Each hero has a particular attribute that shines on as the game progresses:
Intelligence Attribute - Heroes based on Intelligence have the strongest magical potency. The nukers are mostly based on this attribute as well as the supports, they have the highest mana regeneration but are the most fragile.
Agility Attribute -
Heroes based on Agility have the strongest attack capabilities and dish out the most damage in combat. Their armor is also high and can sometime compete with the Strength based heroes.
Strength Attribute - Heroes based on Strength have higher health regeneration and last
longer in combat. Their abilities are either based on semi-nuking
damaging spells or durability boosting spells.
Character Innate Ability
Each hero has an unique innate ability, either an active one, or a passive one. The ability is available from the start and it can be used in combination with the hero' regular abilities.
Most of these abilities cannot be stopped by magic immunity states or silence, and if used wisely, they can play a very important part in your road to victory!
Billy the Monolith Guardian
Ranged hero based on Intelligence, able to manipulate combats and apply powerful crowd control debuffs.
Base Stats: 19 Agility; 23 Intelligence; 14 Strength.
Stats gained per level up: 2.68 Agility; 2.25 Intelligence; 2.3 Strength.
---background story---
They say time is an unknown phenomenon and could never be bend by mortal hands. This certainly does not apply to Billy, a creature like no one before, which was tasked to protect the sacred Monolith of Nadrex. Calling down the fury of lightning or trapping masses of foes in time, Billy is always ready to unleash his full arsenal.
Abilities:
Chronopresence (innate-passive) - Enemies within 650 to Billy, will have their current armor reduced by 6 for the next 5 seconds. Lightning Storm deals 5% bonus damage to affected targets.
- Lightning Storm - Enemies within 500 radius of the targeted location will be randomly hit by 3 lightning bolts every half a second, taking 20 magic damage. The lightning bolts distribute 60% of their damage to surrounding enemies on each hit.
- Negative Energy - Dispels positive buff from the targeted enemy, deals magic damage and depletes mana points from it. The mana amount is depleted after 3 seconds.
- Charged Fur - Overwhelms Billy with energy, granting constant maximum movement speed and immunity to slows for 10 seconds. Next attack under this state will deal bonus magic damage and knockback the hit enemy.
- Temporal Powerdown - Manipulates the events of time around the targeted location, binding all units, heroes and structures after 2 seconds. Affects both allies and enemies. Billy is not affected.
Pixel the Magnosentinel
Melee hero based on Strength, able to take in high amounts of damage and unleash intense magic damage assaults on multiple enemies.
Base Stats: 12 Agility; 15 Intelligence; 22 Strength.
Stats gained per level up: 1.55 Agility; 2 Intelligence; 2.65 Strength.
---background story---
Arcane contraptions and mechanized particles bending into a single form of energy gave birth to the Magnosentinel. A form of both soul and droid, Pixel guards the sanctity of nature and maintains the balance between the magical dimensions, even if it means detonating himself for good.
Abilities:
Heavy Punch (innate-active) - Punches an enemy at melee range, dealing 100 magic damage and stunning it for 0.75 seconds.
- Magnoconduction - Pixel deploys arcane energy that infuses the first enemy detected within 750 radius for the next 6 seconds. Every second, the energy rapidly bounces between 8 enemy targets, dealing magic damage to each. Magnoconduction has no mana cost and restores Pixel' current mana by 75 points.
- Phaser Spark (channeled) - Pixel gathers up his energy, unleashing a rotary barrage of magic damage up to 2 seconds. Each wave deals magic damage to all enemies it passes through. Enemies struck by more than one wave, will take 15% bonus damage.
- Sentinel Satellite - Summons a defensive arcane prism that heavily increases Pixel' armor for 8 seconds and causes Phaser Spark to restore Pixel' health when cast.
- Diffused Shockdown - Pixel disassembles for 2 seconds, becoming immune to physical damage and converting incoming magic damage into health. Upon reassembling, he unleashes a massive energy clap that deals magic damage to all enemies within 750 radius. Pixel cannot use his other abilities or items during Diffused Shockdown.
