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Ophelia the Banewitch

Ranged Intelligence based hero, exceptional at dealing high amounts of magic damage to multiple opponents simultaneously.
Base Stats: 16 Agility; 15 Intelligence; 14 Strength.
Stats gained per level up: 2.4 Agility; 2.6 Intelligence; 2.2 Strength.
---background story---
Banewitches are a group of expelled casters who corrupted the seas of Kalimdor, infusing dark magic into them. Though most of the banewitches were purged by the druids, one named Ophelia escaped and swore revenge upon the night elves.
Abilities:
Banewitch Presence (innate-passive) -
Enemies within 650 range to Ophelia deal 23% less physical damage. The debuff cannot be dispelled.

  1. Aquatic Metamorpher- Ophelia switches to Magic Attack with 20 bonus damage and 40% bonus attack speed for a set amount of time. Applies a strong dispel on cast.
  2. Tidal Spear - Water bursts in a straight targeted path, dealing magic damage to enemies per each burst, and interrupting current actions. Each water burst has a radius of 160.
  3. Bane Curse - Curses the target' soul, reducing its attack damage by 50%, silencing it over the duration and dealing magic DPS. Instantly cancels channeling states or recalls.
  4. Witch Wheel - CHANNELED - Ophelia calls forth dark magic upon all enemies within 825 range to her, dealing magic damage every 0.60 seconds. Witch Wheel does not hit invisible or hidden enemies.

Chaos the Planeswalker

Melee hero based on Strength, commanding the energy of the stars and capable of easily assaulting and disrupting enemies.
Base Stats: 12 Agility; 20 Intelligence; 20 Strength.
Stats gained per level up: 1.40 Agility; 2.20 Intelligence; 2.55 Strength.
---background story---
The moon and the stars guide this wandering warrior, enlightening his path and defending him of any threat. Stellar energy infuses his body and with a swing of his magic lantern, enemies tremble in fear waiting their death.
Abilities:
Planestopper (innate-active) -
Forcibly slows down all enemies in the targeted area by 90% for 2 seconds and causes all of their attacks to miss.

  1. Three Lantern Strikes - Chaos dashes towards the targeted enemy, stunning it for 1 second and striking it 3 times with his magic lantern, each dealing physical damage based on Chaos' Strength. His health is restored proportional to the damage dealt on each hit.
  2. Primal Form (toggled) - Activate Primal Form to turn Chaos into his spirit form. Chaos cannot attack and cannot be attacked in spirit form but moves faster. Primal Form can be toggled on and off during Recall or while casting other abilities.
  3. Plane Flight - Allows Chaos to fly towards a targeted point, dispelling negative buffs upon departure. If Primal Form is active, he deals 175 area magic damage before flying and turns corporeal again.
  4. Stellar Presence - The energy of the stars is released towards all enemies within 600 radius to the initial cast location, targeting 8 visible enemies. Deals heavy physical damage when the stars connect with a target.  

Rainbow the Dreamshifter

Ranged Intelligence based hero, able to surprise his enemies and maneuver combats.
Base Stats: 12 Agility; 20 Intelligence; 16 Strength.
Stats gained per level up: 1.1 Agility; 2.8 Intelligence; 1.7 Strength.
---background story---
Faerie Dragons are very rare around these areas, especially during this war. A single specimen, known as a Dreamshifter, survived in the harsh conditions and evolved to a greater form. Prepared to stop the defilers of nature, Rainbow launches barrages of faerie dust and plays cunning tricks on his enemies.
Abilities:
Realm Port (innate-active) -
CHANNELED - Rainbow focuses his energy up to 3 seconds, teleporting at the targeted area. Becoming stunned or rooted will cancel the teleportation.

