4 - Grants +350 health. 
    ⌛Cooldown time: 40 seconds  
    Casting range: instant 
  4. Freeze Breeze (active) - Forms a circular area of intense frost at the targeted location. Every second, enemies inside the area or near it will be constantly hit by multiple frost waves, taking 80 irreducible damage from each.
    Level 1 - Lasts 3 seconds. 
    Level 2 - Lasts 4 seconds. 
    Level 3 - Lasts 5 seconds. 
    ⌛Cooldown time: 75 seconds   
    Casting range: 650 

Billy the Monolith Guardian

Ranged hero based on Intelligence, able to manipulate combats and apply powerful crowd control debuffs.
Base Stats: 19 Agility; 23 Intelligence; 14 Strength.
Stats gained per level up: 2.68 Agility; 2.25 Intelligence; 2.3 Strength.
---background story---
They say time is an unknown phenomenon and could never be bend by mortal hands. This certainly does not apply to Billy, a creature like no one before, which was tasked to protect the sacred Monolith of Nadrex. Calling down the fury of lightning or trapping masses of foes in time, Billy is always ready to unleash his full arsenal.
Abilities:
Chronopresence (innate-passive) -
Enemies within 650 to Billy, will have their current armor reduced by 6 for the next 5 seconds. Lightning Storm deals 5% bonus damage to affected targets.

  1. Lightning Storm (active) - Enemies within 500 radius of the targeted location will be randomly hit by 3 lightning bolts every half a second, taking 20 magic damage. The lightning bolts distribute 60% of their damage to surrounding enemies on each hit.
    Level 1 - Lasts 3 seconds. 
    Level 2 - Lasts 4 seconds. 
    Level 3 - Lasts 5 seconds. 
    Level 4 - Lasts 6 seconds. 
    ⌛Cooldown time: 15 seconds  
    Casting range: 600 
  2. Negative Energy (active) - Dispels positive buff from the targeted enemy, deals magic damage and depletes mana points from it. The mana amount is depleted after 3 seconds.
    Level 1 - Deals 100 magic damage and depletes 80 mana points from the target. 
    Level 2 - Deals 200 magic damage and depletes 140 mana points from the target. 
    Level 3 - Deals 300 magic damage and depletes 200 mana points from the target. 
    Level 4 - Deals 400 magic damage and depletes 260 mana points from the target. 
    ⌛Cooldown time: 13 seconds  
    Casting range: 575 
  3. Charged Fur (active) - Overwhelms Billy with volatile energy, granting him constant maximum movement speed for 6 seconds and empowering his next attack. Upon attack, Billy deals magic damage and pushes the target vertically down. 
    Level 1 - 50 bonus magic damage. 
    Level 2 - 100 bonus magic damage. 
    Level 3 - 150 bonus magic damage. 
    Level 4 - 200 bonus magic damage. 
    ⌛Cooldown time: 16 seconds  
    Casting range: instant 
  4. Temporal Powerdown (active) - Volatile energies manipulate the events of time at the targeted location, quickly binding everything around. After 2 seconds, all units, heroes and structures detected in the area will be stopped in time for a few seconds.
    Level 1 - Lasts 2 seconds. 
    Level 2 - Lasts 3 seconds. 
    Level 3 - Lasts 4 seconds. 
    ⌛Cooldown time: 100 seconds   
    Casting range: 600 

Levergord the Hellspawn Disciple

Ranged Intelligence based hero, exceptional at dealing high amounts of magic damage and quickly burst fragile opponents.
Base Stats: 12 Agility; 23 Intelligence; 14 Strength.
Stats gained per level up: 1.8 Agility; 3 Intelligence; 2 Strength.
---background story---
Passing through the 7 levels of Hell was not an easy task for Levergord but soon after reaching the final challenge, he gained the power of controlling the flames that almost killed him before. Risen from blazing depths, Levergord plans to drown the entire Kalimdor in flames.
Abilities:
Disciple Barrier (innate-passive) -
Levergord has 20% chance to fully block 40 points of physical and universal damage either from attacks or spells. Cannot be stacked with damage block values received from items.

  1. Wheels of Hell (active) - Conjures a burning wheel behind Levergord, which immediately rushes towards a random visible enemy within 1000 radius, dealing 90 area physical damage within 300 radius. If no enemies are detected during cast, the wheels break.
    Level 1 - Conjures 1 Wheel of Hell. 
    Level 2 - Conjures 2 Wheels of Hell. 
    Level 3 - Conjures 3 Wheels of Hell. 
    Level 4 - Conjures 4 Wheels of Hell.  
    ⌛Cooldown time: 8 seconds  
    Casting range: instant 
  2. Animated Fire (active) - Levergord stuns the targeted enemy for 1 second and lets loose a fiery spirit towards it. The spirit attacks every second, dealing irreducible area damage within 450 radius.
    Level 1 - Lasts 6 seconds, deals 30 irreducible area damage. 
    Level 2 - Lasts 7 seconds, deals 40 irreducible area damage. 
    Level 3 - Lasts 8 seconds, deals 50 irreducible area damage. 
    Level 4 - Lasts 9 seconds, deals 60 area irreducible damage. 
    ⌛Cooldown time: 30 seconds  
    Casting range: 700 
  3. Thunderous Hell (active) - Calls down a fierce fire thunder, dealing magic damage and stunning enemies for 1 second. Affected targets will lose 7 armor up to 4 seconds. Enemies affected by the armor reduction take an additional 10% damage from the Animated Fire' attacks.
    Level 1 - Deals 140 area magic damage. 
    Level 2 - Deals 180 area magic damage. 
    Level 3 - Deals 220 area magic damage. 
    Level 4 - Deals 260 area magic damage. 
    ⌛Cooldown time: 14 seconds  
    Casting range: 700 
  4. Fear Conflagration (active) - Fires a devastating ray of energy into the targeted enemy, dealing base magic damage + 30 bonus magic damage per heroes killed by Levergord. The damaged enemy is also forced to move towards Levergord's position.
    Level 1 - 200 base magic damage. 
    Level 2 - 275 base magic damage. 
    Level 3 - 350 base magic damage.  
    ⌛Cooldown time: 100 seconds  
    Casting range: 620 