Outcast Tempori the Chrono Engineer
Ranged hero based on Intelligence, armed up with a powerful arsenal of magic damage and combat maneuvering.
Base Stats: 15 Agility; 23 Intelligence; 13 Strength.
Stats gained per level up: 1.3 Agility; 2.1 Intelligence; 1.7 Strength.
---background story---
Caught into an endless loop by his own experiment, Tempori was transfigurated and "blessed" with the ability to bend time at will. The explosion of the experiment transported him near the forests of Nadrex, and the best place to master his new abilities is this battlefield.
Abilities:
Automaton (innate-passive) - Amplifies current health regeneration and any health regeneration bonuses by 5%. Automaton cannot be dispelled.
- The Blazeator - A gigantic orb of flames is launched towards 2300 range in the targeted direction, dealing magic damage to any foe it touches. Damaged enemies are also slowed by 30% for 3 seconds.
- Temporal Outbreak - An energy link that swaps locations with the target and also deals magic damage to it.
- Cinder Bolt - Disabling ability that deals magic damage and interrupts current order of the hit target.
- Chrono Engine (passive) - Grants permanent bonus armor and provides a chance after repeated spellcasting to forge a Reset Button that can be pressed to instantly refresh all cooldowns. Fully affects active items as well.
Naeegor the Tectonic King
Melee hero based on Strength, able to quickly repositionate and deal heavy area magic damage.
Base Stats: 18 Agility; 18 Intelligence; 20 Strength.
Stats gained per level up: 2.1 Agility; 2.1 Intelligence; 3.4 Strength.
---background story---
An elderly warrior, hidden beneath the ground of Mulgore, emerged from his caves in search of a new journey. Shaking the ground with his tectonic shockwaves and slamming enemies into certain death, Naeegor is not here to play with anyone and when it comes to battle, he only knows how to win.
Abilities:
The Slammer (innate-active) - A fierce melee strike maims the target enemy, applying a 2 seconds stun on it.
- Geoaxe (non-stacking attack morpher) - Permanently increases Naeegor'' current attack damage and when off cooldown, the next attack that is manually ordered (forced right-click), will cause him to blast the target, dealing twice his current attack damage with 75 bonus magic damage on the second attack. Stacking attack morphers are only applied on the primary attack.
- Geofield - Creates diagonal volcanic turmoils on the ground for a set amount of time. Enemies near the Geofield will take 35 magic DPS or 70 magic damage if they are inside.
- Improved Ground Control (passive) - Naeegor' elderly experience grants him bonus attack damage and 40% chance to deal 30 bonus magic damage and mini-stun the hit enemy . The Geofield ability inherits these effects when cast.
- Destructosurfer - Allows the Tectonic King to rapidly surf the ground towards the currently issued move order location (right-click on ground), destroying trees and walls, and dealing 80 magic DPS to enemies within 300 radius. Naeegor can pass through units while surfing and slows them by 30% for 2 seconds.
Silver the Magebane
Ranged hero based on Agility, very powerful vs enemy spellcasters and Intelligence heroes.
Base Stats: 21 Agility; 23 Intelligence; 15 Strength.
Stats gained per level up: 2.5 Agility; 2 Intelligence; 1 Strength.
---background story---
In the trials of the supreme magus, only the most gifted conjurers could obtain the title. Few would realize that the most potent source of magic can be found where it is not supposed to exist. Shutting down each combatant, Silver absorbed their magic and became the strongest of them all.
Abilities:
Mana Drain (innate-active) - CHANNELED - Focuses a mana flare between the Magebane and the target, draining 100 of its mana points after 1.5 second channeled.
The transfer will be prematurely broken if one source moves away more than 700 range.
- Mana Shield (toggled) - Activate to form a shield of pure mana that blocks 80% of the incoming damage using Silver' mana pool. Works against all types of damage, including lethal and irreducible.
- Aquatic Mana Storm - Silver enchants the ground around him for a set amount of time, blasting up to 4 enemies that walk on it every second, dealing 60 magic damage. Consumes no mana points and restores Silver' mana by 70 on cast.