  1. Fae Blast - Sparkles a targeted area with faerie dust, dealing magic damage and mini-stunning enemies hit for 0.60 seconds. Has a 220 radius of effect and destroys trees.
  2. Dormant Attacker - Creates a mystical coil that randomly attacks an enemy within 675 range, every 0.60 seconds, dealing 80 magic damage. Rainbow regains 30 mana points on each of the Dormant Attacker's hit.
  3. Force Silence - Rainbow lifts the evil from his enemies detected in the targeted area, disarming them and silencing their spellcasting for a short time. Force Silence also reduces the effectiveness of attack-morphers by 20% and Nathan's ability to attack Ghosted targets.
  4. Dreamweaver - Rainbow dissipates into the sky, becoming hidden and untargetable. A ring of 6 Dormant Attackers will be formed, dealing 80 magic damage each but being able to control them. Rainbow cannot use his other abilities or active items in this form but all auras granted by items are applied around each Dormant Attacker.

Gerro the Demented Alchemist

Ranged Intelligence based hero, exceptional at dealing high amounts of magic damage and quickly burst fragile opponents.
Base Stats: 10 Agility; 19 Intelligence; 15 Strength.
Stats gained per level up: 1 Agility; 2.6 Intelligence; 2.3 Strength.
---background story---
Rescued by the Underground Force, Gerro' deadly experiments with volatile chemicals and living corpses might be just the element of surprise in the war against the Heaven Force. Drenching his enemies in toxins and flames, Gerror has little patience for failed experiments.
Abilities:
Transmute (innate-active) -
Gerro turns a non-hero target, either friend or foe, into gold, gaining 300 gold and 300 bonus experience from it

  1. Chemical Bomb - Gerro creates a detonating flask of chemicals at the targeted location, dealing area magic damage to enemies after 2 seconds. Chemical Bomb damages invisible enemies but not hidden ones.
  2. Death Gas - CHANNELED - Gerro releases a toxic gas up to 3 seconds on the targeted area, damaging enemies based on their maximum health each second. Destroys trees too.
  3. Cadaver Burn - Explodes a nearby corpse within 750 radius, dealing area magic damage, slowing enemies hit by 27% for 2 seconds and quickly launching firebolts around, dealing 25 magic damage on hit. Multiple explosions will not stack the slow.
  4. Pyroclasm - Gerro detonates chemicals around him, dealing area magic damage to all visible enemies. The explosion generates 5 Combustion Orbs that can be detonated using Cadaver Burn if no usable corpses are available.

Zayron the Pack Leader

Melee Strength based hero, adept at crippling multiple enemies and dealing high amounts of cumulative physical damage.
Base Stats: 22 Agility; 8 Intelligence; 22 Strength .
Stats gained per level up: 2.8 Agility; 1 Intelligence; 2.8 Strength.
---background story---
There is no easy task in taming Spirit Wolves, but Zayron excels at that by forcing his energy bending into them. Enslaving the entire Spirit Plane, this fearless rider ventures into the battlefield with an entire armada at his disposal. No more than a swing of his mighty blade and a few of his wolves are needed to annihilate his adversaries.
Abilities:
Canine Adept (innate-passive) -
Increases both current and bonus movement speed by an additional of 12%. Bonus speed cannot be dispelled.

  1. Canine Genesis - Zayron starts generating a Spirit Wolf every 2 seconds, attacking a nearby enemy for the next 3 seconds, dealing 45 base physical damage. The Spirit Wolves are uncontrollable and untargetable and they apply a 27% movement slow to all enemies within their attack range.
  2. Power Grip - Energy binds and drags the targeted enemy near Zayron, dealing physical damage to it based on his Strength. Power Grip cannot be disjointed.
  3. Wolf Claw - Slashes an enemy at closed range, reducing its armor heavily for 3 seconds and dealing physical damage based on Zayron' Strength. Spirit Wolves' attacks and Power Grip damage dealt are increased by 15% against slashed enemies.
  4. Spirit Portal - Zayron opens a spiritual portal, generating a Spirit Wolf every 3 seconds through it and slowing nearby enemies by 27%. Spirit Wolves deal 45 base physical damage and die after 3 seconds. The Spirit Wolves are uncontrollable and untargetable and they apply a 27% movement slow to all enemies within their attack range.
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