Obrox the Nomad Oracle

Ranged Intelligence based hero, commanding elemental orbs with various properties and damage types.
Base Stats: 7 Agility; 20 Intelligence; 20 Strength.
Stats gained per level up: 1.8 Agility; 2.6 Intelligence; 2.3 Strength.
---background story---
Leaving the Hoven Desert and embarking on a dangerous path towards the Nadrex Temple, Obrox learned the ways of the elements during this journey. Ancestral spirits that once haunted him for his crimes, are now ready to infuse their power and burn away any unholy blight from the land.
Abilities:
Imperfect Golden Scarab (innate-active) -
Applies a 3 seconds duration of the Golden Scarab item's effect, granting magic immunity to the allied target or self. Does not stack the duration with the actual Golden Scarab item.
⌛Cooldown: 30 seconds 
Casting range: 700 

  1. Elemental Orbs (active) - Obrox summons up to 4 Elemental Orbs based on the current level of the spell in his facing direction, each attacking for 80 magic damage and repeatedly applying various non-stacking effects for 2 seconds. All orbs last 4 seconds. 
    Ice Orb - 30% slow to enemies within 350 radius. Applies increased slow on attack.  
    Life Orb - 45 Health Regeneration bonus to allies within 350 radius. Applies mini-stun on attack. 
    Fire Orb - 45 magic DPS to enemies within 350 radius. Applies chain damage on attack. 
    Nature Orb - 100 bonus armor to allies within 350 radius. Applies irreducible damage on attack. 
    Level 1 - Summons Ice Orb. 
    Level 2 - Summons Ice and Life Orbs. 
    Level 3 - Summons Ice; Life and Fire Orbs. 
    Level 4 - Summons all 4 Elemental Orbs. 
    ⌛Cooldown time: 14 seconds  
    Casting range: instant 
  2. Mystical Desert Dust (active) - Sends dust from the Hoven Desert upon the targeted enemy, marking it for 5 seconds, dealing magic DPS.
    Elemental Orbs will deal +15 magic damage against the debuffed enemy and heal Obrox's health for the total accumulated damage.
    Level 1 - 25 magic DPS. 
    Level 2 - 35 magic DPS. 
    Level 3 - 45 magic DPS. 
    Level 4 - 55 magic DPS. 
    ⌛Cooldown time: 12 seconds   
    Casting range: 650 
  3. Misfortune (active) - Stuns the target in place for 1 second, deals magic damage based on its maximum health and reduces the armor of all enemies around by 5 points for 4 seconds. After 2 seconds, all affected enemies take magic damage based on 6% of their maximum health. Elemental Orbs deal +25% bonus damage against enemies debuffed by Misfortune. 
    Level 1 - 4% per maximum health as magic damage to targeted enemy. 
    Level 2 - 5% per maximum health as magic damage to targeted enemy. 
    Level 3 - 6% per maximum health as magic damage to targeted enemy. 
    Level 4 - 7% per maximum health as magic damage to targeted enemy. 
    ⌛Cooldown time: 12 seconds   
    Casting range: 650 
  4. Oracle's Mastery (passive) - Provides permanent Intelligence points based on the current level of the spell and causes Obrox to randomly summon one of the 4 Elemental Orbs near his position whenever he casts a spell. If an Elemental Orb is successfully summoned this way, Obrox restores his health and mana.
    Level 1 - +10 permanent Intelligence; 40 health and mana restored per summoned Elemental Orb. 
    Level 2 - +15 permanent Intelligence; 80 health and mana restored per summoned Elemental Orb. 
    Level 3 - +20 permanent Intelligence; 120 health and mana restored per summoned Elemental Orb.

Outcast Tempori the Chrono Engineer

Ranged hero based on Intelligence, armed up with a powerful arsenal of magic damage and combat maneuvering.
Base Stats: 15 Agility; 23 Intelligence; 13 Strength.
Stats gained per level up: 1.3 Agility; 2.1 Intelligence; 1.7 Strength.
---background story---
Caught into an endless loop by his own experiment, Tempori was transfigurated and "blessed" with the ability to bend time at will. The explosion of the experiment transported him near the Temple of Nadrex, and the best place to master his new abilities is this battlefield.
Abilities:
Automaton (innate-passive) -
Amplifies current health regeneration and any health regeneration bonuses by 5%. Automaton cannot be dispelled.

  1. The Blazeator (active) - Launches a massive wave of intense heat towards 2300 range in the targeted direction, dealing magic damage to any foe it touches and slowing them for 3 seconds by 30%. Recasting the spell after using the Chrono Engine Reset Button (R), will apply the damage values as periodic damage up to 4 instances.
    Level 1 - 50 damage. 
    Level 2 - 100 damage. 
    Level 3 - 150 damage.
    Level 4 - 200 damage. 
    ⌛Cooldown time: 13 seconds   
    Casting range: 2300 
  2. Temporal Outbreak (active) - A link of temporal energy connects Outcast Tempori and the targeted foe.
    Both targets will swap places and the enemy will be damaged in the process. Ignores magic immunity.
    Level 1 - Deals 130 irreducible damage and has 650 casting range. 
    Level 2 - Deals 160 irreducible damage and has 850 casting range. 
    Level 3 - Deals 190 irreducible damage and has 1050 casting range. 
    Level 4 - Deals 220 irreducible damage and has 1250 casting range. 
    ⌛Cooldown time: 14 seconds  
    Casting range: based on level 
  3. Cinder Bolt (active) - Quickly burns a target enemy, dealing magic damage and disrupting it. Disrupted enemies have their current order instantly stopped for a brief moment. Channeling states are also stopped.
    Level 1 - Deals 120 magic damage. 
    Level 2 - Deals 140 magic damage. 
    Level 3 - Deals 160 magic damage. 
    Level 4 - Deals 180 magic damage. 
    ⌛Cooldown time: 8 seconds   
    Casting range: 600 
  4. Chrono Engine (passive) - Repeated spellcasting grants Outcast Tempori a chance to rearm his engine gear. Chrono Engine passively increases armor on each level upgraded. Fully affects active items as well. 
    Level 1 - 15% chance to create an Engine Reset button. Grants +3 armor. 
    Level 2 - 25% chance to create an Engine Reset button. Grants +6 armor. 
    Level 3 - 35% chance to create an Engine Reset button. Grants +9 armor.  
    When the Engine Reset Button sub-ability appears, press R to quickly reset all abilities and items. 