- Sealing Hex - A binding curse slows the target' movement completely for 1.50 seconds and silences it. Silver' combined Agility and Intelligence will be dealt as irreducible damage to the target.
- Empower (toggled) - Causes Silver' attacks to deal bonus damage based on a percentage of his currently remaining mana points. The damage is irreducible.
A portion of the target's mana is burned based on the damage dealt.
Empower is a non-stacking attack morpher.
Glixio the Experiment K211
Melee hero based on Agility, good at creating chaos in combat and ambushing foes.
Base Stats: 24 Agility; 12 Intelligence; 17 Strength.
Stats gained per level up: 2.45 Agility; 1.68 Intelligence; 1.9 Strength.
---background story---
Neither human nor alien, Glixio is a wanted creature in its dimension. They forced him as a test subject for cruel experiments that twisted his sanity. After managing to escape from their grasp, he used a transporter that warped him into our world. It seems to be safe here...for now.
Abilities:
Mutant Reflexes (innate-passive) - Provides 30% chance to fully avoid an incoming instance of physical damage from attacks. Does not stack with Evasion based items.
- Rotten Reactor - Launches a poison bile to a random enemy within 600 radius, dealing moderate magic damage and quickly boosting Glixio' movement speed by 45%. Has a cooldown of 1.5 seconds but cannot trigger the Crystal Connection passive or on-cast item passives!
- Corroding Transfusion - Deals irreducible damage to the foe and lowers its armor by 7 points for a set amount of time. Can be combined with Toxin Mace.
- Toxin Mace - Strikes an enemy at closed range, dealing magic damage and mini-stunning it. If the target is debuffed by Corroding Transfusion, multiple toxin spores are released, slowing and dealing magic DPS to enemies hit.
- Planetary Devastation - Calls down a giant meteor that deals high area magic damage stuns the hit enemies in the process.
Fedora the Solar Valkyrie
Melee hero based on Intelligence, very good at supporting her allies and debuffing enemies.
Base Stats: 18 Agility; 20 Intelligence; 18 Strength.
Stats gained per level up: 1.8 Agility; 2.8 Intelligence; 1.8 Strength.
---background story---
Fedora is an eternal priestess that rose back from the dead in order to complete her goal, the extermination of any undead that lurks in the world. Blessed with the pure light of the Sun, she is able to spark blinding light even in the darkest soul. Her fiery will keeps her allies alive and ensures her foes are silenced permanently.
Abilities:
Valkyrie's Flare (innate-active) - Calls down a beam of light upon the targeted foe, dealing 90 magic damage, and another one to a random second nearby enemy, dealing +80% more damage.
- Birthright Phoenix - Assaults multiple enemies near the targeted foe with a mystical phoenix that slows and deals area magic DPS.
- Enchanted Rope (channeled) - A link of energy that binds the target in place for 3 seconds and deals magic DPS to it.
- Ancestral Empowerment (toggled) - Grants bonus movement and magic resistance to Fedora and creates a continuous source of area healing as long as it is active. Consumes mana each second.
- Radiant Wrath - Powerful targeted barrage of light energy that applies multiple instances of magic damage to enemies around the initial cast point.
Forbo the Tribe Trasher
Ranged hero based on Agility, able to dish out enormous amounts of both physical and magical damage.
Base Stats: 21 Agility; 16 Intelligence; 16 Strength.
Stats gained per level up: 2.3 Agility; 1.5 Intelligence; 2.4 Strength.
---background story---
Despite his arrogance, Forbo proves to be a reliable ally when it comes to a fight, yet facing him as an opponent might be your last thing. Launching deadly barrages of ice and keeping the cold upon his enemies, the Tribe Trashes is not an easy prey for his seekers.
Abilities:
Frost Carrier (innate-passive) - Enemies within 600 to Forbo, will have their current attack speed reduced by 30% for the next 2.5 seconds. Breaks through magic immunity.
- Bone Chiller - Reduces the target's internal temperature, causing it to miss 30% of its attacks for 6 seconds. 5 instances of ice blasts will occur on it, each dealing magic damage and mini-stunning the target.
