Author: Alexen
Ownership: Microsoft (formerly Activision Blizzard; Blizzard Entertainment)
Designed mainly for Warcraft 3 patch 1.26 but it works fine on any patch as long as it is under classic graphics.

Author: Alexen
Ownership: Microsoft (formerly Activision Blizzard; Blizzard Entertainment)
Designed mainly for Warcraft 3 patch 1.26 but it works fine on any patch as long as it is under classic graphics.

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Each hero has a particular attribute that shines on as the game progresses:

Intelligence Attribute - Heroes based on Intelligence have the strongest magical potency. The nukers are mostly based on this attribute as well as the supports, they have the highest mana regeneration but are the most fragile.

Agility Attribute -
Heroes based on Agility have the strongest attack capabilities and dish out the most damage in combat. Their armor is also high and can sometime compete with the Strength based heroes.

Strength Attribute - Heroes based on Strength have higher health regeneration and last longer in combat. Their abilities are either based on semi-nuking damaging spells or durability boosting spells.

Silver the Magebane

Ranged hero based on Agility, very powerful vs enemy spellcasters and Intelligence heroes.
Base Stats: 21 Agility; 23 Intelligence; 15 Strength.
Stats gained per level up: 2.5 Agility; 2 Intelligence; 1 Strength.
---background story---
In the trials of the supreme magus, only the most gifted conjurers could obtain the title. Few would realize that the most potent source of magic can be found where it is not supposed to exist. Shutting down each combatant, Silver absorbed their magic and became the strongest of them all.
Abilities:
Mana Drain (innate-active) -
CHANNELED - Focuses a mana flare between the Magebane and the target, draining 100 of its mana points after 1.5 second channeled.
The transfer will be prematurely broken if one source moves away more than 700 range.

  1. Mana Shield (toggled) - Activate to form a shield of pure mana that blocks 80% of the incoming damage using Silver' mana pool. Works against all types of damage, including lethal and irreducible.
  2. Aquatic Mana Storm - Silver enchants the ground around him for a set amount of time, blasting up to 4 enemies that walk on it every second, dealing 60 magic damage. Consumes no mana points and restores Silver's mana by 70 on cast.
  3. Sealing Hex - A binding curse slows the target' movement completely for 1.50 seconds and silences it. Silver's combined Agility and Intelligence will be dealt as irreducible damage to the target.
  4. Empower (toggled) - Causes Silver's attacks to deal bonus damage based on a percentage of his currently remaining mana points. The damage is irreducible.
    A portion of the target's mana is burned based on the damage dealt.
    Empower is a non-stacking attack morpher.

Brannz the Sky Stormer

Ranged Agility based hero, exceptional at ranged combat and dealing high amounts of magic damage from long distances.
Base Stats: 23 Agility; 11 Intelligence; 17 Strength.
Stats gained per level up: 2.8 Agility; 1.4 Intelligence; 2.2 Strength.
---background story---
With his homeland invaded by the spreading forces of the Underground, Brannz gave up on the fights and fled to the Temple of Nadrex, allying with the Heaven against the source of the evil. IT'S HAMMER TIME!
Abilities:
Cleanse (innate-active) -
Instantly dispels Brannz and restores 70 of his mana points.

  1. Arts of Lightning - Targets a location in the faced direction, electrifying all enemies within 450 radius over a straight distance for the next 5 seconds, dealing magic DPS to them and causing them to damage themselves for 90 magic damage if they cast a spell. The radius increases to 650 towards the end of the distance.
  2. Storm Cloud - Energy gathers into a cloud that fires off a Chain Lightning towards the closest enemy affected by Arts of Lightning, dealing magic damage and jumping to 5 other enemies, amplifying the damage by 15% per each jump. All allies within 750 radius to the Storm Cloud will move and attack faster by 30% for 5 seconds. The bonus speed lasts for an additional 5 seconds if an already buffed ally is within 750 radius to the Storm Cloud when it disappears.
  3. Hammer of Khaz Modan - Launches an electrified hammer towards the targeted location, applying an area Thunder Clap multiple times, each dealing 80 magic damage and slowing enemies hit by 30% for 2 seconds. Damage instances are applied every half a second.
  4. Storm Bash (passive) - Brannz's attacks have 15% chance to call down lightning bolts, dealing bonus magic damage and stunning the target for 0.80 seconds. The bonus magic damage cannot be reduced by Magic Resistance.