Roah the Son of Midas

Ranged hero based on Intelligence, good at torturing his enemies.
Base Stats: 13 Agility; 18 Intelligence; 18 Strength.
Stats gained per level up: 1.5 Agility; 2.4 Intelligence; 2.4 Strength.
---background story---
Unaware of his potential, Roah found himself turning the people who loved the most into piles of gold once he sold his soul to the Lich King. Forgetting about his father's last wish, he is now the Underground's most vicious spellcaster and enjoys tearing his enemies apart.
Abilities:
Golden Presence (innate-passive) -
Emits an allied aura that increases armor by 6 within 650 radius to Roah. The bonus is applied to himself too. The buff lingers for 5 additional seconds outside of Roah's presence.

  1. Hep Theft (active) - Roah steals gold and deals magic damage to the targeted foe. Disarms and stops the target from using spells for 2 seconds.
    Level 1 - Deals 90 magic damage; steals 10 gold. 
    Level 2 - Deals 180 magic damage; steals 20 gold. 
    Level 3 - Deals 270 magic damage; steals 30 gold. 
    Level 4 - Deals 360 magic damage; steals 40 gold.  
    ⌛Cooldown time: 20 seconds   
    Casting range: 600 
  2. Golden Salvo (active) - Throws a flask of golden magic that impacts and enchants the target location, blasting the area multiple times with gold piles. Each blast deals 100 magic damage to enemies hit after 1 second and slows them by 30% for 2 seconds.
    Level 1 - Blasts 4 times. 
    Level 2 - Blasts 5 times. 
    Level 3 - Blasts 6 times. 
    Level 4 - Blasts 7 times.  
    ⌛Cooldown time: 15 seconds  
    Casting range: 700 
  3. Shared Fate (active) - Roah links the fate of multiple allies within 750 radius of the targeted one, reducing incoming damage received up to 50% by distributing it across other linked allies. The damage is calculated after the reductions from physical armor and magic resistance are applied. Shared Fate lasts 7 seconds. 
    Level 1 - Links 3 allied targets. 
    Level 2 - Links 4 allied targets. 
    Level 3 - Links 5 allied targets. 
    Level 4 - Links 6 allied targets. 
    ⌛Cooldown time: 12 seconds  
    Casting range: 700 
  4. Chains of the Greed (active) - Binds the target in magical chains for 3 seconds, disarming it and applying magic DPS. All beneficial buffs are removed from the affected target.
    Level 1 - Deals 80 DPS. 
    Level 2 - Deals 100 DPS. 
    Level 3 - Deals 120 DPS.  
    ⌛Cooldown time: 50 seconds  
    Casting range: 600 

Sandix the Frostfire Mage

Ranged Intelligence based hero, capable of nuking multiple enemies fast and efficiently.
Base Stats: 8 Agility; 25 Intelligence; 14 Strength.
Stats gained per level up: 1.6 Agility; 2.5 Intelligence; 2.2 Strength.
---background story---
Elemental magic was always an interest for Sandix, especially fire and ice. Channeling their power daily, burning his own house or almost freezing himself to death was just child play. When it comes to the evil undead, Sandix always has an ice up his sleeve, or maybe fire, or maybe ice -- we may never know.
Abilities:
Frostfire Blast (innate-active)
 - CHANNELED - Charges fire and ice up to 0.5 seconds then quickly blasts the target enemy, dealing 90 magic damage to it. Frostfire blast cannot be disjointed.
⌛Cooldown: 20 seconds 
Casting range: 650 

  1. Fireblast (active) - CHANNELED - Charges fire up to 0.5 seconds then quickly blasts the target enemy, dealing magic damage to it and stunning it for 0.4 second. Fireblast cannot be disjointed.
    Level 1 - Deals 90 magic damage. 
    Level 2 - Deals 150 magic damage. 
    Level 3 - Deals 210 magic damage. 
    Level 4 - Deals 270 magic damage. 
    ⌛Cooldown time: 7 seconds   
    Casting range: 650 
  2. Frostblast (active) - CHANNELED - Charges ice up to 0.5 seconds then quickly blasts the target enemy, dealing magic damage to it and slowing it by 75% for 1 second. Frostblast cannot be disjointed.
    Level 1 - Deals 90 magic damage. 
    Level 2 - Deals 150 magic damage. 
    Level 3 - Deals 210 magic damage. 
    Level 4 - Deals 270 magic damage.  
    ⌛Cooldown time: 7 seconds  
    Casting range: 650 
  3. Flamestrike (active) - Combusts a target area after 1 second, burning enemies hit for magic damage and stunning them for 1 second. Has a 220 radius of effect and applies an additional 45 magic DPS for 2 seconds to enemies that walk on the area.
    Level 1 - Deals 140 area magic damage. 
    Level 2 - Deals 180 area magic damage. 
    Level 3 - Deals 220 area magic damage. 
    Level 4 - Deals 260 area magic damage. 
    ⌛Cooldown time: 12 seconds  
    Casting range: 620 
  4. Frost Field (active) - Sandix lowers the temperature around him for a few seconds, slowing enemies within 750 radius by 30% and constantly barraging them with frostbolts, dealing 100 magic damage per instance.
    The slow cannot be dispelled.
    Level 1 - Lasts 3 seconds. 
    Level 2 - Lasts 4 seconds. 
    Level 3 - Lasts 5 seconds. 
    ⌛Cooldown time: 55 seconds  
    Casting range: instant 