- Ice-Tipped Axes (passive) - Grants 15% on each attack to freeze the hit opponent, stunning it for 0.70 seconds and applying bonus magic damage to it. Fully stacks with the freezing debuff applied by Bone Chiller.
- Cold Shot - Targets an area, launching an ice-tipped arrow towards each detected enemy. The arrows deal magic damage and stun for 1 second upon impact.
- Permafrost Rage - Freezes Forbo in place but grants him a giant surge of attack speed and causes each attack to unleash icy explosions on the target, dealing 100 AoE magic damage. The damage can be blocked by magic immunity state.
Charox the Polar Praetor
Melee hero based on Strength, good at dealing large amounts of magic damage and has the strongest initiation abilities.
Base Stats: 12 Agility; 15 Intelligence; 22 Strength.
Stats gained per level up: 1.8 Agility; 2 Intelligence; 3.2 Strength.
---background story---
Being adorable is one thing, but being adorable and deadly is another. Charox gives a new meaning to stunning cuteness by smashing his foes into blocks of ice, rolling like a cub on the ice and bombarding them with icy barrages.
Abilities:
Quick Blizzard (innate-active) - Releases a barrage of frostbolts towards all enemies within 600 radius, dealing 90 magic damage to each.
- Boulder Striker - Charox rolls towards the target point, applying a 30% movement slow for 3 seconds to nearby enemies. Upon reaching the target location, Charox slams the ground, dealing magic damage to all enemies hit. He is untargetable during the roll.
- Chilled Pulse - Charox emits a continuous pulse around him, repeatedly reducing nearby enemies' movement, attack damage and attack speed by 30% for 2 seconds, while nearby allies and him gain a 30% attack damage bonus for 2 seconds. Neither the buff nor the debuff can be dispelled.
- Opposition Force - Freezes the targeted opponent at closed range, dealing magic damage and knocking it back. Charox restores health based on his Strength when cast.
- Reversed Icecap - Charox rolls backwards into the air over 1000 range, turning untargetable in the process, and randomly launching icy boulders that deal 60 magic damage towards nearby enemies within 400 radius. Enemies caught under him over the distance will be frosted, taking 100 DPS for a short amount of time.
Shardrona the Magimantra Herald
Ranged hero based on Intelligence, good versus magic damage heroes and able to manipulate combats.
Base Stats: 10 Agility; 23 Intelligence; 23 Strength.
Stats gained per level up: 1.2 Agility; 2.5 Intelligence; 2.1 Strength.
---background story---
Regular wizards usually learn the arts of a certain element but when it comes to Shardrona, the amount can never be enough. Absorbing any form of magic and summoning the essence of death itself onto the battlefield, she is more than meets the eye.
Abilities:
Sorceress Sigil (innate-active) - Enchants the allied target, restoring up to 275 mana points after 2 seconds passed.
- Mortis Talionus - Curses the earth in the targeted facing direction, dealing magic damage to enemies hit and interrupting their current order. An impassable wall of tombs will be formed for 4 seconds.
- Skeletal Trench - Focuses dread energy into the target point, dealing damage, stunning and slowing afterwards. Destroys trees touched.
- Forbidden Incantation - Applies a barrier that protects Shardrona for 4 seconds, granting her complete immunity to any form of damage. Incoming spell damage is converted into health. Can be activated during Recall.
- Death Marker - Unleashes multiple firebolts upon the targeted foe for a short amount of time, dealing 100 irreducible damage per each firebolt. If the targeted foe dies, a nearby enemy will be hit until the timer ends.
Jeensi the Tundra Chieftain
Melee hero based on Strength, good at nuking multiple enemies and initiating combat.
Base Stats: 12 Agility; 12 Intelligence; 25 Strength.
Stats gained per level up: 1.45 Agility; 1.45 Intelligence; 2.35 Strength.
---background story---
First of the Frozen Tundra's warriors, Jeensi was declared as the sole chieftain of his tribe after the Trial of the Ice ended with him being victorious. In search of a new battlefield, the chieftain came in Kalimdor to test his skills.
Abilities:
Windwalk (innate-active) - Gains 40% bonus movement and invisibility for 10 seconds or until the next attack. Deals 120 bonus physical damage when striking out of Windwalk.