Shallea the Spectrum Slayer

Ranged Agility based hero, able to enter and escape fights at will and combo abilities for intense magic damage and slowing debuffs.
Base Stats: 20 Agility; 20 Intelligence; 20 Strength.
Stats gained per level up: 3.3 Agility; 1.55 Intelligence; 1.75 Strength.
---background story---
Her sister, Darkblade, was not the only one driven to insanity by vengeance. Embracing the power of the void, Shallea, swore to find her sister and escape from the endless war in Nadrex. Though it might be impossible, she would like to try.
Abilities:
Assassin Sight (innate-passive) -
Shallea has refined efficiency in surprising her enemies, providing her 750 more vision during the night compared to the rest of the heroes. This effect cannot be negated.

  1. Umbral Shards - Targets a location, creating phantasmal shards for 1 second that slow enemies touched by 30% and quickly latch onto the nearest enemy, dealing 80 area physical damage per shard. Multiple instances of slow do not stack.
  2. Shadow Meld - An expanding shadow sphere turns Shallea invisible, until she attacks or casts a spell. Reduces the armor of nearby enemies by 6 points for 4 seconds. Shallea's next attack while invisible deals bonus physical damage and 20% more damage to debuffed enemies. Shadow Meld's armor reduction goes through immunity states.
  3. Exhaustion - Punctures all enemies in the targeted area with shadow shards, reducing their current movement speed for 4 seconds and increasing any current slow by an additional 5%. Causes Umbral Shards to apply an initial 60 bonus physical damage each before impact. Enemies debuffed by Shadow Meld take 15% bonus damage from Umbral Shards.
  4. Tunnel of Shadows - Targets an opponent or location, moving undetectable through a shadow tunnel. Enemies caught into the tunnel will have their current order stopped and take magic damage. Can be cast while affected by roots or slows. Applies a starting 30% movement slow to all enemies within 500 radius before going into the tunnel.

Wavebreaker the Aquasoul

Ranged Agility based hero, with extreme nuking capacity from far distances and strong battle control.
Base Stats: 24 Agility; 11 Intelligence; 19 Strength.
Stats gained per level up: 2.8 Agility; 1.8 Intelligence; 2.2 Strength.
---background story---
Harnessing the essence of water, an unwary young wizard tried to absorb more than he could handle, resulting into a severe blast that liquified him for eternity. Becoming a monster to his people but a true friend to the seas, the new born creature disappeared into the depths of the seafloor and never looked back until today.
Abilities:
Elemental Connection (innate-passive) -
The Aquasoul has a deep connection with Nadrex, providing him 750 more vision during the day compared to the rest of the heroes. This effect cannot be negated.

  1. Tide Fury - A tiny tsunami is launched at the targeted enemy, blasting it and nearby enemies for magic damage and reducing their attack speed by 50% for 3 seconds. Affects nearby enemies within 340 radius to the chosen target.
  2. Torrent Within - Water bursts at the targeted location, slowing enemies within 500 radius by 30% up to 2.5 seconds and unleashing a barrage of tsunamis to all enemies within 630 radius, dealing magic damage. Invisible enemies are only affected by the slow but not the damage.
  3. Entrailed (passive) - Enemies within 650 radius to Wavebreaker are periodically slowed for 4 seconds and whenever targeted by Tide Fury, they take bonus damage equal to his Agility. Neither the slow nor the bonus damage affect magic immune opponents.
  4. Empowered Torrent Within - Wavebreaker unleashes tsunamis towards all visible enemies within 2000 radius, dealing magic damage, and applies the current level of Torrent Within 300 range away in his faced direction. The slow effects from multiple Torrent Within instances cannot be stacked.

Jinshao the Fire Samurai

Melee hero based on Agility, able to assassinate his opponents in the blink of an eye and always brings the element of surprise.
Base Stats: 23 Agility; 17 Intelligence; 15 Strength.
Stats gained per level up: 2.65 Agility; 1.45 Intelligence; 2 Strength.
---background story---
Loyal to the Codex of the Vigil Samurai, Jinshao honors each of his combats and fights with intense fury to ensure that he always wins. Calling upon the help of his spiritual brother and unleashing devastating tornadoes of fire, there is little that can withstand the rage of the Fire Samurai.
Abilities:
Firesnap (innate-active) -
Smites the target enemy, reducing its armor by 35 for 2 seconds. Jinshao deals 12% bonus damage with Ember Turmoil to an enemy affected by Firesnap.