Sandro the Shades Councillor

Ranged hero based on Intelligence, able to heavily damage crowded enemies.
Base Stats: 14 Agility; 19 Intelligence; 11 Strength.
Stats gained per level up: 1.45 Agility; 2.75 Intelligence; 1.3 Strength.
---background story---
A secretive practitioner of the dark arts, Sandro left the orcish tribe to search the source of eternal dark magic. Commanding the energies of the void, no adversary shall stand in his way. Constantly summoning the evil energies into a powerful egregor, the Shades Councillor is not an easy prey.
Abilities:
Mana Shade (innate-active) -
Infests an enemy with a Mana Shade, burning up to 180 mana points from it after 3 seconds passed.
⌛Cooldown: 16 seconds 
Casting range: 575 

  1. Shade of Terror (active) - An evil spirit haunts the targeted foe, dealing magic damage on impact and applying a curse for 3 seconds that ignores the target's magic immunity state. After 3 seconds, the curse is lifted, and the target takes 100 magic damage again. Under the effects of the curse, the target moves and attacks slower by 25%.
    Level 1 - 80 base magic damage. 
    Level 2 - 120 base magic damage. 
    Level 3 - 160 base magic damage. 
    Level 4 - 200 base magic damage. 
    ⌛Cooldown time: 12 seconds  
    Casting range: 650 
  2. Darkness Party (active) - Conjures an underworld gateway that constantly sends Void Walkers to all enemies within 550 radius every second, dealing 58 magic damage per hit. The gateway is untargetable.
    Level 1 - Lasts 3 seconds. 
    Level 2 - Lasts 4 seconds. 
    Level 3 - Lasts 5 seconds. 
    Level 4 - Lasts 6 seconds. 
    ⌛Cooldown time: 15 seconds   
    Casting range: 600 
  3. Tap Grimoire (active) - Restores mana points on cast and upgrades Sandro's spell potency over the duration. 
    Shade of Terror -> deals 100 bonus damage; 
    Darkness Party -> replicates a weaker form near Sandro that lasts 3 seconds. 
    Dark Egregor -> dispels Sandro of any negative buff and restores 200 health. 
    Level 1 - Lasts 4 seconds. 
    Level 2 - Lasts 5 seconds. 
    Level 3 - Lasts 6 seconds. 
    Level 4 - Lasts 7 seconds. 
    ⌛Cooldown time: 16 seconds  
    Casting range: instant 
  4. Dark Egregor (active) - Gathers evil energies up to 1 second, conjuring a powerful manifestation of darkness near Sandro, dealing 120 magic DPS to enemies nearby. The summoned egregor is untargetable.
    Level 1 - Lasts 3 seconds. 
    Level 2 - Lasts 4 seconds. 
    Level 3 - Lasts 5 seconds. 
    ⌛Cooldown time: 55 seconds  
    Casting range: instant 

Sylas the Monkey Monk

Ranged Intelligence based hero, good at trapping multiple enemies and augmenting his allies in combat.
Base Stats: 15 Agility; 24 Intelligence; 13 Strength.
Stats gained per level up: 1.6 Agility; 2.3 Intelligence; 1.3 Strength.
---background story---
Guarding the very balance of the forests, Sylas joins his allies in battle, using cunning contraptions made of vines and stones. Should an ally or foe fall in battle, he can use their essence to summon natural defenders under his command.
Abilities:
Entangle (innate-active) -
Roots an enemy target in throny vines up to 2 seconds if it's a hero, or 4 seconds if it's a non-hero target, dealing 45 magic DPS.
⌛Cooldown: 18 seconds 
Casting range: 585 

  1. Hallowed Wisps (active) - Summons an untargetable and uncontrollable Hallowed Wisp for 15 seconds that attacks nearby enemies within 550 range, dealing magic damage and marking them for 8 seconds. When a marked enemy dies, a weaker Hallowed Wisp appears for 10 seconds but is unable to multiply further.
    Level 1 - Primary Hallowed Wisp deals 15 magic attack damage, secondary Hallowed Wisp deals 10 magic attack damage. 
    Level 2 - Primary Hallowed Wisp deals 20 magic attack damage, secondary Hallowed Wisp deals 15 magic attack damage. 
    Level 3 - Primary Hallowed Wisp deals 25 magic attack damage, secondary Hallowed Wisp deals 20 magic attack damage. 
    Level 4 - Primary Hallowed Wisp deals 30 magic attack damage, secondary Hallowed Wisp deals 25 magic attack damage.  
    ⌛Cooldown time: 9 seconds   
    Casting range: instant 
  2. Wedge Bolt (active) - Throws a bolt of energy that deals area magic damage upon impacting the targeted foe. Has a 600 detonation radius.
    Level 1 - Deals 90 area magic damage. 
    Level 2 - Deals 150 area magic damage. 
    Level 3 - Deals 210 area magic damage. 
    Level 4 - Deals 270 area magic damage.  
    ⌛Cooldown time: 8 seconds  
    Casting range: 700 
  3. Monarch Pulse (active) - A natural energy pulse heals the targeted ally (base heal + 40% bonus per missing health), and damages enemies around it.
    The damaged targets take only half of the amount of the base healing.
    Level 1 - 120 HP healed, 60 damage dealt. 
    Level 2 - 170 HP healed, 85 damage dealt. 
    Level 3 - 220 HP healed, 110 damage dealt. 
    Level 4 - 270 HP healed, 135 damage dealt. 
    ⌛Cooldown time: 12 seconds   
    Casting range: 650 
  4. Grove Breach (active) - Creates a circular area of wandering butterflies, lasting 6 seconds, and applying magic damage and 1 second of root to enemies detected inside every 2 seconds. Enemies inside the Grove Breach will lose 7 armor points for the next 5 seconds and incoming magic attacks from the Hallowed Wisp are amplified by 20%. 
    Level 1 - 140 magic damage. 
    Level 2 - 160 magic damage. 
    Level 3 - 180 magic damage.  
    ⌛Cooldown time: 15 seconds   
    Casting range: 675 