- Incapacitate - Throws a negatively charged bolt of ice, stunning the target for 1 second and applying a mana burn to it. The amount of mana burned is also dealt as magic damage to the target's health.
- Frozen Whirl - Rotating barrier of orbs that deals damage and slows enemies hit whenever touched over the duration. Jeensi gains bonus movement speed while it's active.
- Block Buster - Shattering mountain of ice that deals area physical damage based on Jeensi's Strength and slows enemies hit.
- Arctic Warpstrike - Jumps on the target and deals strong physical damage based on Jeensi's Strength. Both targets are dispelled accordingly, Jeensi of negative buffs and the target of positive buffs.
Sandro the Shades Councillor
Ranged hero based on Intelligence, able to heavily damage crowded enemies.
Base Stats: 14 Agility; 19 Intelligence; 11 Strength.
Stats gained per level up: 1.45 Agility; 2.75 Intelligence; 1.3 Strength.
---background story---
A secretive practitioner of the dark arts, Sandro left the orcish tribe to search the source of eternal dark magic. Commanding the energies of the void, no adversary shall stand in his way. Constantly summoning the evil energies into a powerful egregor, the Shades Councillor is not an easy prey.
Abilities:
Shade Snack (innate-passive) - Every 7 seconds, Sandro absorbs one of his shades, restoring 100 health points. Cannot be dispelled.
- Shade of Terror - A soul of darkness that haunts the target foe, dealing multiple instances of magic damage and slowing it.
- Dire Eidolon - Invulnerable shade that constantly attacks all nearby enemies, dealing magic damage to each. Cannot be controlled.
- Tap Grimoire - Restores mana on cast and empowers each of Sandro' abilities over the duration. Can only be dispelled by enemies.
- Dark Egregor - Gathers dark energy up to 1 second, then conjures a maleficent entity that deals heavy area magic damage to surrounding enemies.
Kynezis the Arch Sage
Ranged hero based on Intelligence, armed with a disruptive and damaging arsenal of spells.
Base Stats: 17 Agility; 22 Intelligence; 15 Strength.
Stats gained per level up: 2.1 Agility; 2.3 Intelligence; 2 Strength.
---background story---
Last wizard of the Kirin Tor, Kynezis found a new home in the mystical forests of Nadrex. Ready to defeat the forces of evil once again, his telekinetic abilities lay waste to his adversaries.
Abilities:
Energy Burn (innate-active) - Flares the targeted enemy, dealing 90 magic damage and burning 90 points of its mana.
- Orbital Mana Blade - Psychic energy strikes the targeted foe, dealing a percentage of Kynezis' current mana as magic damage. Applies Disrupt on the affected target, instantly stopping its currently issued order.
- Energy Control (passive) - Enhances Kynezis' mana regeneration and empowers Orbital Mana Blade. 10% of Kynezis current mana is dealt as bonus magic damage whenever Orbital Mana Blade is cast.
- Tornado Shuttle - Forcibly propels all enemies in the targeted area into the sky for a brief moment, dealing magic damage based on Kynezis's Intelligence when they fall back on the ground.
- Polarity Sphere - Kynezis gathers energy from the surroundings, summoning a negatively charged coil that shoots energy beams every 1.20 seconds. Every beam will deal 100 magic damage to 2 enemies and knockback only the primary hit opponent.
Nathan the Revenant Ranger
Ranged hero based on Agility, able to deal strong amounts of damage and attack ethereal enemies.
Base Stats: 20 Agility; 20 Intelligence; 17 Strength.
Stats gained per level up: 2.4 Agility; 2.1 Intelligence; 1.6 Strength.
---background story---
Straight as an arrow and eternal as a ghost, Nathan scouts the fields of Nadrex, eliminating his adversaries in the blink of an eye. Once this war ends, he will retire to the nearby graveyards.
Abilities:
Trueshot Aura (innate-passive) - Nathan gains +14% bonus to both his base attack damage and bonus attack damage. The boost is applied to all ranged allied units and heroes within 650 radius.