  1. Burning Brotherhood - Jinshao's samurai brother spins a straight path in the targeted direction, dealing magic DPS and applying a 30% movement slow for 3 seconds to all enemies hit. The sub-ability, Sacrifice, can be used to take place of the brother but kill him prematurely. Sacrifice grants 45% bonus movement for 4 seconds.
  2. Dance of the Axe - Jinshao spins with his axe in the faced direction, unleashing firebolts every 0.20 seconds towards all enemies within 550 radius, each dealing magic damage. Jinshao continuously removes all negative buffs while performing Dance of the Axe.
  3. Ember Turmoil (passive) - Jinshao's mastery with the axe grants him 17% on each attack to unleash a stream of flames, dealing area irreducible damage. Breaks through magic immunity states.
  4. Ultra Instinct - Grants a single instant teleportation on the current issued order or manual right click. Jinshao gains bonus armor before the teleportation is used. If no orders are issued in less than 3 seconds, the Ultra instinct is lost.

Veesray the Karma Ranger

Ranged hero based on Agility, perfect at killing enemies from long distances and ambushing her foes.
Base Stats: 18 Agility; 17 Intelligence; 16 Strength.
Stats gained per level up: 2.75 Agility; 2.35 Intelligence; 1.7 Strength.
---background story---
Striking a pact with a faerie is never wise, neither with a dark one, but that didn't stop Veesray, going on and on with childish requests until she had nothing left to offer and the evil faerie took her sanity and young body, aging her in the process and becoming pure darkness herself.
Abilities:
Clear Sight (innate-passive) -
Veesray can normally see invisible enemies and wards within her attack range. Clear Sight works even if Veesray is silenced or if the enemy is magic immune.

  1. Blindsided Shot - Shoots an enemy with an invisible arrow that deals varying damage based on the distance between Veesray and the target. Renders the target stunned in place for 0.75 seconds.
  2. Sonar Cone - A strong wave of sound travels in the targeted direction, exploding upon the first enemy hit, dealing physical damage to it. Provides true sight and vision as it travels and has 10% chance to spread the damage to nearby enemies.
  3. Dark Fae - Attaches a maleficent faerie on the targeted location, which emits an armor reduction debuff to all nearby enemies and slows their movement. Affected enemies take 25% bonus damage from Blindsided Shot, Sonar Cone and Silence of the Grave.
  4. Silence of the Grave - Silences and disarms all enemies in the targeted area, deals physical damage to the them based on Veesray's Agility and dispels all negative buffs from her upon cast. The damage is instantly applied and it cannot be blocked or reduced.

Kredgor the Arcanamancer

Melee hero based on Agility, has strong carry potential and can manipulate battles with ease.
Base Stats: 23 Agility; 17 Intelligence; 15 Strength.
Stats gained per level up: 2.90 Agility; 2 Intelligence; 2 Strength.
---background story---
Thrown into the Rift Prison during his youth, Kredgor mastered the bending arts, allowing him to manipulate space and time, weaving Rift Holes with his mere thought. Channeling a last hole, he accidentally teleported into the Nadrex Temple, the perfect place to practice his powers.
Abilities:
Arcanamancer Field (innate-passive) -
Kredgor applies 20 area magic damage to enemies within his attack radius every second. Goes through magic immunity and even invulnerability states.

  1. Rift Breaker - Tears a rift in the dimension, summoning a vortex that propels Kredgor in the faced direction, slows nearby enemies by 30% and deals magic DPS to them. After 2 seconds, the vortex explodes, sucking all enemies within 350 radius towards its center.
  2. Azzder Slicers - Kredgor marks a target area and throws his twinblades towards it. Each blade slows enemies hit by 30% and deals magic damage to them. If an enemy is hit by both blades, the damage is amplified by 15%. Azzder Slicers will cut any tree collided with.
  3. Blades of the Rift (stacking attack morpher) - Kredgor's blades send void vibrations towards nearby enemies within 450 radius, dealing a percentage of his damage dealt per each attack to them. Does not affect structures.
  4. Vex Mantra - Sends a mirage of Kredgor towards the targeted location, summoning a Void Rift upon arrival. Nearby enemies take 140 area magic DPS once the Void Rift appears. Every half of a second, the Void Rift instantly pulls in enemies in its range.