Trouge the Prophet

Ranged Intelligence based hero, able to heal his allies and empower them in combat.
Base Stats: 12 Agility; 20 Intelligence; 12 Strength.
Stats gained per level up: 2.2 Agility; 2.8 Intelligence; 1.6 Strength.
---background story---
A spirit that wandered the Nadrex Temple in the ancient past, Trouge returns to a more corporeal form, ready to defend all living beings with everything he has. Sparking healing chains and summoning birds of the most shining light, the Prophet is a presence that warms his allies.
Abilities:
Restoration (innate-active) -
Targets an allied unit or hero, restoring 100 health.
⌛Cooldown: 8 seconds  
Casting range: 700 

  1. Fluttering Vibration (active) - Trouge calls forth wandering spirit birds around him for 4 seconds if enemies are detected nearby, randomly attacking them and slowing their movement by 30% for 2 seconds. Each spirit bird deals 70 magic damage and has an attack radius of 750.
    Level 1 - Summons up to 3 spirit birds. 
    Level 2 - Summons up to 4 spirit birds. 
    Level 3 - Summons up to 5 spirit birds.  
    Level 4 - Summons up to 6 spirit birds 
    ⌛Cooldown time: 12 seconds  
    Casting range: instant 
  2. Empowered Healing Chain (active) - Targets an ally, releasing a healing chain that bounces to other allies, increasing the healing amount. Each next jump has a detection radius of 500.
    Level 1 - Starts with 50 heal and amplifies by 10% per each jump. Heals up to 3 allies. 
    Level 2 - Starts with 80 heal and amplifies by 15% per each jump. Heals up to 4 allies. 
    Level 3 - Starts with 110 heal and amplifies by 20% per each jump. Heals up to 5 allies.  
    Level 4 - Starts with 140 heal and amplifies by 25% per each jump. Heals up to 6 allies 
    ⌛Cooldown time: 13 seconds  
    Casting range: 600 
  3. Presence of the Prophet (passive) - Increases current health regeneration of the Prophet and all allies within 750 radius to him. The bonus healing regeneration lasts for 4 more seconds on any ally that leaves the radius. Cannot be dispelled and any buffed ally regain 60 bonus health and mana when targeted by the first heal of Empowered Healing Chain.
    Level 1 - Increases health regeneration by 4. 
    Level 2 - Increases health regeneration by 6. 
    Level 3 - Increases health regeneration by 8. 
    Level 4 - Increases health regeneration by 10.
  4. Wheel of Fortune (active) - Targets any allied hero, including the Prophet himself, granting complete immunity to physical damage and 75% bonus attack damage for a short amount of time. 
    The buffed allied hero receives 3x the health regeneration bonuses from Presence of the Prophet. 
    Level 1 - Lasts 3 seconds. 
    Level 2 - Lasts 4 seconds. 
    Level 3 - Lasts 5 seconds.  
    ⌛Cooldown time: 45 seconds  
    Casting range: 700 

Tempest the Wind Magician

Ranged Intelligence based hero, able to violently damage enemies using magic damage and empower his allies with spellcasting fuel.
Base Stats: 12 Agility; 25 Intelligence; 16 Strength.
Stats gained per level up: 1.3 Agility; 2.9 Intelligence; 1.85 Strength.
---background story---
Top ranked magicians are barely known for joining conflicts, yet everything can change when it's about the biggest source of magic in the world. Tempest rides into the battle upon his fiercesome dragon, always eager to make his enemies fly into oblivion or slam them against the very core of air.
Abilities:
Eye of Truth (innate-active) -
Summons a mystical eye on the targeted location, providing True Sight within 400 radius to it for the next 5 seconds.
⌛Cooldown: 15 seconds 
Casting range: 580 

  1. Spiral Counter (active) - Tempest calls winds upon a target area, reducing affected enemies' movement by 35% for a few seconds. Right-clicking a debuffed enemy within Tempest's attack range, causes him to unleash a wind spear that deals 150 magic damage and stuns for 1 second. Whenever a wind spear is launched, the selected target is dispelled of Spiral Counter.
    Level 1 - Lasts 2.5 seconds. 
    Level 2 - Lasts 3 seconds. 
    Level 3 - Lasts 3.5 seconds. 
    Level 4 - Lasts 4 seconds.  
    ⌛Cooldown time: 12 seconds  
    Casting range: 700 
  2. Sonic Boom (active) - A deafening arcane gale force, rings out of Tempest, dealing magic damage to enemies hit. Has a 750 radius of effect.
    Level 1 - Deals 130 magic damage. 
    Level 2 - Deals 170 magic damage. 
    Level 3 - Deals 210 magic damage. 
    Level 4 - Deals 250 magic damage. 
    ⌛Cooldown time: 8 seconds  
    Casting range: instant 
  3. Magician's Presence (passive) - Increases the mana regeneration of Tempest and all allies within 750 radius to him. The effect is applied for 2 more seconds outside of Tempest's range or when he dies.
    Level 1 - +3 mana per second. 
    Level 2 - +5 mana per second. 
    Level 3 - +7 mana per second. 
    Level 4 - +9 mana per second. 
  4. Unstable Winds (active) - Tempest conjures an orb of volatile winds around, slowing enemies within 750 radius by 30% and dealing 120 magic DPS to them. Passively causes Tempest to cast Unstable Winds upon death, but lasting only 2 seconds.
    Level 1 - Lasts 3 seconds. 
    Level 2 - Lasts 4 seconds. 
    Level 3 - Lasts 5 seconds and deals twice the amount of damage. 
    ⌛Cooldown time: 55 seconds  
    Casting range: instant 