- Drawned Projection - A mirror projection reduces the target's armor for the next 5 seconds and emits a group of additional projections towards the closest 7 enemies within 800 radius, dealing random magic damage each. The damage dealt varies from 80 to 120.
- Ghost Mantra - Turns the target immune to physical damage and disarms it. Incoming magic damage is amplified by 30%. Nathan can freely attack ghosted enemies.
- Revenant Singularity (passive) - Constantly increases Nathan's attack speed per each attack he initiates. Each stack has an individual timer of 8 seconds.
- Sanity Bonds - Deals a strong amount of irreducible damage to the target based on Nathan' Agility and stuns it for 1 second. If the target survives, all enemies on the map will be linked for 20 seconds, causing 90% of the incoming damage received by one linked target to be felt by the rest as well. The linked damage is split and distributed based on the number of the linked targets.
Phineas the Sky Juggernaut
Ranged hero based on Agility, adept at dealing high amounts of damage and easily initiating combats.
Base Stats: 23 Agility; 21 Intelligence; 14 Strength.
Stats gained per level up: 2.85 Agility; 2.35 Intelligence; 1.9 Strength.
---background story---
Following the insane scientist, Dr. Graves, through the entire Nadrex land, Phineas lost him from his sights. Shouldn't be that much of an issue as our hero came fully prepared. Armed with melting auto-cannons and unlimited rockets that cut through the wind, the Sky Juggernaut carries on.
Abilities:
Explosive Powder (innate-passive) - Grants 17% chance for each attack to deal +40 physical damage. Stacks with any attack morphers.
- Armament Boost - Enhances Phineas' flying machine, granting him bonus attack speed, damage and movement for a set amount of time. Armament Boost' effects cannot be dispelled.
- Target Marker - Marks an enemy and slows it by 30% for a set amount of time. Whenever Phineas attacks the marked target, he deals 80 AoE magic damage at the target's location.
- Conducted Lightning - Redirects an unstable energy cone to the targeted enemy, slowing it down by 80% for a brief moment. When the slow is lifted, the target takes magic damage. Conducted Lightning dispels Phineas of all negative buffs when cast.
- Heat-Seeking Interceptors - Continuously releases rockets towards visible enemies within 1000 radius, dealing 80 magic damage each. The maximum level of Armament Boost is applied or prolonged during Heat-Seeking Interceptors.
Orstor the Azure Rider
Melee hero based on Strength, able to maneuver through combat and damage crowded enemies.
Base Stats: 13 Agility; 17 Intelligence; 22 Strength.
Stats gained per level up: 1.9 Agility; 1.2 Intelligence; 2.7 Strength.
---background story---
Reincarnated through ice magic by the Lich King' agents, Orstor knows nothing about his past yet his internal desire to kneel his opponents and freeze them to death remains his speciality. No massive plating can evade his ice-bursting runeblade and the heat of battle is always with him.
Abilities:
Spirit Stealer (innate-passive) - Orstor' attacks heal him for 20% of the damage dealt. Spirit Stealer restores 10% more health based on the damage dealt with Armor-Shattering Ice. Fully stacks with any attack morphers.
- Azure Runeblade - Azure ice infuses Orstor' runeblade, slowing the attack speeds of all nearby enemies by 35% for 4 seconds and causing him to release 5 instances of area physical damage. Enemies picked within 300 range to each instance will take physical damage based on Orstor' Strength.
- Armor-Shattering Ice (passive) - Empowers Orstor' attacks with ice, dealing bonus magic damage per hit and disrupting channeling states. Armor-Shattering Ice goes through magic immunity and the bonus damage ignores armor.
- Supression - Strong instant dispel ability that also grants a brief moment of invulnerability. Can be activated during Recall. Dispels both buffs and debuffs!
- Polar Plague - Summons a global chain of frost out of the primarily targeted enemy towards each visible enemy on the map, adding bonus magic damage per each target. Polar Plague jumps on another lane once all targets detected in the current one are hit.
Marvin the Naval Ganthridor
Melee hero based on Strength, able to control combat and easily chase enemies.