Slicser the Hive Master

Ranged hero based on Agility, able to maneuver battles and quickly take down both isolated and crowded enemies.
Base Stats: 22 Agility; 22 Intelligence; 22 Strength.
Stats gained per level up: 1.9 Agility; 1.9 Intelligence; 1.9 Strength.
---background story---
After freeing himself from the Lich King's influence, Slicser gathered his remaining brood and fled towards the enchanted Nadrex Temple in order to build a new Hive there. Of course, before that can happen, Slicser must destroy all other races in it.
Abilities:
Hive Host (innate-passive) -
Every 6 seconds, a locust emerges from Slicser towards a random enemy within his attack range, dealing 80 magic damage. Does not break through magic immunity!

  1. Infestation Party - Releases a group of angry insects that move towards the targeted area. Any enemy coming in contact with the swarm will take 45 magic and continuous damage if they stay nearby. Can be cast from 1500 range and the swarm may die before it reaches the point.
  2. Anabolic Synthesis (passive) - Enhances internal evolution, granting permanent bonus Agility and Strength.
  3. Swarm Nest - Launches a parasite that inhabits the targeted location for a set amount of time, randomly swarming enemies within 650 radius. Each swarm jumps on 3 enemies, dealing 60 base magic damage to the first target and 20% less to others.
  4. Carrion Spiral - Devastating bats spring out of the Hive Master, dealing strong physical damage to enemies initially hit and continuously launching waves at enemies within 850 radius, dealing 60 magic damage per wave. All enemies around the Carrion Spiral will lose 70% of their attack damage and 7 of their armor for 8 seconds. Debuffed enemies take 30% more damage from Infestation Party and Swarm Nest.

Miss Darkblade the Chromadark Warden

Melee hero based on Agility, able to quickly enter and leave fights, deal tons of magic damage at closed range and has great carry potential.
Base Stats: 25 Agility; 12 Intelligence; 18 Strength.
Stats gained per level up: 2.75 Agility; 1.65 Intelligence; 2.4 Strength.
---background story---
One of the last warden that once guarded Illidan's underground prison, she became insane after hearing about the deaths of her sisters. Void and spectre taking control of her mind and body, she is now a sole killing machine with no purpose in mind but pure vengeance.
Abilities:
Chromacripple (innate-active) -
A severe curse reduces the target' attack speed, movement and attack damage by 90% for 1.50 seconds.

  1. Spectral Split - Stuns the foe in place for 1 second while a mirage of the warden accelerates towards it and deals magic damage to it upon impact. Enemies touched along the way and back will be slowed by 30% for 2 seconds.
  2. Chroma Flames (passive) - The flames of the void are summoned every 4 seconds, dealing area magic damage around Miss Darkblade. Spectral Split has 70% chance to apply the effects of the current level if Chroma Flames is learned.
  3. Visage Warp - Allows in and out targeted teleportation which can be used to dodge certain projectiled spells or attacks.
  4. Overloaded Chromadark - Takes up to 1 second after activation to fully charge and release a void mantra that deals area magic damage and slows enemies around, while Miss Darkblade gains constant maximum movement speed and complete immunity to slowing debuffs.

Stanford the Dwarven Commando

Ranged hero based on Agility, able to reposition quickly and kill crowded enemies.
Base Stats: 18 Agility; 15 Intelligence; 19 Strength.
Stats gained per level up: 3.2 Agility; 1.6 Intelligence; 2.4 Strength.
---background story---
Boom, boom, boom -- that's all you gotta hear once Stanford spreads his chaotic warfare upon the battlefield. Shooting enemies into their hearts and deploying massive energy bombs, he ventures along the danger and embraces it.
Abilities:
Headshot (innate-passive) -
Stanford' attacks have 10% to stun the hit target for 1.50 seconds. Stacks with any attack morphers.