Shardrona the Magimantra Herald

Ranged hero based on Intelligence, good versus magic damage heroes and able to manipulate combats.
Base Stats: 10 Agility; 23 Intelligence; 23 Strength.
Stats gained per level up: 1.2 Agility; 2.5 Intelligence; 2.1 Strength.
---background story---
Regular wizards usually learn the arts of a certain element but when it comes to Shardrona, the amount can never be enough. Absorbing any form of magic and summoning the essence of death itself onto the battlefield, she is more than meets the eye.
Abilities:
Sorceress Sigil (innate-active) -
Enchants the allied target, restoring up to 275 mana points after 2 seconds passed.
⌛Cooldown: 17 seconds 
Casting range: 580 

  1. Mortuary Beasts (active) - Shardrona summons a horde of charging spirit beasts towards all visible enemies on the map, dealing magic damage upon impact. Each beast travels at 720 movement speed. 
    Does not affect invisible enemies.
    Level 1 - Deals 100 magic damage. 
    Level 2 - Deals 175 magic damage. 
    Level 3 - Deals 250 magic damage. 
    Level 4 - Deals 325 magic damage. 
    ⌛Cooldown time: 13 seconds  
    Casting range: instant 
  2. Skeletal Trench (active) - Focuses dread energies into the target location, dealing magic damage to enemies hit, stunning them and slowing them by 30% afterwards for 3 seconds. Skeletal Trench destroys trees detected in the area.
    Level 1 - Deals 140 magic damage and stuns for 0.60 seconds. 
    Level 2 - Deals 180 magic damage and stuns for 1 second. 
    Level 3 - Deals 220 magic damage and stuns for 1.40 seconds. 
    Level 4 - Deals 260 magic damage and stuns for 1.80 seconds. 
    ⌛Cooldown time: 13 seconds  
    Casting range: 700 
  3. Forbidden Incantation (active) - Applies a barrier that protects Shardrona for 2.5 seconds, granting her complete immunity to any form of damage. Incoming spell damage is converted into health.  
    Can be activated during Recall. 
    Level 1 - Converts 20% of the incoming magic damage into health. 
    Level 2 - Converts 30% of the incoming magic damage into health. 
    Level 3 - Converts 40% of the incoming magic damage into health. 
    Level 4 - Converts 50% of the incoming magic damage into health. 
    ⌛Cooldown time: 25 seconds  
    Casting range: instant 
  4. Death Marker (active) - Unleashes multiple firebolts upon the targeted foe for a short amount of time, dealing 100 irreducible damage per each firebolt. If the targeted foe dies, a nearby enemy will be hit until the timer ends.
    Level 1 - Lasts 3 seconds. 
    Level 2 - Lasts 6 seconds. 
    Level 3 - Lasts 9 seconds.  
    ⌛Cooldown time: 50 seconds  
    Casting range: 600 

Gwen the Mantra Sorceress

Ranged hero based on Intelligence, able to assault multiple enemies with magic damage from long distances and can maintain her presence over a wide area.
Base Stats: 12 Agility; 20 Intelligence; 14 Strength.
Stats gained per level up: 2 Agility; 2.45 Intelligence; 1.7 Strength.
---background story---
Long did the pylons of the Mantra Realm remained stable until the disruptive battles from Nadrex forced the keeper of the dimension to emerge from it. Gwen commands the gravitational energy and a single thought of her mind can tear enemies no matter where they are.
Abilities:
Mantra Flow (innate-active) -
Restores the flow of magic, regenerating 130 mana points to Gwen. Mantra Flow causes the Crystal Connection restoration amount to be doubled during the cast.  
⌛Cooldown time: 30 seconds  
Casting range: instant 

  1. Force Chain (active) - Gwen links herself to an enemy target, forcibly pushing it in the faced direction and dealing irreducible damage. Force Chain pierces magic immunity and cannot be dispelled. Destroys trees and terrain buildings hit.  
    Level 1 - Deals 130 damage and has 450 cast range. 
    Level 2 - Deals 160 damage and has 650 cast range. 
    Level 3 - Deals 190 damage and has 850 cast range. 
    Level 4 - Deals 220 damage and has 1050 cast range. 
    ⌛Cooldown time: 17 seconds  
    Casting range: based on level 
  2. Blaster Barrage (active) - CHANNELED - Gwen focuses the mantra energy up to 5 seconds, continuously healing herself and barraging all enemies within 750 radius with energy orbs. Blaster Barrage only hits visible enemies and procs every 0.25 seconds.
    Level 1 - Restores 8 health per proc, each orb deals 30 magic damage. 
    Level 2 - Restores 16 health per proc, each orb deals 50 magic damage. 
    Level 3 - Restores 24 health per proc, each orb deals 70 magic damage. 
    Level 4 - Restores 32 health per proc, each orb deals 90 magic damage. 
    ⌛Cooldown time: 35 seconds  
    Casting range: instant - channel 
  3. Omnipresent Energy (passive) - Gwen's connection with Nadrex grants her permanent bonus movement speed and allows her to drain the vital energies of anyone who dies in battle. Has a 2000 activation radius and restores health and mana whenever someone dies in the area.
    Level 1 - 7% bonus movement speed; 9 health and mana restored per dying unit or hero. 
    Level 2 - 10% bonus movement speed; 18 health and mana restored per dying unit or hero. 
    Level 3 - 13% bonus movement speed; 27 health and mana restored per dying unit or hero. 
    Level 4 - 16% bonus movement speed; 36 health and mana restored per dying unit or hero. 
    Ignores silence status, spell immunity or spell blockers. 
  4. Annihilation Rune (active) - Places a deadly enchantment on the targeted enemy, releasing 6 continuous pulses, each dealing magic damage per instance and leaving the target unable to act over the next 4.5 seconds. Dispels all beneficial buffs each time it procs. Cannot be dispelled.
    Level 1 - Deals 60 magic damage per pulse. 
    Level 2 - Deals 70 magic damage per pulse. 
    Level 3 - Deals 80 magic damage per pulse.  
    ⌛Cooldown time: 80 seconds  
    Casting range: 600 