Base Stats: 18 Agility; 12 Intelligence; 20 Strength.
Stats gained per level up: 2.35 Agility; 1.5 Intelligence; 2.35 Strength.
---background story---
After being constantly disturbed by the on-going war, Marvin emerged from the seafloor, ready to take down the source of his disturbance. Charging into enemies by the flow of tide and commanding enchanted water at will, he crushes his enemies into their demise.
Abilities:
Trident of the Guardian (innate-passive) - Marvin' attacks distribute 25% of the damage dealt to enemies within 350 radius to the primarily hit one. Stacks with any attack morphers.
- Tidal Outburst - Water gathers underneath Marvin and propels him towards the targeted enemy. Upon impact, Marvin deals physical damage to the target.
- Augmenting Scales - An active barrier of bubbles that restores Marvin's mana and grants bonus health regeneration and armor to him.
- Coral Speed - Quickly gains a burst of movement speed and reduces all slowing debuffs by 15% while it's active.
- Home Sweet Home - Floods the surrounding area, swimming at constant maximum movement in it and becoming immune to slowing debuffs during this time. Enemies inside the enchanted water will take magic DPS.
Nixie the Starlight Ranger
Ranged hero based on Agility, able to assault enemies and deal strong damage to crowded enemies.
Base Stats: 21 Agility; 16 Intelligence; 16 Strength.
Stats gained per level up: 2.3 Agility; 1.5 Intelligence; 2.4 Strength.
---background story---
Refusing her prideful clan that almost forced her to become their Moon Queen, Nixie fled off from Jashville so that she could forge her own path. She found the perfect start in the forests of Nadrex but first she has to get rid of these pesky undead standing in her way.
Abilities:
Moon Bolt (innate-active) - Nixie can shoot an enemy from 1500 range, dealing 120 magic damage on impact and interrupting its currently issued order.
- Lunar Quiver (toggled) - Consumes mana to enhance Nixie's attack, dealing bonus magic damage and slowing the hit target for 2 seconds. Lunar Quiver is a non-stacking attack morpher.
- Voidmoon Presence (passive) - Reduces the armor of all enemies within 900 radius. Works through magic immunity states. Increases the damage done by Energy Birds and Starlight Buster, despite them being magical abilities.
- Energy Birds - A ring of mystical spirit birds that attack enemies inside or nearby, dealing magic damage. Cannot be controlled. Deals 15% bonus damage to enemies affected by Voidmoon Presence.
- Starlight Buster - Continuously assaults all enemies within 850 radius of the cast location, dealing irreducible damage. Deals 15% bonus damage to enemies affected by Voidmoon Presence.
Caliro the Void Templar
Melee Agility based hero, able to dive through enemies and unleash powerful magic attacks.
Base Stats: 23 Agility; 13 Intelligence; 20 Strength .
Stats gained per level up: 2.6 Agility; 1.9 Intelligence; 1.8 Strength.
---background story---
The Byrum Citadel was always under protection thanks to Caliro, even during the worst ages, this guardian fought fearlessly. Diving through his opponents, crippling them and annihilating them with voidal claps, Caliro brings forth the true meaning of fear.
Abilities:
Void Struck (innate-active) - Reduces the target' magic resistance by 15% and causes the next instance of magic damage to deal +120 damage. Lasts 8 seconds or until the bonus damage is dealt.
- Byrum Bolt - Caliro launches pure void energy towards the targeted area, dealing 130 magic damage to enemies hit and stunning them for 0.70 seconds. The closer the distance to the targeted location, the slower will the bolt move.
- Void Acceleration - Caliro charges forward in the faced direction, dealing magic damage to enemies hit and slowing them by 30% for 2 seconds. Gains a 40% movement speed boost for 3 seconds right after.
- Force Breaker (passive) - Whenever an opponent touches Caliro or it's attacked by him, the opponent' total attack damage is reduced for 3 seconds. Enemy towers are also affected under the same conditions.
- Voidal Pyroclasm - Dark matter explodes upon the targeted area, dealing magic damage to enemies hit. Enemies detected have their movement speed reduced by 45% for 3 seconds before and during the impact.