  1. Blast Gun - Rapidly shoots the targeted opponent, dealing 2 types of damage based on his Agility and Strength. The Agility amount is dealt as physical damage and the Strength amount is dealt as magical damage.
  2. Pocket Gravity Bomb - An unstable orb of energy that charges up to 2 seconds then quickly detonates, pulling all surrounding enemies towards its center and dealing magic damage to them.
  3. Silver Bullet - A bullet that disarms and silences the hit foe and turns Stanford invisible for 3 seconds.
  4. Mechanized Zapper - Stanford surrounds himself in electricity for a set amount of time, granting an allied 60% bonus movement aura for 2 seconds and dealing 90 magic damage to enemies around per each jolt. Has a 650 radius of effect and every jolt triggers after 0.80 seconds off the previous one triggered.

Rinnen the Moon Adept

Ranged Agility based hero, able to release continuous waves of damage and counter Intelligence heroes with ease.
Base Stats: 22 Agility; 15 Intelligence; 14 Strength.
Stats gained per level up: 2.8 Agility; 1.8 Intelligence; 1.6 Strength.
---background story---
Out of the blue, this mysterious lady appeared few days ago in the Temple of Nadrex, looking for trouble. Turning idiotic men into her own pets and forcing them to cry to death, Rinnen strikes fear just by looking at her opponents.
Abilities:
Orbital Aura (innate-passive) -
Every 6 seconds, the moon energy blasts all enemies within 550 radius, dealing 60 magic damage. Damages only visible enemies.

  1. Seduction Drain - Elven charisma beguiles the targeted foe, causing it to randomly move around with maximum speed for a brief moment and take physical damage based on Rinnen's Agility. The damage dealt restores Rinnen's health.
  2. Moon Stream - Rinnen unleashes a devastating wave of moon energy, dealing magic damage and mini-stunning enemies hit for half a second. Moon Stream instantly applies the damage to all targets hit and affects hidden or invisible opponents.
  3. Attunement (passive) - The moon's endless energy sustains her life every second, increasing her health regeneration. Counters enemy spellcasters with a blast that deals physical damage based on 2.4x her Agility.
  4. Violent Glaive Dance - A massive glaive orbits around Rinnen up to 4 seconds, rapidly striking enemies around. Rinnen gains +30% attack speed during this time. The damage is gradually applied until it reaches the level threshold. Can be used during Recall.

Blaire the Forest Sentinel

Ranged hero based on Agility, with long ranged damaging abilities and powerful attack potential.
Base Stats: 17 Agility; 17 Intelligence; 17 Strength.
Stats gained per level up: 2.8 Agility; 1.9 Intelligence; 1.6 Strength.
---background story---
Descendant of a royal family, Blaire gave up on her ancient heritage and fled into the wilderness, isolating herself from humanity. Learning how to command the forest and the wind to guard her against any evil, turned her into a ferocious guardian of those who seek to harm the wilds.
Abilities:
Sentinel Scout (innate-active) -
Summons an untargetable owl at the targeted location, providing 800 radial vision over the area during both the day and the night for the next 20 seconds.

  1. Dustbuster Arrow - Shoots a powerful arrow in the targeted direction, dealing multiple instances of magic damage to enemies it passes through and slowing them by 30% for 2 seconds. After 2 seconds, the arrow breaks and heals Blaire for 100 health points.

  2. Splinter Strike (passive) - Each arrow shot has 15% chance to split, unleashing 6 other arrows towards enemies within 550 radius, dealing 75 magic damage each.

  3. Gemini Arrows - A pair of magical arrows hit the targeted opponent, first one dealing magic damage and interrupting current order while the second one is dealing additional magic damage and applying 1.50 seconds of stun. The second arrow has infinite range and will always fire even if the target goes outside of Blaire's cast range.

  4. Gale Force - Strong winds rouse around the Forest Sentinel, slowing enemies by 30% for 3 seconds and increasing Blaire's attack speed by 60%. Blaire gains constant maximum movement during Gale Force and she cannot be slowed.

Glixio the Experiment K211

Melee hero based on Agility, good at creating chaos in combat and ambushing foes.
Base Stats: 24 Agility; 12 Intelligence; 17 Strength.
Stats gained per level up:
2.45 Agility; 1.68 Intelligence; 1.9 Strength.
---background story---
Neither human nor alien, Glixio is a wanted creature in its dimension. They forced him as a test subject for cruel experiments that twisted his sanity. After managing to escape from their grasp, he used a transporter that warped him into our world. It seems to be safe here...for now.
Abilities:
Mutant Reflexes (innate-passive) -
Provides 30% chance to fully avoid an incoming instance of physical damage from attacks. Does not stack with Evasion based items.