Angelor Star the Astral Druid

Ranged Intelligence based hero, exceptional at dealing high amounts of magic damage and aiding his fellow allies.
Base Stats: 6 Agility; 25 Intelligence; 15 Strength.
Stats gained per level up: 0.8 Agility; 3 Intelligence; 2.4 Strength.
---background story---
Once an endless falling star, Angelor took the form of a night elven scholar, enhancing the ranks of the druids from Nadrex. Commanding the Astral Plane, Angelor, unleashes the wrath of the stars upon his foes.
Abilities:
Sealing Spark (innate-active) -
Negates the target's magical potency, stopping it from casting spells for 2 seconds and causing it to miss all physical attacks.  
⌛Cooldown time: 23 seconds 
Casting range: 600 

  1. Absorb Trees (active) - Angelor absorbs the targeted trees, healing from their nutrients and storing up their essence within him. The stored trees can be launched using the subability, Tree Blast, dealing area magic damage.
    Level 1 - Restores 50 health; Tree Blast deals 80 magic damage. 
    Level 2 - Restores 100 health; Tree Blast deals 120 magic damage. 
    Level 3 - Restores 150 health; Tree Blast deals 165 magic damage. 
    Level 4 - Restores 200 health; Tree Blast deals 210 magic damage. 
    ⌛Cooldown time: 12 seconds  
    Casting range: 600 
  2. Sparkle Star (active) - Enlightens the heart of the allied target, granting 75 bonus armor and massive bonus health regeneration for 2 seconds. The bonus health regeneration is based on the maximum health of the target.
    Level 1 - 12% bonus health regeneration. 
    Level 2 - 14% bonus health regeneration. 
    Level 3 - 16% bonus health regeneration. 
    Level 4 - 18% bonus health regeneration.  
    ⌛Cooldown time: 13 seconds  
    Casting range: 600 
  3. Starfire Salvo (active) - CHANNELED - Angelor Star randomly assaults the target area with exploding stars every second, dealing magic damage and stunning enemies hit by 0.2 seconds per each star. Destroys trees.
    Level 1 - 5 total stars of 120 magic damage each. 
    Level 2 - 6 total stars of 160 magic damage each. 
    Level 3 - 7 total stars of 200 magic damage each. 
    Level 4 - 8 total stars of 240 magic damage each. 
    ⌛Cooldown time: 12 seconds  
    Casting range: 600 
  4. Stellar Vortex (active) - Unleashes a violent storm of stars around the targeted location, dealing 130 area magic damage per vortex and slowing enemies hit by 30% for 2 seconds. Per each stack of damage instance, the next one gains +20 bonus magic damage. 
    Level 1 - 4 vortexes. 
    Level 2 - 5 vortexes. 
    Level 3 - 6 vortexes.  
    ⌛Cooldown time: 75 seconds  
    Casting range: 650 

Rainbow the Dreamshifter

Ranged Intelligence based hero, able to surprise his enemies and maneuver combats.
Base Stats: 12 Agility; 20 Intelligence; 16 Strength.
Stats gained per level up: 1.1 Agility; 2.8 Intelligence; 1.7 Strength.
---background story---
Faerie Dragons are very rare around these areas, especially during this war. A single specimen, known as a Dreamshifter, survived in the harsh conditions and evolved to a greater form. Prepared to stop the defilers of nature, Rainbow launches barrages of faerie dust and plays cunning tricks on his enemies.
Abilities:
Realm Port (innate-active) -
CHANNELED - Rainbow focuses his energy up to 3 seconds, teleporting at the targeted area. Becoming stunned or rooted will cancel the teleportation. 
⌛Cooldown time: 45 seconds  
Casting range: global 

  1. Fae Blast (active) - Sparkles a targeted area with faerie dust, dealing magic damage and mini-stunning enemies hit for 0.60 seconds. Has a 220 radius of effect and destroys trees.
    Level 1 - Deals 140 area magic damage. 
    Level 2 - Deals 180 area magic damage. 
    Level 3 - Deals 220 area magic damage. 
    Level 4 - Deals 260 area magic damage. 
    ⌛Cooldown time: 10 seconds  
    Casting range: 600 
  2. Dormant Attacker (active) - Creates a mystical coil that randomly attacks an enemy within 675 range, every 0.60 seconds, dealing 80 magic damage. Rainbow regains 30 mana points on each of the Dormant Attacker's hit.
    Level 1 - Lasts 4 seconds. 
    Level 2 - Lasts 5 seconds. 
    Level 3 - Lasts 6 seconds. 
    Level 4 - Lasts 7 seconds.  
    ⌛Cooldown time: 11 seconds  
    Casting range: instant 
  3. Force Silence (active) - Rainbow lifts the evil from his enemies detected in the targeted area, disarming them and silencing their spellcasting for a short time. Force Silence also removes Nathan's ability to attack Ghosted targets during the debuff.
    Level 1 - Lasts 1.5 seconds. 
    Level 2 - Lasts 2 seconds. 
    Level 3 - Lasts 2.5 seconds. 
    Level 4 - Lasts 3 seconds.  
    ⌛Cooldown time: 16 seconds  
    Casting range: 650 
  4. Dreamweaver (active) - Rainbow dissipates into the sky, becoming hidden and untargetable. A ring of 6 Dormant Attackers will be formed, dealing 80 magic damage each but being able to control them. Rainbow cannot use his other abilities or active items in this form but all auras granted by items are applied around each Dormant Attacker.
    Level 1 - Lasts 4 seconds. 
    Level 2 - Lasts 5 seconds. 
    Level 3 - Lasts 6 seconds.  
    ⌛Cooldown time: 60 seconds  
    Casting range: instant 