  1. Rotten Reactor - Launches a poison bile to a random enemy within 600 radius, dealing moderate magic damage and quickly boosting Glixio's movement speed by 45%. Has a cooldown of 1.5 seconds but cannot trigger the Crystal Connection passive or on-cast item passives!
  2. Corroding Transfusion - Deals irreducible damage to the foe and lowers its armor by 7 points for a set amount of time. Can be combined with Toxin Mace.
  3. Toxin Mace - Strikes an enemy at closed range, dealing magic damage and mini-stunning it. If the target is debuffed by Corroding Transfusion, multiple toxin spores are released, slowing and dealing magic DPS to enemies hit.
  4. Planetary Devastation - Calls down a giant meteor that deals high area magic damage stuns the hit enemies in the process.

Forbo the Tribe Trasher

Ranged hero based on Agility, able to dish out enormous amounts of both physical and magical damage.
Base Stats: 21 Agility; 16 Intelligence; 16 Strength.
Stats gained per level up: 2.3 Agility; 1.5 Intelligence; 2.4 Strength.
---background story---
Despite his arrogance, Forbo proves to be a reliable ally when it comes to a fight, yet facing him as an opponent might be your last thing. Launching deadly barrages of ice and keeping the cold upon his enemies, the Tribe Trasher is not an easy prey for his seekers.
Abilities:
Frost Carrier (innate-passive) -
Enemies within 600 to Forbo, will have their current attack speed reduced by 30% for the next 2.5 seconds. Breaks through magic immunity.

  1. Bone Chiller - Reduces the target's internal temperature, causing it to miss 30% of its attacks for 6 seconds. 5 instances of ice blasts will occur on it, each dealing magic damage and mini-stunning the target.
  2. Ice-Tipped Axes (passive) - Grants 15% on each attack to freeze the hit opponent, stunning it for 0.70 seconds and applying bonus magic damage to it. Fully stacks with the freezing debuff applied by Bone Chiller.
  3. Cold Shot - Targets an area, launching an ice-tipped arrow towards each detected enemy. The arrows deal magic damage and stun for 1 second upon impact.
  4. Permafrost Rage - Freezes Forbo in place but grants him a giant surge of attack speed and causes each attack to unleash icy explosions on the target, dealing 100 AoE magic damage. The damage can be blocked by magic immunity state.

Nathan the Revenant Ranger

Ranged hero based on Agility, able to deal strong amounts of damage and attack ethereal enemies.
Base Stats: 20 Agility; 20 Intelligence; 17 Strength.
Stats gained per level up: 2.4 Agility; 2.1 Intelligence; 1.6 Strength.
---background story---
Straight as an arrow and eternal as a ghost, Nathan scouts the Temple of Nadrex, eliminating his adversaries in the blink of an eye. Once this war ends, he will retire to the nearby graveyards.
Abilities:
Trueshot Aura (innate-passive) -
Nathan gains +14% bonus to both his base attack damage and bonus attack damage. The boost is applied to all ranged allied units and heroes within 650 radius.

  1. Drawned Projection - A mirror projection reduces the target's armor for the next 5 seconds and emits a group of additional projections towards the closest 7 enemies within 800 radius, dealing random magic damage each. The damage dealt varies from 80 to 120.
  2. Ghost Mantra - Turns the target immune to physical damage and disarms it. Incoming magic damage is amplified by 30%. Nathan can freely attack ghosted enemies.

  3. Revenant Singularity (passive) - Constantly increases Nathan's attack speed per each attack he initiates. Each stack has an individual timer of 8 seconds.

  4. Sanity Bonds - Deals a strong amount of irreducible damage to the target based on Nathan's Agility and stuns it for 1 second. If the target survives, all enemies on the map will be linked for 20 seconds, causing 90% of the incoming damage received by one linked target to be felt by the rest as well. The linked damage is split and distributed based on the number of the linked targets.

Phineas the Sky Juggernaut

Ranged hero based on Agility, adept at dealing high amounts of damage and easily initiating combats.
Base Stats: 23 Agility; 21 Intelligence; 14 Strength.
Stats gained per level up: 2.85 Agility; 2.35 Intelligence; 1.9 Strength.
---background story---
Following the insane scientist, Dr. Graves, through the entire Nadrex land, Phineas lost him from his sights. Shouldn't be that much of an issue as our hero came fully prepared. Armed with melting auto-cannons and unlimited rockets that cut through the wind, the Sky Juggernaut carries on.
Abilities:
Explosive Powder (innate-passive) -
Grants 17% chance for each attack to deal +40 physical damage. Stacks with any attack morphers.

  1. Armament Boost - Enhances Phineas's flying machine, granting him bonus attack speed, damage and movement for a set amount of time. Armament Boost's effects cannot be dispelled.
  2. Target Marker - Marks an enemy and slows it by 30% for a set amount of time. Whenever Phineas attacks the marked target, he deals 80 AoE magic damage at the target's location.
  3. Conducted Lightning - Redirects an unstable energy cone to the targeted enemy, slowing it down by 80% for a brief moment. When the slow is lifted, the target takes magic damage. Conducted Lightning dispels Phineas of all negative buffs when cast.
  4. Heat-Seeking Interceptors - Continuously releases rockets towards visible enemies within 1000 radius, dealing 80 magic damage each. The maximum level of Armament Boost is applied or prolonged during Heat-Seeking Interceptors.

Nixie the Starlight Ranger

Ranged hero based on Agility, able to assault enemies and deal strong damage to crowded enemies.
Base Stats: 21 Agility; 16 Intelligence; 16 Strength.
Stats gained per level up: 2.3 Agility; 1.5 Intelligence; 2.4 Strength.
---background story---
Refusing her prideful clan that almost forced her to become their Moon Queen, Nixie fled off from Jashville so that she could forge her own path. She found the perfect start in the Temple of Nadrex but first she has to get rid of these pesky undead standing in her way.
Abilities:
Moon Bolt (innate-active) -
Nixie can shoot an enemy from 1500 range, dealing 120 magic damage on impact and interrupting its currently issued order.

  1. Lunar Quiver (toggled) - Consumes mana to enhance Nixie's attack, dealing bonus magic damage and slowing the hit target for 2 seconds. Lunar Quiver is a non-stacking attack morpher.
  2. Voidmoon Presence (passive) - Reduces the armor of all enemies within 900 radius. Works through magic immunity states. Increases the damage done by Energy Birds and Starlight Buster, despite them being magical abilities.
  3. Energy Birds - A ring of mystical spirit birds that attack enemies inside or nearby, dealing magic damage. Cannot be controlled. Deals 15% bonus damage to enemies affected by Voidmoon Presence.
  4. Starlight Buster - Continuously assaults all enemies within 850 radius of the cast location, dealing irreducible damage. Deals 15% bonus damage to enemies affected by Voidmoon Presence.

Caliro the Void Templar

Melee Agility based hero, able to dive through enemies and unleash powerful magic attacks.
Base Stats: 23 Agility; 13 Intelligence; 20 Strength .
Stats gained per level up: 2.6 Agility; 1.9 Intelligence; 1.8 Strength.
---background story---
The Byrum Citadel was always under protection thanks to Caliro, even during the worst ages, this guardian fought fearlessly. Diving through his opponents, crippling them and annihilating them with voidal claps, Caliro brings forth the true meaning of fear.
Abilities:
Void Struck (innate-active) -
Reduces the target's magic resistance by 15% and causes the next instance of magic damage to deal +120 damage. Lasts 8 seconds or until the bonus damage is dealt.

  1. Byrum Bolt - Caliro launches pure void energy towards the targeted area, dealing 130 magic damage to enemies hit and stunning them for 0.70 seconds. The closer the distance to the targeted location, the slower will the bolt move.
  2. Void Acceleration - Caliro charges forward in the faced direction, dealing magic damage to enemies hit and slowing them by 30% for 2 seconds. Gains a 40% movement speed boost for 3 seconds right after.
  3. Force Breaker (passive) - Whenever an opponent touches Caliro or it's attacked by him, the opponent' total attack damage is reduced for 3 seconds. Enemy towers are also affected under the same conditions.
  4. Voidal Pyroclasm - Dark matter explodes upon the targeted area, dealing magic damage to enemies hit. Enemies detected have their movement speed reduced by 45% for 3 seconds before and during the impact.
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