Gerro the Demented Alchemist

Ranged Intelligence based hero, exceptional at dealing high amounts of magic damage and quickly burst fragile opponents.
Base Stats: 10 Agility; 19 Intelligence; 15 Strength.
Stats gained per level up: 1 Agility; 2.6 Intelligence; 2.3 Strength.
---background story---
Rescued by the Underground Force, Gerro' deadly experiments with volatile chemicals and living corpses might be just the element of surprise in the war against the Heaven Force. Drenching his enemies in toxins and flames, Gerror has little patience for failed experiments.
Abilities:
Transmute (innate-active) -
Gerro turns a non-hero target, either friend or foe, into gold, gaining 300 gold and 300 bonus experience from it.
⌛Cooldown: 90 seconds 
Casting range: 600 

  1. Chemical Bomb (active) - Gerro creates a detonating flask of chemicals at the targeted location, dealing area magic damage to enemies after 2 seconds. Chemical Bomb damages invisible enemies but not hidden ones.
    Level 1 - Deals 50 area magic damage. 
    Level 2 - Deals 150 area magic damage. 
    Level 3 - Deals 250 area magic damage. 
    Level 4 - Deals 350 area magic damage. 
    ⌛Cooldown time: 2.5 seconds  
    Casting range: 600 
  2. Death Gas (active) - CHANNELED - Gerro releases a toxic gas up to 3 seconds on the targeted area, damaging enemies based on their maximum health each second.
    Destroys trees too.
    Level 1 - 7% DPS per maximum health. 
    Level 2 - 8% DPS per maximum health. 
    Level 3 - 9% DPS per maximum health.  
    Level 4 - 10% DPS per maximum health. 
    ⌛Cooldown time: 15 seconds  
    Casting range: 600 
  3. Cadaver Burn (active) - Explodes a nearby corpse within 750 radius, dealing area magic damage, slowing enemies hit by 27% for 2 seconds and quickly launching firebolts around, dealing 25 magic damage on hit. 
    Multiple explosions will not stack the slow. 
    Level 1 - 60 area magic damage. 
    Level 2 - 120 area magic damage. 
    Level 3 - 180 area magic damage. 
    Level 4 - 240 area magic damage. 
    ⌛Cooldown time: 5 seconds  
    Casting range: instant 
  4. Pyroclasm (active) - Gerro detonates chemicals around him, dealing area magic damage to all visible enemies.
    The explosion generates 5 Combustion Orbs that can be detonated using Cadaver Burn if no usable corpses are available.
    Level 1 - Deals 200 magic damage. 
    Level 2 - Deals 300 magic damage. 
    Level 3 - Deals 400 magic damage. 
    ⌛Cooldown time: 60 seconds  
    Casting range: instant 

Melledrin the Nimph Dryad

Ranged Intelligence based hero, very good at assassinating solo heroes and maneuvering through combat.
Base Stats: 19 Agility; 19 Intelligence; 11 Strength.
Stats gained per level up: 2.6 Agility; 2.6 Intelligence; 1.6 Strength.
---background story---
A spear here, a spear there, everyone impaled, a Dryad happy and many foes sad -- Who really cares? This energic defender of the forest is always ready to crush her foes and stomp upon their sad faces.
Abilities:
Spot Vulnerability (innate-passive) -
Grants 15% chance for each attack to deal double damage based on Melledrin's total attack damage. Stacks with any attack morphers.

  1. Lucent Spear (active) - Launches an infused spear, dealing magic damage and massively slowing the movement of the target for 1 second. At level 4, the damage and slow are applied to nearby enemies within 250 radius to the target.
    Level 1 - Deals 90 magic damage. 
    Level 2 - Deals 150 magic damage. 
    Level 3 - Deals 210 magic damage. 
    Level 4 - Deals 270 magic damage.  
    ⌛Cooldown time: 8 seconds   
    Casting range: 700 
  2. Nimph Curse (active) - Reduces the armor of all enemies within 600 radius for the next 6 seconds. Lucent Spear will apply an initial burst of magic damage based on 3x Melledrin's Intelligence. 
    Level 1 - Reduces 7 points of armor. 
    Level 2 - Reduces 9 points of armor. 
    Level 3 - Reduces 11 points of armor. 
    Level 4 - Reduces 13 points of armor 
    ⌛Cooldown time: 15 seconds  
    Casting range: instant 
  3. Toxin Spears (passive) - Melledrin's spears apply poison for 3 seconds upon hit, reducing movement and attack speed, and dealing magic DPS. On non-hero enemies, the poison lasts 6 seconds.
    Level 1 - 10% reduced movement and attack speed, 10 magic DPS. 
    Level 2 - 15% reduced movement and attack speed, 15 magic DPS. 
    Level 3 - 20% reduced movement and attack speed, 20 magic DPS. 
    Level 4 - 25% reduced movement and attack speed, 25 magic DPS. 
    Stacks with attack morphers except Geezvork (item). 
  4. Enchanted Curse (active) - Melledrin strikes the targeted enemy, dealing magic damage and charming it for 5 seconds. Whenever she initiates an attack on the charmed target, it is forced to attack only her. Ignores the target's magic immunity state.
    Level 1 - Deals 200 magic damage. 
    Level 2 - Deals 300 magic damage. 
    Level 3 - Deals 400 magic damage. 
    ⌛Cooldown time: 50 seconds  
    Casting range: 600 
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author: Alexen
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